OpenGL 4.3: Compute Shaders Details

OpenGL 4.3, Compute Shaders

Compute shaders are a new feature of OpenGL 4.3 and are exposed via the new GL_ARB_compute_shader OpenGL extension. A compute shader is written in GLSL and can be created with the following call: glCreateShader(GL_COMPUTE_SHADER). All details can be found in the extension specification.

OpenGL 4.3, Compute Shaders

OpenGL 4.3, Compute Shaders

OpenGL 4.3, Compute Shaders

OpenGL 4.3, Compute Shaders




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