AMD FGLRX Linux Driver: OpenGL Extensions List



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Here is the list of GLX and OpenGL extensions of FGLRX, AMD’s proprieraty (closed source) driver for Linux (and based on FireGL drivers). This version of FGLRX is available in Backbox Linux 2.01 update. For comparison, here is the list of OpenGL extensions exposed by the open source version of Gallium3D driver for Radeon cards.

System:
– Radeon HD 5850
– Backbox Linux 2.01 (64-bit)

Backbox linux kernel information


GLX server information:

– GLX_VENDOR: ATI
– GLX_VERSION: 1.4
Number of GLX server extensions: 12

  • GLX_ARB_multisample
  • GLX_EXT_import_context
  • GLX_EXT_texture_from_pixmap
  • GLX_EXT_visual_info
  • GLX_EXT_visual_rating
  • GLX_OML_swap_method
  • GLX_SGI_make_current_read
  • GLX_SGI_swap_control
  • GLX_SGIS_multisample
  • GLX_SGIX_fbconfig
  • GLX_SGIX_pbuffer
  • GLX_SGIX_visual_select_group


  • GLX client information:

    – GLX_VENDOR: ATI
    – GLX_VERSION: 1.4
    – GLX client extensions:
    Number of GLX client extensions: 26

    • GLX_ARB_create_context
    • GLX_ARB_create_context_profile
    • GLX_ARB_get_proc_address
    • GLX_ARB_multisample
    • GLX_EXT_import_context
    • GLX_EXT_visual_info
    • GLX_EXT_visual_rating
    • GLX_MESA_allocate_memory
    • GLX_MESA_copy_sub_buffer
    • GLX_MESA_swap_control
    • GLX_MESA_swap_frame_usage
    • GLX_NV_swap_group
    • GLX_OML_swap_method
    • GLX_SGI_make_current_read
    • GLX_SGI_swap_control
    • GLX_SGI_video_sync
    • GLX_SGIS_multisample
    • GLX_SGIX_fbconfig
    • GLX_SGIX_pbuffer
    • GLX_SGIX_swap_barrier
    • GLX_SGIX_swap_group
    • GLX_SGIX_visual_select_group
    • GLX_EXT_texture_from_pixmap
    • GLX_EXT_framebuffer_sRGB
    • GLX_ARB_fbconfig_float
    • GLX_AMD_gpu_association


    GLX extensions:

    Number of GLX extensions: 20

    • GLX_ARB_create_context
    • GLX_ARB_create_context_profile
    • GLX_ARB_get_proc_address
    • GLX_ARB_multisample
    • GLX_EXT_import_context
    • GLX_EXT_visual_info
    • GLX_EXT_visual_rating
    • GLX_MESA_swap_control
    • GLX_NV_swap_group
    • GLX_OML_swap_method
    • GLX_SGI_make_current_read
    • GLX_SGI_swap_control
    • GLX_SGI_video_sync
    • GLX_SGIS_multisample
    • GLX_SGIX_fbconfig
    • GLX_SGIX_pbuffer
    • GLX_SGIX_swap_barrier
    • GLX_SGIX_swap_group
    • GLX_SGIX_visual_select_group
    • GLX_EXT_texture_from_pixmap


    OpenGL information:

    – GL_RENDERER: ATI Radeon HD 5800 Series
    – GL_VENDOR: ATI Technologies Inc.
    – GL_VERSION: 4.1.10665 Compatibility Profile Context
    – GL_SHADING_LANGUAGE_VERSION: 4.10
    – OpenGL version detected: 4.1
    Number of OpenGL extensions: 196

    • GL_AMDX_debug_output
    • GL_AMDX_vertex_shader_tessellator
    • GL_AMD_conservative_depth
    • GL_AMD_debug_output
    • GL_AMD_depth_clamp_separate
    • GL_AMD_draw_buffers_blend
    • GL_AMD_name_gen_delete
    • GL_AMD_performance_monitor
    • GL_AMD_sample_positions
    • GL_AMD_seamless_cubemap_per_texture
    • GL_AMD_shader_stencil_export
    • GL_AMD_shader_trace
    • GL_AMD_texture_cube_map_array
    • GL_AMD_texture_texture4
    • GL_AMD_transform_feedback3_lines_triangles
    • GL_AMD_vertex_shader_tessellator
    • GL_ARB_ES2_compatibility
    • GL_ARB_blend_func_extended
    • GL_ARB_color_buffer_float
    • GL_ARB_copy_buffer
    • GL_ARB_depth_buffer_float
    • GL_ARB_depth_clamp
    • GL_ARB_depth_texture
    • GL_ARB_draw_buffers
    • GL_ARB_draw_buffers_blend
    • GL_ARB_draw_elements_base_vertex
    • GL_ARB_draw_indirect
    • GL_ARB_draw_instanced
    • GL_ARB_explicit_attrib_location
    • GL_ARB_fragment_coord_conventions
    • GL_ARB_fragment_program
    • GL_ARB_fragment_program_shadow
    • GL_ARB_fragment_shader
    • GL_ARB_framebuffer_object
    • GL_ARB_framebuffer_sRGB
    • GL_ARB_geometry_shader4
    • GL_ARB_get_program_binary
    • GL_ARB_gpu_shader5
    • GL_ARB_gpu_shader_fp64
    • GL_ARB_half_float_pixel
    • GL_ARB_half_float_vertex
    • GL_ARB_imaging
    • GL_ARB_instanced_arrays
    • GL_ARB_map_buffer_range
    • GL_ARB_multisample
    • GL_ARB_multitexture
    • GL_ARB_occlusion_query
    • GL_ARB_occlusion_query2
    • GL_ARB_pixel_buffer_object
    • GL_ARB_point_parameters
    • GL_ARB_point_sprite
    • GL_ARB_provoking_vertex
    • GL_ARB_sample_shading
    • GL_ARB_sampler_objects
    • GL_ARB_seamless_cube_map
    • GL_ARB_separate_shader_objects
    • GL_ARB_shader_bit_encoding
    • GL_ARB_shader_objects
    • GL_ARB_shader_precision
    • GL_ARB_shader_stencil_export
    • GL_ARB_shader_subroutine
    • GL_ARB_shader_texture_lod
    • GL_ARB_shading_language_100
    • GL_ARB_shadow
    • GL_ARB_shadow_ambient
    • GL_ARB_sync
    • GL_ARB_tessellation_shader
    • GL_ARB_texture_border_clamp
    • GL_ARB_texture_buffer_object
    • GL_ARB_texture_buffer_object_rgb32
    • GL_ARB_texture_compression
    • GL_ARB_texture_compression_bptc
    • GL_ARB_texture_compression_rgtc
    • GL_ARB_texture_cube_map
    • GL_ARB_texture_cube_map_array
    • GL_ARB_texture_env_add
    • GL_ARB_texture_env_combine
    • GL_ARB_texture_env_crossbar
    • GL_ARB_texture_env_dot3
    • GL_ARB_texture_float
    • GL_ARB_texture_gather
    • GL_ARB_texture_mirrored_repeat
    • GL_ARB_texture_multisample
    • GL_ARB_texture_non_power_of_two
    • GL_ARB_texture_query_lod
    • GL_ARB_texture_rectangle
    • GL_ARB_texture_rg
    • GL_ARB_texture_rgb10_a2ui
    • GL_ARB_texture_snorm
    • GL_ARB_timer_query
    • GL_ARB_transform_feedback2
    • GL_ARB_transform_feedback3
    • GL_ARB_transpose_matrix
    • GL_ARB_uniform_buffer_object
    • GL_ARB_vertex_array_bgra
    • GL_ARB_vertex_array_object
    • GL_ARB_vertex_attrib_64bit
    • GL_ARB_vertex_buffer_object
    • GL_ARB_vertex_program
    • GL_ARB_vertex_shader
    • GL_ARB_vertex_type_2_10_10_10_rev
    • GL_ARB_viewport_array
    • GL_ARB_window_pos
    • GL_ATI_draw_buffers
    • GL_ATI_envmap_bumpmap
    • GL_ATI_fragment_shader
    • GL_ATI_meminfo
    • GL_ATI_separate_stencil
    • GL_ATI_texture_compression_3dc
    • GL_ATI_texture_env_combine3
    • GL_ATI_texture_float
    • GL_ATI_texture_mirror_once
    • GL_EXT_abgr
    • GL_EXT_bgra
    • GL_EXT_bindable_uniform
    • GL_EXT_blend_color
    • GL_EXT_blend_equation_separate
    • GL_EXT_blend_func_separate
    • GL_EXT_blend_minmax
    • GL_EXT_blend_subtract
    • GL_EXT_compiled_vertex_array
    • GL_EXT_copy_buffer
    • GL_EXT_copy_texture
    • GL_EXT_direct_state_access
    • GL_EXT_draw_buffers2
    • GL_EXT_draw_instanced
    • GL_EXT_draw_range_elements
    • GL_EXT_fog_coord
    • GL_EXT_framebuffer_blit
    • GL_EXT_framebuffer_multisample
    • GL_EXT_framebuffer_object
    • GL_EXT_framebuffer_sRGB
    • GL_EXT_geometry_shader4
    • GL_EXT_gpu_program_parameters
    • GL_EXT_gpu_shader4
    • GL_EXT_histogram
    • GL_EXT_multi_draw_arrays
    • GL_EXT_packed_depth_stencil
    • GL_EXT_packed_float
    • GL_EXT_packed_pixels
    • GL_EXT_pixel_buffer_object
    • GL_EXT_point_parameters
    • GL_EXT_provoking_vertex
    • GL_EXT_rescale_normal
    • GL_EXT_secondary_color
    • GL_EXT_separate_specular_color
    • GL_EXT_shader_image_load_store
    • GL_EXT_shadow_funcs
    • GL_EXT_stencil_wrap
    • GL_EXT_subtexture
    • GL_EXT_texgen_reflection
    • GL_EXT_texture3D
    • GL_EXT_texture_array
    • GL_EXT_texture_buffer_object
    • GL_EXT_texture_compression_bptc
    • GL_EXT_texture_compression_latc
    • GL_EXT_texture_compression_rgtc
    • GL_EXT_texture_compression_s3tc
    • GL_EXT_texture_cube_map
    • GL_EXT_texture_edge_clamp
    • GL_EXT_texture_env_add
    • GL_EXT_texture_env_combine
    • GL_EXT_texture_env_dot3
    • GL_EXT_texture_filter_anisotropic
    • GL_EXT_texture_integer
    • GL_EXT_texture_lod
    • GL_EXT_texture_lod_bias
    • GL_EXT_texture_mirror_clamp
    • GL_EXT_texture_object
    • GL_EXT_texture_rectangle
    • GL_EXT_texture_sRGB
    • GL_EXT_texture_shared_exponent
    • GL_EXT_texture_snorm
    • GL_EXT_texture_swizzle
    • GL_EXT_timer_query
    • GL_EXT_transform_feedback
    • GL_EXT_vertex_array
    • GL_EXT_vertex_array_bgra
    • GL_EXT_vertex_attrib_64bit
    • GL_IBM_texture_mirrored_repeat
    • GL_KTX_buffer_region
    • GL_NV_blend_square
    • GL_NV_conditional_render
    • GL_NV_copy_depth_to_color
    • GL_NV_explicit_multisample
    • GL_NV_float_buffer
    • GL_NV_half_float
    • GL_NV_primitive_restart
    • GL_NV_texgen_reflection
    • GL_NV_texture_barrier
    • GL_SGIS_generate_mipmap
    • GL_SGIS_texture_edge_clamp
    • GL_SGIS_texture_lod
    • GL_SUN_multi_draw_arrays
    • GL_WIN_swap_hint
    • WGL_EXT_swap_control







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