A new update of FluidMark is ready for all PhysX-addicts. FluidMark 1.5.0 is a maintenance release (it does not bring new features) focused on the support of the GeForce GTX 680. PhysX (based on the 2.8.4 SDK), in previous versions of FluidMark (like the v1.4.0), does not work with the GTX 680 and then I had to change a bit the PhysX initialization code to make the GTX 680 happy. The GPU monitoring code has been updated as well to manage GeForce GTX 600 series (clock speeds, power consumption) and like in FurMark 1.10.0, it runs in its own separate system thread. For other details about this release, see the changelog at the end of the post.
FluidMark 1.5.0 DOWNLOAD
What is FluidMark?
FluidMark is a fluid simulation benchmark based on NVIDIA PhysX engine. The fluid simulation uses the SPH or Smoothed Particle Hydrodynamics method where interparticle forces are considered (SPH requires more CPU or GPU horsepower!). FluidMark support both CPU and GPU PhysX and in CPU mode, multi-core CPUs are supported (see HERE). FluidMark uses an OpenGL 2 renderer for drawing the 3D scene.
FluidMark 1.5.0 changelog
- New: added support of NVIDIA GeForce GTX 680.
- New: GPU monitoring code runs now in a separate system thread.
- Change: PhysX initialization updated to use NVIDIA Kepler-based graphics cards (GTX 600 series).
- Change: minor changes in the main startup interface.
- Change: GPU monitoring code updated with ZoomGPU 1.8.2.
- Bugfix: minor bug in PhysX GPU detection checkbox.