NVIDIA R310.14 Graphics Drivers for Linux



OpenGL 4.3 driver under Linux


NVIDIA has rolled out a new set of OpenGL 4.3 drivers for Linux, FreeBSD and Solaris. These drivers are not certified (beta drivers) and new features have been added in the OpenGL side.

R310.14 Downloads



If you are under Linux Mint and need some help to install R304.15, just check this article: How to quickly Install NVIDIA R302.11 Drivers Under Linux Mint 13).

Here are the release notes:

  • Implemented workarounds for two Adobe Flash bugs by applying libvdpau commit ca9e637c61e80145f0625a590c91429db67d0a40 to the version of libvdpau
    shipped with the NVIDIA driver.
  • Fixed an issue which affected the performance of moving windows of VDPAU applications when run in some composite managers.
  • Added unofficial GLX protocol support (i.e., for GLX indirect rendering) for the GL_ARB_pixel_buffer_object OpenGL extension.
  • Added support for HDMI 3D Stereo with Quadro Kepler and later GPUs. See the documentation for the "Stereo" X configuration option in the README
    for details.
  • Added experimental support for OpenGL threaded optimizations, available through the __GL_THREADED_OPTIMIZATIONS environment variable. For more
    information, please refer to the "Threaded Optimizations" section in
    chapter "Specifying OpenGL Environment Variable Settings" of the README.
  • Improved performance and responsiveness of windowed OpenGL applications running inside a Unity session.
  • Added support for OpenGL 4.3.
  • Added support for the "Backlight" RandR output property for configuring the brightness of some notebook internal panels.
  • Fixed a bug that prevented the Ubuntu Unity launcher panel from unhiding: https://bugs.launchpad.net/unity/+bug/1057000
  • Fixed a bug that caused nvidia-installer to sometimes attempt to write a log file in a nonexistent directory.
  • Fixed a bug that caused incorrect input transformation after resizing an NVIDIA X screen with xserver ABI 12 (xorg-server 1.12) or newer.
  • Fixed a bug that caused GLX to leak memory when Xinerama is enabled.



R310.14 exposes 27 GLX extensions (client) and 312 OpenGL extensions for a GeForce GTX 680
under Linux Mint 13, 64-bit.

First the GLX extensions: they are the same than for R304.22:

- GLX_VENDOR: NVIDIA Corporation
- GLX_VERSION: 1.4
- GLX client extensions: 27

  • GLX_ARB_get_proc_address
  • GLX_ARB_multisample
  • GLX_EXT_visual_info
  • GLX_EXT_visual_rating
  • GLX_EXT_import_context
  • GLX_SGI_video_sync
  • GLX_NV_swap_group
  • GLX_NV_video_out
  • GLX_SGIX_fbconfig
  • GLX_SGIX_pbuffer
  • GLX_SGI_swap_control
  • GLX_EXT_swap_control
  • GLX_EXT_swap_control_tear
  • GLX_ARB_create_context
  • GLX_ARB_create_context_profile
  • GLX_NV_float_buffer
  • GLX_ARB_fbconfig_float
  • GLX_EXT_fbconfig_packed_float
  • GLX_EXT_texture_from_pixmap
  • GLX_EXT_framebuffer_sRGB
  • GLX_NV_present_video
  • GLX_NV_copy_image
  • GLX_NV_multisample_coverage
  • GLX_NV_video_capture
  • GLX_EXT_create_context_es_profile
  • GLX_EXT_create_context_es2_profile
  • GLX_ARB_create_context_robustness


R310.14 exposes 312 GL extensions (two extensions have been added compared to R304.15).

- GL_RENDERER: GeForce GTX 680/PCIe/SSE2
- GL_VENDOR: NVIDIA Corporation
- GL_VERSION: 4.3.0 NVIDIA 310.14
- GL_SHADING_LANGUAGE_VERSION: 4.30 NVIDIA via Cg compiler
- OpenGL version detected: 4.3
- OpenGL extensions: 312

  • GL_AMD_multi_draw_indirect
  • GL_AMD_seamless_cubemap_per_texture
  • GL_ARB_arrays_of_arrays
  • GL_ARB_base_instance
  • GL_ARB_blend_func_extended
  • GL_ARB_clear_buffer_object
  • GL_ARB_color_buffer_float
  • GL_ARB_compatibility
  • GL_ARB_compressed_texture_pixel_storage
  • GL_ARB_conservative_depth
  • GL_ARB_compute_shader
  • GL_ARB_copy_buffer
  • GL_ARB_copy_image
  • GL_ARB_debug_output
  • GL_ARB_depth_buffer_float
  • GL_ARB_depth_clamp
  • GL_ARB_depth_texture
  • GL_ARB_draw_buffers
  • GL_ARB_draw_buffers_blend
  • GL_ARB_draw_indirect
  • GL_ARB_draw_elements_base_vertex
  • GL_ARB_draw_instanced
  • GL_ARB_ES2_compatibility
  • GL_ARB_ES3_compatibility
  • GL_ARB_explicit_attrib_location
  • GL_ARB_explicit_uniform_location
  • GL_ARB_fragment_coord_conventions
  • GL_ARB_fragment_layer_viewport
  • GL_ARB_fragment_program
  • GL_ARB_fragment_program_shadow
  • GL_ARB_fragment_shader
  • GL_ARB_framebuffer_no_attachments
  • GL_ARB_framebuffer_object
  • GL_ARB_framebuffer_sRGB
  • GL_ARB_geometry_shader4
  • GL_ARB_get_program_binary
  • GL_ARB_gpu_shader5
  • GL_ARB_gpu_shader_fp64
  • GL_ARB_half_float_pixel
  • GL_ARB_half_float_vertex
  • GL_ARB_imaging
  • GL_ARB_instanced_arrays
  • GL_ARB_internalformat_query
  • GL_ARB_internalformat_query2
  • GL_ARB_invalidate_subdata
  • GL_ARB_map_buffer_alignment
  • GL_ARB_map_buffer_range
  • GL_ARB_multi_draw_indirect
  • GL_ARB_multisample
  • GL_ARB_multitexture
  • GL_ARB_occlusion_query
  • GL_ARB_occlusion_query2
  • GL_ARB_pixel_buffer_object
  • GL_ARB_point_parameters
  • GL_ARB_point_sprite
  • GL_ARB_program_interface_query
  • GL_ARB_provoking_vertex
  • GL_ARB_robust_buffer_access_behavior
  • GL_ARB_robustness
  • GL_ARB_sample_shading
  • GL_ARB_sampler_objects
  • GL_ARB_seamless_cube_map
  • GL_ARB_separate_shader_objects
  • GL_ARB_shader_atomic_counters
  • GL_ARB_shader_bit_encoding
  • GL_ARB_shader_image_load_store
  • GL_ARB_shader_image_size
  • GL_ARB_shader_objects
  • GL_ARB_shader_precision
  • GL_ARB_shader_storage_buffer_object
  • GL_ARB_shader_subroutine
  • GL_ARB_shader_texture_lod
  • GL_ARB_shading_language_100
  • GL_ARB_shading_language_420pack
  • GL_ARB_shading_language_include
  • GL_ARB_shading_language_packing
  • GL_ARB_shadow
  • GL_ARB_stencil_texturing
  • GL_ARB_sync
  • GL_ARB_tessellation_shader
  • GL_ARB_texture_border_clamp
  • GL_ARB_texture_buffer_object
  • GL_ARB_texture_buffer_object_rgb32
  • GL_ARB_texture_buffer_range
  • GL_ARB_texture_compression
  • GL_ARB_texture_compression_bptc
  • GL_ARB_texture_compression_rgtc
  • GL_ARB_texture_cube_map
  • GL_ARB_texture_cube_map_array
  • GL_ARB_texture_env_add
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_crossbar
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_float
  • GL_ARB_texture_gather
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_texture_multisample
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_texture_query_levels
  • GL_ARB_texture_query_lod
  • GL_ARB_texture_rectangle
  • GL_ARB_texture_rg
  • GL_ARB_texture_rgb10_a2ui
  • GL_ARB_texture_storage
  • GL_ARB_texture_storage_multisample
  • GL_ARB_texture_swizzle
  • GL_ARB_texture_view
  • GL_ARB_timer_query
  • GL_ARB_transform_feedback2
  • GL_ARB_transform_feedback3
  • GL_ARB_transform_feedback_instanced
  • GL_ARB_transpose_matrix
  • GL_ARB_uniform_buffer_object
  • GL_ARB_vertex_array_bgra
  • GL_ARB_vertex_array_object
  • GL_ARB_vertex_attrib_64bit
  • GL_ARB_vertex_attrib_binding
  • GL_ARB_vertex_buffer_object
  • GL_ARB_vertex_program
  • GL_ARB_vertex_shader
  • GL_ARB_vertex_type_2_10_10_10_rev
  • GL_ARB_viewport_array
  • GL_ARB_window_pos
  • GL_ATI_draw_buffers
  • GL_ATI_texture_float
  • GL_ATI_texture_mirror_once
  • GL_S3_s3tc
  • GL_EXT_texture_env_add
  • GL_EXT_abgr
  • GL_EXT_bgra
  • GL_EXT_bindable_uniform
  • GL_EXT_blend_color
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_compiled_vertex_array
  • GL_EXT_Cg_shader
  • GL_EXT_depth_bounds_test
  • GL_EXT_direct_state_access
  • GL_EXT_draw_buffers2
  • GL_EXT_draw_instanced
  • GL_EXT_draw_range_elements
  • GL_EXT_fog_coord
  • GL_EXT_framebuffer_blit
  • GL_EXT_framebuffer_multisample
  • GL_EXTX_framebuffer_mixed_formats
  • GL_EXT_framebuffer_multisample_blit_scaled
  • GL_EXT_framebuffer_object
  • GL_EXT_framebuffer_sRGB
  • GL_EXT_geometry_shader4
  • GL_EXT_gpu_program_parameters
  • GL_EXT_gpu_shader4
  • GL_EXT_multi_draw_arrays
  • GL_EXT_packed_depth_stencil
  • GL_EXT_packed_float
  • GL_EXT_packed_pixels
  • GL_EXT_pixel_buffer_object
  • GL_EXT_point_parameters
  • GL_EXT_provoking_vertex
  • GL_EXT_rescale_normal
  • GL_EXT_secondary_color
  • GL_EXT_separate_shader_objects
  • GL_EXT_separate_specular_color
  • GL_EXT_shader_image_load_store
  • GL_EXT_shadow_funcs
  • GL_EXT_stencil_two_side
  • GL_EXT_stencil_wrap
  • GL_EXT_texture3D
  • GL_EXT_texture_array
  • GL_EXT_texture_buffer_object
  • GL_EXT_texture_compression_dxt1
  • GL_EXT_texture_compression_latc
  • GL_EXT_texture_compression_rgtc
  • GL_EXT_texture_compression_s3tc
  • GL_EXT_texture_cube_map
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic
  • GL_EXT_texture_format_BGRA8888
  • GL_EXT_texture_integer
  • GL_EXT_texture_lod
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_mirror_clamp
  • GL_EXT_texture_object
  • GL_EXT_texture_shared_exponent
  • GL_EXT_texture_sRGB
  • GL_EXT_texture_sRGB_decode
  • GL_EXT_texture_storage
  • GL_EXT_texture_swizzle
  • GL_EXT_texture_type_2_10_10_10_REV
  • GL_EXT_timer_query
  • GL_EXT_transform_feedback2
  • GL_EXT_vertex_array
  • GL_EXT_vertex_array_bgra
  • GL_EXT_vertex_attrib_64bit
  • GL_EXT_x11_sync_object
  • GL_EXT_import_sync_object
  • GL_IBM_rasterpos_clip
  • GL_IBM_texture_mirrored_repeat
  • GL_KHR_debug
  • GL_KTX_buffer_region
  • GL_NV_alpha_test
  • GL_NV_bindless_texture
  • GL_NV_blend_minmax
  • GL_NV_blend_square
  • GL_NV_complex_primitives
  • GL_NV_compute_program5
  • GL_NV_conditional_render
  • GL_NV_copy_depth_to_color
  • GL_NV_copy_image
  • GL_NV_depth_buffer_float
  • GL_NV_depth_clamp
  • GL_NV_draw_texture
  • GL_NV_ES1_1_compatibility
  • GL_NV_explicit_multisample
  • GL_NV_fbo_color_attachments
  • GL_NV_fence
  • GL_NV_float_buffer
  • GL_NV_fog_distance
  • GL_NV_fragdepth
  • GL_NV_fragment_program
  • GL_NV_fragment_program_option
  • GL_NV_fragment_program2
  • GL_NV_framebuffer_multisample_coverage
  • GL_NV_geometry_shader4
  • GL_NV_gpu_program4
  • GL_NV_gpu_program4_1
  • GL_NV_gpu_program5
  • GL_NV_gpu_program_fp64
  • GL_NV_gpu_shader5
  • GL_NV_half_float
  • GL_NV_light_max_exponent
  • GL_NV_multisample_coverage
  • GL_NV_multisample_filter_hint
  • GL_NV_occlusion_query
  • GL_NV_packed_depth_stencil
  • GL_NV_parameter_buffer_object
  • GL_NV_parameter_buffer_object2
  • GL_NV_path_rendering
  • GL_NV_pixel_data_range
  • GL_NV_point_sprite
  • GL_NV_primitive_restart
  • GL_NV_register_combiners
  • GL_NV_register_combiners2
  • GL_NV_shader_atomic_counters
  • GL_NV_shader_atomic_float
  • GL_NV_shader_buffer_load
  • GL_NV_shader_storage_buffer_object
  • GL_NV_texgen_reflection
  • GL_NV_texture_barrier
  • GL_NV_texture_compression_vtc
  • GL_NV_texture_env_combine4
  • GL_NV_texture_expand_normal
  • GL_NV_texture_lod_clamp
  • GL_NV_texture_multisample
  • GL_NV_texture_rectangle
  • GL_NV_texture_shader
  • GL_NV_texture_shader2
  • GL_NV_texture_shader3
  • GL_NV_transform_feedback
  • GL_NV_transform_feedback2
  • GL_NV_vdpau_interop
  • GL_NV_vertex_array_range
  • GL_NV_vertex_array_range2
  • GL_NV_vertex_attrib_integer_64bit
  • GL_NV_vertex_buffer_unified_memory
  • GL_NV_vertex_program
  • GL_NV_vertex_program1_1
  • GL_NV_vertex_program2
  • GL_NV_vertex_program2_option
  • GL_NV_vertex_program3
  • GL_NVX_conditional_render
  • GL_NVX_gpu_memory_info
  • GL_OES_compressed_ETC2_RGB8_texture
  • GL_OES_compressed_ETC2_sRGB8_texture
  • GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture
  • GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture
  • GL_OES_compressed_ETC2_RGBA8_texture
  • GL_OES_compressed_ETC2_sRGB8_alpha8_texture
  • GL_OES_compressed_EAC_R11_unsigned_texture
  • GL_OES_compressed_EAC_R11_signed_texture
  • GL_OES_compressed_EAC_RG11_unsigned_texture
  • GL_OES_compressed_EAC_RG11_signed_texture
  • GL_OES_compressed_paletted_texture
  • GL_OES_depth24
  • GL_OES_depth32
  • GL_OES_depth_texture
  • GL_OES_element_index_uint
  • GL_OES_fbo_render_mipmap
  • GL_OES_get_program_binary
  • GL_OES_mapbuffer
  • GL_OES_packed_depth_stencil
  • GL_OES_point_size_array
  • GL_OES_point_sprite
  • GL_OES_rgb8_rgba8
  • GL_OES_read_format
  • GL_OES_standard_derivatives
  • GL_OES_texture_3D
  • GL_OES_texture_float
  • GL_OES_texture_float_linear
  • GL_OES_texture_half_float
  • GL_OES_texture_half_float_linear
  • GL_OES_texture_npot
  • GL_OES_vertex_array_object
  • GL_OES_vertex_half_float
  • GL_SGIS_generate_mipmap
  • GL_SGIS_texture_lod
  • GL_SGIX_depth_texture
  • GL_SGIX_shadow
  • GL_SUN_slice_accum




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