Gallium3D Nouveau NVC0 Renderer (GTX 480): OpenGL Extensions



Gallium3D Nouveau NVC0 Renderer: OpenGL Extensions


Here is the list of GLX and OpenGL extensions for the NVC0 renderer (the renderer for all GF100 GPUs like the GeForce GTX 480, see here) of Nouveau driver (Gallium3D hardware renderer). More information about Gallium3D and Nouveau driver can be found here: Linux: Mesa, Gallium3D, Nouveau and NVIDIA Drivers, OpenGL Test.

OpenGL logo

System:
– GeForce GTX 480
– Dreamlinux 5.0 (32-bit, kernel info at the end of the post)


GLX server information:

– GLX_VENDOR: SGI
– GLX_VERSION: 1.4
– GLX server extensions:
Number of GLX server extensions: 14

  • GLX_ARB_multisample
  • GLX_EXT_import_context
  • GLX_EXT_texture_from_pixmap
  • GLX_EXT_visual_info
  • GLX_EXT_visual_rating
  • GLX_MESA_copy_sub_buffer
  • GLX_OML_swap_method
  • GLX_SGI_make_current_read
  • GLX_SGI_swap_control
  • GLX_SGIS_multisample
  • GLX_SGIX_fbconfig
  • GLX_SGIX_pbuffer
  • GLX_SGIX_visual_select_group
  • GLX_INTEL_swap_event


GLX client information:

– GLX_VENDOR: Mesa Project and SGI
– GLX_VERSION: 1.4
– GLX client extensions:
Number of GLX client extensions: 20

  • GLX_ARB_get_proc_address
  • GLX_ARB_multisample
  • GLX_EXT_import_context
  • GLX_EXT_visual_info
  • GLX_EXT_visual_rating
  • GLX_EXT_framebuffer_sRGB
  • GLX_MESA_copy_sub_buffer
  • GLX_MESA_multithread_makecurrent
  • GLX_MESA_swap_control
  • GLX_OML_swap_method
  • GLX_OML_sync_control
  • GLX_SGI_make_current_read
  • GLX_SGI_swap_control
  • GLX_SGI_video_sync
  • GLX_SGIS_multisample
  • GLX_SGIX_fbconfig
  • GLX_SGIX_pbuffer
  • GLX_SGIX_visual_select_group
  • GLX_EXT_texture_from_pixmap
  • GLX_INTEL_swap_event


GLX extensions:

Number of GLX extensions: 18

  • GLX_ARB_get_proc_address
  • GLX_ARB_multisample
  • GLX_EXT_import_context
  • GLX_EXT_visual_info
  • GLX_EXT_visual_rating
  • GLX_MESA_copy_sub_buffer
  • GLX_MESA_multithread_makecurrent
  • GLX_MESA_swap_control
  • GLX_OML_swap_method
  • GLX_OML_sync_control
  • GLX_SGI_make_current_read
  • GLX_SGI_swap_control
  • GLX_SGI_video_sync
  • GLX_SGIS_multisample
  • GLX_SGIX_fbconfig
  • GLX_SGIX_pbuffer
  • GLX_SGIX_visual_select_group
  • GLX_EXT_texture_from_pixmap


OpenGL information:

– GL_RENDERER: Gallium 0.4 on NVC0
– GL_VENDOR: nouveau
– GL_VERSION: 2.1 Mesa 7.11.2
– GL_SHADING_LANGUAGE_VERSION: 1.20
– OpenGL version detected: 2.1
Number of OpenGL extensions: 177

  • GL_ARB_ES2_compatibility
  • GL_ARB_color_buffer_float
  • GL_ARB_copy_buffer
  • GL_ARB_depth_clamp
  • GL_ARB_depth_texture
  • GL_ARB_draw_buffers
  • GL_ARB_draw_buffers_blend
  • GL_ARB_draw_elements_base_vertex
  • GL_ARB_draw_instanced
  • GL_ARB_explicit_attrib_location
  • GL_ARB_fragment_coord_conventions
  • GL_ARB_fragment_program
  • GL_ARB_fragment_program_shadow
  • GL_ARB_fragment_shader
  • GL_ARB_framebuffer_object
  • GL_ARB_framebuffer_sRGB
  • GL_ARB_half_float_pixel
  • GL_ARB_half_float_vertex
  • GL_ARB_instanced_arrays
  • GL_ARB_map_buffer_range
  • GL_ARB_multisample
  • GL_ARB_multitexture
  • GL_ARB_occlusion_query2
  • GL_ARB_occlusion_query
  • GL_ARB_pixel_buffer_object
  • GL_ARB_point_parameters
  • GL_ARB_point_sprite
  • GL_ARB_provoking_vertex
  • GL_ARB_robustness
  • GL_ARB_sampler_objects
  • GL_ARB_seamless_cube_map
  • GL_ARB_shader_objects
  • GL_ARB_shader_texture_lod
  • GL_ARB_shading_language_100
  • GL_ARB_shadow
  • GL_ARB_sync
  • GL_ARB_texture_border_clamp
  • GL_ARB_texture_compression
  • GL_ARB_texture_compression_rgtc
  • GL_ARB_texture_cube_map
  • GL_ARB_texture_env_add
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_crossbar
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_float
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_texture_rectangle
  • GL_ARB_texture_rg
  • GL_ARB_texture_swizzle
  • GL_ARB_transpose_matrix
  • GL_ARB_vertex_array_bgra
  • GL_ARB_vertex_array_object
  • GL_ARB_vertex_buffer_object
  • GL_ARB_vertex_program
  • GL_ARB_vertex_shader
  • GL_ARB_window_pos
  • GL_EXT_abgr
  • GL_EXT_bgra
  • GL_EXT_blend_color
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_logic_op
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_compiled_vertex_array
  • GL_EXT_copy_texture
  • GL_EXT_draw_buffers2
  • GL_EXT_draw_instanced
  • GL_EXT_draw_range_elements
  • GL_EXT_fog_coord
  • GL_EXT_framebuffer_blit
  • GL_EXT_framebuffer_multisample
  • GL_EXT_framebuffer_object
  • GL_EXT_framebuffer_sRGB
  • GL_EXT_gpu_program_parameters
  • GL_EXT_multi_draw_arrays
  • GL_EXT_packed_depth_stencil
  • GL_EXT_packed_float
  • GL_EXT_packed_pixels
  • GL_EXT_pixel_buffer_object
  • GL_EXT_point_parameters
  • GL_EXT_polygon_offset
  • GL_EXT_provoking_vertex
  • GL_EXT_rescale_normal
  • GL_EXT_secondary_color
  • GL_EXT_separate_shader_objects
  • GL_EXT_separate_specular_color
  • GL_EXT_shadow_funcs
  • GL_EXT_stencil_two_side
  • GL_EXT_stencil_wrap
  • GL_EXT_subtexture
  • GL_EXT_texture3D
  • GL_EXT_texture_array
  • GL_EXT_texture_compression_rgtc
  • GL_EXT_texture_cube_map
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_add
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_mirror_clamp
  • GL_EXT_texture_object
  • GL_EXT_texture
  • GL_EXT_texture_rectangle
  • GL_EXT_texture_shared_exponent
  • GL_EXT_texture_snorm
  • GL_EXT_texture_sRGB
  • GL_EXT_texture_sRGB_decode
  • GL_EXT_texture_swizzle
  • GL_EXT_texture_type_2_10_10_10_REV
  • GL_EXT_timer_query
  • GL_EXT_vertex_array_bgra
  • GL_EXT_vertex_array
  • GL_OES_blend_equation_separate
  • GL_OES_blend_func_separate
  • GL_OES_blend_subtract
  • GL_OES_byte_coordinates
  • GL_OES_compressed_paletted_texture
  • GL_OES_depth24
  • GL_OES_depth_texture
  • GL_OES_draw_texture
  • GL_OES_EGL_image
  • GL_OES_element_index_uint
  • GL_OES_fbo_render_mipmap
  • GL_OES_fixed_point
  • GL_OES_framebuffer_object
  • GL_OES_mapbuffer
  • GL_OES_matrix_get
  • GL_OES_packed_depth_stencil
  • GL_OES_point_size_array
  • GL_OES_point_sprite
  • GL_OES_query_matrix
  • GL_OES_read_format
  • GL_OES_rgb8_rgba8
  • GL_OES_single_precision
  • GL_OES_standard_derivatives
  • GL_OES_stencil8
  • GL_OES_stencil_wrap
  • GL_OES_texture_3D
  • GL_OES_texture_cube_map
  • GL_OES_texture_env_crossbar
  • GL_OES_texture_mirrored_repeat
  • GL_OES_texture_npot
  • GL_AMD_draw_buffers_blend
  • GL_APPLE_packed_pixels
  • GL_APPLE_vertex_array_object
  • GL_ATI_blend_equation_separate
  • GL_ATI_draw_buffers
  • GL_ATI_separate_stencil
  • GL_ATI_texture_env_combine3
  • GL_ATI_texture_float
  • GL_ATI_texture_mirror_once
  • GL_IBM_multimode_draw_arrays
  • GL_IBM_rasterpos_clip
  • GL_IBM_texture_mirrored_repeat
  • GL_INGR_blend_func_separate
  • GL_MESA_pack_invert
  • GL_MESA_texture_array
  • GL_MESA_texture_signed_rgba
  • GL_MESA_window_pos
  • GL_NV_blend_square
  • GL_NV_conditional_render
  • GL_NV_depth_clamp
  • GL_NV_light_max_exponent
  • GL_NV_packed_depth_stencil
  • GL_NV_primitive_restart
  • GL_NV_texgen_reflection
  • GL_NV_texture_barrier
  • GL_NV_texture_env_combine4
  • GL_NV_texture_rectangle
  • GL_SGIS_generate_mipmap
  • GL_SGIS_texture_border_clamp
  • GL_SGIS_texture_edge_clamp
  • GL_SGIS_texture_lod
  • GL_SUN_multi_draw_arrays



Here is the kernel information for Dreamlinux 5.0:

Dreamlinux, kernel information



4 thoughts on “Gallium3D Nouveau NVC0 Renderer (GTX 480): OpenGL Extensions”

  1. Victor

    When you give informations on nouveau, can you expose your kernel informations too please? Because nouveau is a module directly release with the kernel, the latest kernels have results well above the previous.

    For that, in a terminal, run “uname -a”.

  2. nuninho1980

    no for windows? but is windows slower than linux? if yes then I will install linux OS.

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