A new update of FluidMark is ready for all PhysX-addicts. FluidMark 1.5.0 is a maintenance release (it does not bring new features) focused on the support of the GeForce GTX 680. PhysX (based on the 2.8.4 SDK), in previous versions of FluidMark (like the v1.4.0), does not work with the GTX 680 and then I had to change a bit the PhysX initialization code to make the GTX 680 happy. The GPU monitoring code has been updated as well to manage GeForce GTX 600 series (clock speeds, power consumption) and like in FurMark 1.10.0, it runs in its own separate system thread. For other details about this release, see the changelog at the end of the post.
FluidMark 1.5.0 DOWNLOAD
You can download PhysX FluidMark 1.5.0 here:
What is FluidMark?
FluidMark is a fluid simulation benchmark based on NVIDIA PhysX engine. The fluid simulation uses the SPH or Smoothed Particle Hydrodynamics method where interparticle forces are considered (SPH requires more CPU or GPU horsepower!). FluidMark support both CPU and GPU PhysX and in CPU mode, multi-core CPUs are supported (see HERE). FluidMark uses an OpenGL 2 renderer for drawing the 3D scene.
FluidMark 1.5.0 changelog
- New: added support of NVIDIA GeForce GTX 680.
- New: GPU monitoring code runs now in a separate system thread.
- Change: PhysX initialization updated to use NVIDIA Kepler-based graphics cards (GTX 600 series).
- Change: minor changes in the main startup interface.
- Change: GPU monitoring code updated with ZoomGPU 1.8.2.
- Bugfix: minor bug in PhysX GPU detection checkbox.
10 thoughts on “FluidMark 1.5.0 PhysX Benchmark Updated with GeForce GTX 680 Support”
Is the GTX 680 any better in Physx than the previous series?
I mean apart from normally being faster (I guess it should be faster), does it take any less of a performance % hit when running PhysX?
Why does 680 not support older versions of PhysX?
Does this mean all older games will not enable PhysX on a 680?
Hi. When do you plan to add support for PhysX SDK 3.x?
after running a 680 test it faired worse in v1.5 compared to v1.4 .. especially at 720p preset bench .. i got 10515 (v1.5) compared to 35000 on a gtx 580 using v1.4 that doesnt seem right to me
@heartsineurope: you cannot compaire scores between different versions ..run 1.5 on both cards then compaire
@Leith Bade: to be honest, I don’t know yet. Fortunately only one instruction must be changed in PhysX init code to make it GTX 680-compliant. Then all games based on PhysX 2.8.x SDK must be updated to support the GTX 680.
Hi, is it possible to know what\where must be changed ( >>Fortunately only one instruction must be changed ) to launch physx code under kepler gpu ? Sorry for the annoying question, thanks
Can someone for the fucking love of god explain to me why the GeForce gtx 670 does not work with this program. Fluid count stays at zero and never rises or the app just crashes. Same thing on borderlands 2 high PhysX the game just crashes. I sent my card back to manufacturer and they sent it back, SAME ISSUES.
can you post all of the optional command line parameters?
Jeffrey Edson, I seem to have the same problem with my gtx 670:
Fluidmark crashes, when set to GPU PhysX. Same for games like Borderlands 2, if I enable high or medium PhysX. Have you found any solutions yet?
Comments are closed.