NVIDIA R300.99 Graphics Driver for GTX 680, Two New OpenGL Extensions, FXAA in NVCPL

NVIDIA logo



This graphics driver is intended for the new GeForce GTX 680 but you can easily add the support of your GeForce by editing the nv_disp.inf file (I did it for my GTX 580).

You can find the download link in this thread.

The control panel includes now the FXAA option:

NVIDIA R300.99, FXAA option

NVIDIA R300.99, GTX 580

NVIDIA R300.99 for GTX 680, GPU Caps Viewer
GPU Caps Viewer 1.15.1



This driver installs PhysX v9.12.0213 and is based on a new r300_95-2 development branch. It provides OpenGL 4.2 and OpenCL 1.1 support and exposes 292 OpenGL extensions for a GeForce GTX 580 including two new ones:



GL_NV_shader_atomic_float must be the floating side of the GL_ARB_shader_atomic_counters.

Here is the complete list of all OpenGL extensions: 292 extensions (GL=267 and WGL=25)

  • GL_AMD_multi_draw_indirect
  • GL_ARB_base_instance
  • GL_ARB_blend_func_extended
  • GL_ARB_color_buffer_float
  • GL_ARB_compatibility
  • GL_ARB_compressed_texture_pixel_storage
  • GL_ARB_conservative_depth
  • GL_ARB_copy_buffer
  • GL_ARB_debug_output
  • GL_ARB_depth_buffer_float
  • GL_ARB_depth_clamp
  • GL_ARB_depth_texture
  • GL_ARB_draw_buffers
  • GL_ARB_draw_buffers_blend
  • GL_ARB_draw_indirect
  • GL_ARB_draw_elements_base_vertex
  • GL_ARB_draw_instanced
  • GL_ARB_ES2_compatibility
  • GL_ARB_explicit_attrib_location
  • GL_ARB_fragment_coord_conventions
  • GL_ARB_fragment_program
  • GL_ARB_fragment_program_shadow
  • GL_ARB_fragment_shader
  • GL_ARB_framebuffer_object
  • GL_ARB_framebuffer_sRGB
  • GL_ARB_geometry_shader4
  • GL_ARB_get_program_binary
  • GL_ARB_gpu_shader5
  • GL_ARB_gpu_shader_fp64
  • GL_ARB_half_float_pixel
  • GL_ARB_half_float_vertex
  • GL_ARB_imaging
  • GL_ARB_instanced_arrays
  • GL_ARB_internalformat_query
  • GL_ARB_map_buffer_alignment
  • GL_ARB_map_buffer_range
  • GL_ARB_multisample
  • GL_ARB_multitexture
  • GL_ARB_occlusion_query
  • GL_ARB_occlusion_query2
  • GL_ARB_pixel_buffer_object
  • GL_ARB_point_parameters
  • GL_ARB_point_sprite
  • GL_ARB_provoking_vertex
  • GL_ARB_robustness
  • GL_ARB_sample_shading
  • GL_ARB_sampler_objects
  • GL_ARB_seamless_cube_map
  • GL_ARB_separate_shader_objects
  • GL_ARB_shader_atomic_counters
  • GL_ARB_shader_bit_encoding
  • GL_ARB_shader_image_load_store
  • GL_ARB_shader_objects
  • GL_ARB_shader_precision
  • GL_ARB_shader_subroutine
  • GL_ARB_shading_language_100
  • GL_ARB_shading_language_420pack
  • GL_ARB_shading_language_include
  • GL_ARB_shading_language_packing
  • GL_ARB_shadow
  • GL_ARB_sync
  • GL_ARB_tessellation_shader
  • GL_ARB_texture_border_clamp
  • GL_ARB_texture_buffer_object
  • GL_ARB_texture_buffer_object_rgb32
  • GL_ARB_texture_compression
  • GL_ARB_texture_compression_bptc
  • GL_ARB_texture_compression_rgtc
  • GL_ARB_texture_cube_map
  • GL_ARB_texture_cube_map_array
  • GL_ARB_texture_env_add
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_crossbar
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_float
  • GL_ARB_texture_gather
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_texture_multisample
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_texture_query_lod
  • GL_ARB_texture_rectangle
  • GL_ARB_texture_rg
  • GL_ARB_texture_rgb10_a2ui
  • GL_ARB_texture_storage
  • GL_ARB_texture_swizzle
  • GL_ARB_timer_query
  • GL_ARB_transform_feedback2
  • GL_ARB_transform_feedback3
  • GL_ARB_transform_feedback_instanced
  • GL_ARB_transpose_matrix
  • GL_ARB_uniform_buffer_object
  • GL_ARB_vertex_array_bgra
  • GL_ARB_vertex_array_object
  • GL_ARB_vertex_attrib_64bit
  • GL_ARB_vertex_buffer_object
  • GL_ARB_vertex_program
  • GL_ARB_vertex_shader
  • GL_ARB_vertex_type_2_10_10_10_rev
  • GL_ARB_viewport_array
  • GL_ARB_window_pos
  • GL_ATI_draw_buffers
  • GL_ATI_texture_float
  • GL_ATI_texture_mirror_once
  • GL_S3_s3tc
  • GL_EXT_texture_env_add
  • GL_EXT_abgr
  • GL_EXT_bgra
  • GL_EXT_bindable_uniform
  • GL_EXT_blend_color
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_compiled_vertex_array
  • GL_EXT_Cg_shader
  • GL_EXT_depth_bounds_test
  • GL_EXT_direct_state_access
  • GL_EXT_draw_buffers2
  • GL_EXT_draw_instanced
  • GL_EXT_draw_range_elements
  • GL_EXT_fog_coord
  • GL_EXT_framebuffer_blit
  • GL_EXT_framebuffer_multisample
  • GL_EXTX_framebuffer_mixed_formats
  • GL_EXT_framebuffer_object
  • GL_EXT_framebuffer_sRGB
  • GL_EXT_geometry_shader4
  • GL_EXT_gpu_program_parameters
  • GL_EXT_gpu_shader4
  • GL_EXT_multi_draw_arrays
  • GL_EXT_packed_depth_stencil
  • GL_EXT_packed_float
  • GL_EXT_packed_pixels
  • GL_EXT_pixel_buffer_object
  • GL_EXT_point_parameters
  • GL_EXT_provoking_vertex
  • GL_EXT_rescale_normal
  • GL_EXT_secondary_color
  • GL_EXT_separate_shader_objects
  • GL_EXT_separate_specular_color
  • GL_EXT_shader_image_load_store
  • GL_EXT_shadow_funcs
  • GL_EXT_stencil_two_side
  • GL_EXT_stencil_wrap
  • GL_EXT_texture3D
  • GL_EXT_texture_array
  • GL_EXT_texture_buffer_object
  • GL_EXT_texture_compression_dxt1
  • GL_EXT_texture_compression_latc
  • GL_EXT_texture_compression_rgtc
  • GL_EXT_texture_compression_s3tc
  • GL_EXT_texture_cube_map
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic
  • GL_EXT_texture_format_BGRA8888
  • GL_EXT_texture_integer
  • GL_EXT_texture_lod
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_mirror_clamp
  • GL_EXT_texture_object
  • GL_EXT_texture_shared_exponent
  • GL_EXT_texture_sRGB
  • GL_EXT_texture_sRGB_decode
  • GL_EXT_texture_storage
  • GL_EXT_texture_swizzle
  • GL_EXT_texture_type_2_10_10_10_REV
  • GL_EXT_timer_query
  • GL_EXT_transform_feedback2
  • GL_EXT_vertex_array
  • GL_EXT_vertex_array_bgra
  • GL_EXT_vertex_attrib_64bit
  • GL_EXT_import_sync_object
  • GL_IBM_rasterpos_clip
  • GL_IBM_texture_mirrored_repeat
  • GL_KTX_buffer_region
  • GL_NV_alpha_test
  • GL_NV_blend_minmax
  • GL_NV_blend_square
  • GL_NV_complex_primitives
  • GL_NV_conditional_render
  • GL_NV_copy_depth_to_color
  • GL_NV_copy_image
  • GL_NV_depth_buffer_float
  • GL_NV_depth_clamp
  • GL_NV_explicit_multisample
  • GL_NV_fbo_color_attachments
  • GL_NV_fence
  • GL_NV_float_buffer
  • GL_NV_fog_distance
  • GL_NV_fragdepth
  • GL_NV_fragment_program
  • GL_NV_fragment_program_option
  • GL_NV_fragment_program2
  • GL_NV_framebuffer_multisample_coverage
  • GL_NV_geometry_shader4
  • GL_NV_gpu_program4
  • GL_NV_gpu_program4_1
  • GL_NV_gpu_program5
  • GL_NV_gpu_program_fp64
  • GL_NV_gpu_shader5
  • GL_NV_half_float
  • GL_NV_light_max_exponent
  • GL_NV_multisample_coverage
  • GL_NV_multisample_filter_hint
  • GL_NV_occlusion_query
  • GL_NV_packed_depth_stencil
  • GL_NV_parameter_buffer_object
  • GL_NV_parameter_buffer_object2
  • GL_NV_path_rendering
  • GL_NV_pixel_data_range
  • GL_NV_point_sprite
  • GL_NV_primitive_restart
  • GL_NV_register_combiners
  • GL_NV_register_combiners2
  • GL_NV_shader_atomic_counters
  • GL_NV_shader_atomic_float
  • GL_NV_shader_buffer_load
  • GL_NV_texgen_reflection
  • GL_NV_texture_barrier
  • GL_NV_texture_compression_vtc
  • GL_NV_texture_env_combine4
  • GL_NV_texture_expand_normal
  • GL_NV_texture_lod_clamp
  • GL_NV_texture_multisample
  • GL_NV_texture_rectangle
  • GL_NV_texture_shader
  • GL_NV_texture_shader2
  • GL_NV_texture_shader3
  • GL_NV_transform_feedback
  • GL_NV_transform_feedback2
  • GL_NV_vertex_array_range
  • GL_NV_vertex_array_range2
  • GL_NV_vertex_attrib_integer_64bit
  • GL_NV_vertex_buffer_unified_memory
  • GL_NV_vertex_program
  • GL_NV_vertex_program1_1
  • GL_NV_vertex_program2
  • GL_NV_vertex_program2_option
  • GL_NV_vertex_program3
  • GL_NVX_conditional_render
  • GL_NVX_gpu_memory_info
  • GL_OES_depth24
  • GL_OES_depth32
  • GL_OES_depth_texture
  • GL_OES_element_index_uint
  • GL_OES_fbo_render_mipmap
  • GL_OES_get_program_binary
  • GL_OES_mapbuffer
  • GL_OES_packed_depth_stencil
  • GL_OES_rgb8_rgba8
  • GL_OES_standard_derivatives
  • GL_OES_texture_3D
  • GL_OES_texture_float
  • GL_OES_texture_float_linear
  • GL_OES_texture_half_float
  • GL_OES_texture_half_float_linear
  • GL_OES_texture_npot
  • GL_OES_vertex_array_object
  • GL_OES_vertex_half_float
  • GL_SGIS_generate_mipmap
  • GL_SGIS_texture_lod
  • GL_SGIX_depth_texture
  • GL_SGIX_shadow
  • GL_SUN_slice_accum
  • GL_WIN_swap_hint
  • WGL_EXT_swap_control
  • WGL_ARB_buffer_region
  • WGL_ARB_create_context
  • WGL_ARB_create_context_profile
  • WGL_ARB_create_context_robustness
  • WGL_ARB_extensions_string
  • WGL_ARB_make_current_read
  • WGL_ARB_multisample
  • WGL_ARB_pbuffer
  • WGL_ARB_pixel_format
  • WGL_ARB_pixel_format_float
  • WGL_ARB_render_texture
  • WGL_ATI_pixel_format_float
  • WGL_EXT_create_context_es2_profile
  • WGL_EXT_extensions_string
  • WGL_EXT_framebuffer_sRGB
  • WGL_EXT_pixel_format_packed_float
  • WGL_EXT_swap_control_tear
  • WGL_NVX_DX_interop
  • WGL_NV_DX_interop
  • WGL_NV_DX_interop2
  • WGL_NV_float_buffer
  • WGL_NV_multisample_coverage
  • WGL_NV_render_depth_texture
  • WGL_NV_render_texture_rectangle



Geeks3D.com

↑ Grab this Headline Animator