AMD GPU PerfStudio 2.8 Released

AMD GPU PerfStudio 2.8

AMD has published a new version of GPU PerfStudio. GPU PerfStudio is a profiler and debugger for OpenGL and Direct3D (D3D10 and D3D11) applications.

GPU PerfStudio includes several tools:

  • 1 – a frame debugger that allows you to visualize the graphics state and resources in your frame.
  • 2 – a frame profiler that allows you to identify per draw call performance issues at the hardware counter level.
  • 3 – a shader debugger that allows you to step through and analyze your shader code and its output.
  • 4 – an API trace window with integrated CPU timing information.



GPU PerfStudio 2.8 includes the following changes:

  • New Properties Window added to display text based data
    • The previous text based windows have been replaced by a single properties window
    • The default stage layouts have been edited to use this new window
  • Shader Debugger
    • Constant table UI improvements
    • More assembly shaders are now debuggable
    • Fix for for the register mask of the last instruction being black
    • The contents of the Shader constant table can now be saved to disk
  • Shader Editor now supports relative paths
  • Profiler
    • The Profiler now gives the user feedback as the profile is taking place
    • Single Draw Call Profiling is now supported
    • Ability to perfrom a profile a specific number of times
    • Support for 7000 series Performance Counters
    • Reduced the memory overhead when many counters are used in a profile
  • Advanced Picture Viewer
    • Now saves to disk the image that you actually see (i.e. the channels the user selects)
    • DDS Support for DXGI_FORMAT_R32_UINT
  • Client connection dailog now saves settings upon connection
  • OpenGL
    • OpenGL 4.1 Compute Shader now supported
    • Support for OpenGL debug context



Maybe I missed something, but what are OpenGL 4.1 compute shaders?

More information about GPU PerfStudio and download HERE.



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