Amazing Soft-Body Physics in CryEngine 3







From BeanNG

The amazing soft-body physics you know from Rigs of Rods, now even better in CryEngine3. Anything can be built in the Beam physics system – cars, trucks, planes, boats, trains, cranes, tanks, helicopters, and even destructible map objects and crash test dummies. It’s all real physics. Anything is possible.


10 thoughts on “Amazing Soft-Body Physics in CryEngine 3”

  1. atikkur

    been waiting for this.. it’s now the time, everything must be physic based, yes, bring it all.

  2. dyhvn2

    add ‘human physics from Endorphin’, would be more AMAZING. 🙂

  3. nuninho1980

    I detect collision errors found. :S But you try to eliminate errors and we will get amazing. 😉

  4. DrBalthar

    Collision detection is a really tough problem and it hasn’t been sufficiently solved yet. And this video demo shows lots of faulty collisions

  5. alfero

    I think they gonna make racing game 8)
    well every polish will take time to improve the game.

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