Compute shaders are a new feature of OpenGL 4.3 and are exposed via the new GL_ARB_compute_shader OpenGL extension. A compute shader is written in GLSL and can be created with the following call: glCreateShader(GL_COMPUTE_SHADER). All details can be found in the extension specification.
3 thoughts on “OpenGL 4.3: Compute Shaders Details”
How about a video decoder?
Where the only thing the CPU does is giving pieces of the compressed file and the GPU does all the decoding and compositing.
“Matches DirectX 11 functionality”. so they are just trying to get up to date 🙂
OpenGL 4.3 is Ahead of DX11 !
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