AMD FGLRX Linux Driver: OpenGL Extensions List

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Here is the list of GLX and OpenGL extensions of FGLRX, AMD’s proprieraty (closed source) driver for Linux (and based on FireGL drivers). This version of FGLRX is available in Backbox Linux 2.01 update. For comparison, here is the list of OpenGL extensions exposed by the open source version of Gallium3D driver for Radeon cards.

System:
– Radeon HD 5850
– Backbox Linux 2.01 (64-bit)

Backbox linux kernel information

GLX server information:

– GLX_VENDOR: ATI
– GLX_VERSION: 1.4
Number of GLX server extensions: 12

  • GLX_ARB_multisample
  • GLX_EXT_import_context
  • GLX_EXT_texture_from_pixmap
  • GLX_EXT_visual_info
  • GLX_EXT_visual_rating
  • GLX_OML_swap_method
  • GLX_SGI_make_current_read
  • GLX_SGI_swap_control
  • GLX_SGIS_multisample
  • GLX_SGIX_fbconfig
  • GLX_SGIX_pbuffer
  • GLX_SGIX_visual_select_group
  • GLX client information:

    – GLX_VENDOR: ATI
    – GLX_VERSION: 1.4
    – GLX client extensions:
    Number of GLX client extensions: 26

    • GLX_ARB_create_context
    • GLX_ARB_create_context_profile
    • GLX_ARB_get_proc_address
    • GLX_ARB_multisample
    • GLX_EXT_import_context
    • GLX_EXT_visual_info
    • GLX_EXT_visual_rating
    • GLX_MESA_allocate_memory
    • GLX_MESA_copy_sub_buffer
    • GLX_MESA_swap_control
    • GLX_MESA_swap_frame_usage
    • GLX_NV_swap_group
    • GLX_OML_swap_method
    • GLX_SGI_make_current_read
    • GLX_SGI_swap_control
    • GLX_SGI_video_sync
    • GLX_SGIS_multisample
    • GLX_SGIX_fbconfig
    • GLX_SGIX_pbuffer
    • GLX_SGIX_swap_barrier
    • GLX_SGIX_swap_group
    • GLX_SGIX_visual_select_group
    • GLX_EXT_texture_from_pixmap
    • GLX_EXT_framebuffer_sRGB
    • GLX_ARB_fbconfig_float
    • GLX_AMD_gpu_association

    GLX extensions:

    Number of GLX extensions: 20

    • GLX_ARB_create_context
    • GLX_ARB_create_context_profile
    • GLX_ARB_get_proc_address
    • GLX_ARB_multisample
    • GLX_EXT_import_context
    • GLX_EXT_visual_info
    • GLX_EXT_visual_rating
    • GLX_MESA_swap_control
    • GLX_NV_swap_group
    • GLX_OML_swap_method
    • GLX_SGI_make_current_read
    • GLX_SGI_swap_control
    • GLX_SGI_video_sync
    • GLX_SGIS_multisample
    • GLX_SGIX_fbconfig
    • GLX_SGIX_pbuffer
    • GLX_SGIX_swap_barrier
    • GLX_SGIX_swap_group
    • GLX_SGIX_visual_select_group
    • GLX_EXT_texture_from_pixmap

    OpenGL information:

    – GL_RENDERER: ATI Radeon HD 5800 Series
    – GL_VENDOR: ATI Technologies Inc.
    – GL_VERSION: 4.1.10665 Compatibility Profile Context
    – GL_SHADING_LANGUAGE_VERSION: 4.10
    – OpenGL version detected: 4.1
    Number of OpenGL extensions: 196

    • GL_AMDX_debug_output
    • GL_AMDX_vertex_shader_tessellator
    • GL_AMD_conservative_depth
    • GL_AMD_debug_output
    • GL_AMD_depth_clamp_separate
    • GL_AMD_draw_buffers_blend
    • GL_AMD_name_gen_delete
    • GL_AMD_performance_monitor
    • GL_AMD_sample_positions
    • GL_AMD_seamless_cubemap_per_texture
    • GL_AMD_shader_stencil_export
    • GL_AMD_shader_trace
    • GL_AMD_texture_cube_map_array
    • GL_AMD_texture_texture4
    • GL_AMD_transform_feedback3_lines_triangles
    • GL_AMD_vertex_shader_tessellator
    • GL_ARB_ES2_compatibility
    • GL_ARB_blend_func_extended
    • GL_ARB_color_buffer_float
    • GL_ARB_copy_buffer
    • GL_ARB_depth_buffer_float
    • GL_ARB_depth_clamp
    • GL_ARB_depth_texture
    • GL_ARB_draw_buffers
    • GL_ARB_draw_buffers_blend
    • GL_ARB_draw_elements_base_vertex
    • GL_ARB_draw_indirect
    • GL_ARB_draw_instanced
    • GL_ARB_explicit_attrib_location
    • GL_ARB_fragment_coord_conventions
    • GL_ARB_fragment_program
    • GL_ARB_fragment_program_shadow
    • GL_ARB_fragment_shader
    • GL_ARB_framebuffer_object
    • GL_ARB_framebuffer_sRGB
    • GL_ARB_geometry_shader4
    • GL_ARB_get_program_binary
    • GL_ARB_gpu_shader5
    • GL_ARB_gpu_shader_fp64
    • GL_ARB_half_float_pixel
    • GL_ARB_half_float_vertex
    • GL_ARB_imaging
    • GL_ARB_instanced_arrays
    • GL_ARB_map_buffer_range
    • GL_ARB_multisample
    • GL_ARB_multitexture
    • GL_ARB_occlusion_query
    • GL_ARB_occlusion_query2
    • GL_ARB_pixel_buffer_object
    • GL_ARB_point_parameters
    • GL_ARB_point_sprite
    • GL_ARB_provoking_vertex
    • GL_ARB_sample_shading
    • GL_ARB_sampler_objects
    • GL_ARB_seamless_cube_map
    • GL_ARB_separate_shader_objects
    • GL_ARB_shader_bit_encoding
    • GL_ARB_shader_objects
    • GL_ARB_shader_precision
    • GL_ARB_shader_stencil_export
    • GL_ARB_shader_subroutine
    • GL_ARB_shader_texture_lod
    • GL_ARB_shading_language_100
    • GL_ARB_shadow
    • GL_ARB_shadow_ambient
    • GL_ARB_sync
    • GL_ARB_tessellation_shader
    • GL_ARB_texture_border_clamp
    • GL_ARB_texture_buffer_object
    • GL_ARB_texture_buffer_object_rgb32
    • GL_ARB_texture_compression
    • GL_ARB_texture_compression_bptc
    • GL_ARB_texture_compression_rgtc
    • GL_ARB_texture_cube_map
    • GL_ARB_texture_cube_map_array
    • GL_ARB_texture_env_add
    • GL_ARB_texture_env_combine
    • GL_ARB_texture_env_crossbar
    • GL_ARB_texture_env_dot3
    • GL_ARB_texture_float
    • GL_ARB_texture_gather
    • GL_ARB_texture_mirrored_repeat
    • GL_ARB_texture_multisample
    • GL_ARB_texture_non_power_of_two
    • GL_ARB_texture_query_lod
    • GL_ARB_texture_rectangle
    • GL_ARB_texture_rg
    • GL_ARB_texture_rgb10_a2ui
    • GL_ARB_texture_snorm
    • GL_ARB_timer_query
    • GL_ARB_transform_feedback2
    • GL_ARB_transform_feedback3
    • GL_ARB_transpose_matrix
    • GL_ARB_uniform_buffer_object
    • GL_ARB_vertex_array_bgra
    • GL_ARB_vertex_array_object
    • GL_ARB_vertex_attrib_64bit
    • GL_ARB_vertex_buffer_object
    • GL_ARB_vertex_program
    • GL_ARB_vertex_shader
    • GL_ARB_vertex_type_2_10_10_10_rev
    • GL_ARB_viewport_array
    • GL_ARB_window_pos
    • GL_ATI_draw_buffers
    • GL_ATI_envmap_bumpmap
    • GL_ATI_fragment_shader
    • GL_ATI_meminfo
    • GL_ATI_separate_stencil
    • GL_ATI_texture_compression_3dc
    • GL_ATI_texture_env_combine3
    • GL_ATI_texture_float
    • GL_ATI_texture_mirror_once
    • GL_EXT_abgr
    • GL_EXT_bgra
    • GL_EXT_bindable_uniform
    • GL_EXT_blend_color
    • GL_EXT_blend_equation_separate
    • GL_EXT_blend_func_separate
    • GL_EXT_blend_minmax
    • GL_EXT_blend_subtract
    • GL_EXT_compiled_vertex_array
    • GL_EXT_copy_buffer
    • GL_EXT_copy_texture
    • GL_EXT_direct_state_access
    • GL_EXT_draw_buffers2
    • GL_EXT_draw_instanced
    • GL_EXT_draw_range_elements
    • GL_EXT_fog_coord
    • GL_EXT_framebuffer_blit
    • GL_EXT_framebuffer_multisample
    • GL_EXT_framebuffer_object
    • GL_EXT_framebuffer_sRGB
    • GL_EXT_geometry_shader4
    • GL_EXT_gpu_program_parameters
    • GL_EXT_gpu_shader4
    • GL_EXT_histogram
    • GL_EXT_multi_draw_arrays
    • GL_EXT_packed_depth_stencil
    • GL_EXT_packed_float
    • GL_EXT_packed_pixels
    • GL_EXT_pixel_buffer_object
    • GL_EXT_point_parameters
    • GL_EXT_provoking_vertex
    • GL_EXT_rescale_normal
    • GL_EXT_secondary_color
    • GL_EXT_separate_specular_color
    • GL_EXT_shader_image_load_store
    • GL_EXT_shadow_funcs
    • GL_EXT_stencil_wrap
    • GL_EXT_subtexture
    • GL_EXT_texgen_reflection
    • GL_EXT_texture3D
    • GL_EXT_texture_array
    • GL_EXT_texture_buffer_object
    • GL_EXT_texture_compression_bptc
    • GL_EXT_texture_compression_latc
    • GL_EXT_texture_compression_rgtc
    • GL_EXT_texture_compression_s3tc
    • GL_EXT_texture_cube_map
    • GL_EXT_texture_edge_clamp
    • GL_EXT_texture_env_add
    • GL_EXT_texture_env_combine
    • GL_EXT_texture_env_dot3
    • GL_EXT_texture_filter_anisotropic
    • GL_EXT_texture_integer
    • GL_EXT_texture_lod
    • GL_EXT_texture_lod_bias
    • GL_EXT_texture_mirror_clamp
    • GL_EXT_texture_object
    • GL_EXT_texture_rectangle
    • GL_EXT_texture_sRGB
    • GL_EXT_texture_shared_exponent
    • GL_EXT_texture_snorm
    • GL_EXT_texture_swizzle
    • GL_EXT_timer_query
    • GL_EXT_transform_feedback
    • GL_EXT_vertex_array
    • GL_EXT_vertex_array_bgra
    • GL_EXT_vertex_attrib_64bit
    • GL_IBM_texture_mirrored_repeat
    • GL_KTX_buffer_region
    • GL_NV_blend_square
    • GL_NV_conditional_render
    • GL_NV_copy_depth_to_color
    • GL_NV_explicit_multisample
    • GL_NV_float_buffer
    • GL_NV_half_float
    • GL_NV_primitive_restart
    • GL_NV_texgen_reflection
    • GL_NV_texture_barrier
    • GL_SGIS_generate_mipmap
    • GL_SGIS_texture_edge_clamp
    • GL_SGIS_texture_lod
    • GL_SUN_multi_draw_arrays
    • GL_WIN_swap_hint
    • WGL_EXT_swap_control




    One comment

    • Squall Leonhart

      the proprietary drivers are the worst for opengl support.