Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Archive for August, 2012


OpenGL 4.3 and OpenGL ES 3.0: Adaptive Scalable Texture Compression Extension (ASTC)

2 comments - What do you think?  Posted by JeGX - 2012/08/06 at 16:48

Categories: OpenGL   Tags: , , , ,

OpenGL 4.3, ASTC texture compression


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OpenGL 4.3 Specifications Released, Advanced Computation with Compute Shaders!

7 comments - What do you think?  Posted by JeGX - at 15:50

Categories: OpenGL   Tags: , , , ,

OpenGL 4.3


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(Demoscene) Assembly 2012 Results

2 comments - What do you think?  Posted by JeGX - 2012/08/05 at 19:30

Categories: Demoscene   Tags: , , , , , , , ,

Demoscene - Assembly 2012


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Internet Map: a Map… of the Internet!

3 comments - What do you think?  Posted by JeGX - 2012/08/04 at 13:45

Categories: Geek Life, Softwares   Tags: ,

Internet Map
The whole Internet


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Radeon HD 7870 Eyefinity 6 and the Olympic Games

3 comments - What do you think?  Posted by JeGX - 2012/08/03 at 18:07

Categories: Geek Life, Graphics Cards   Tags: , , , ,



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Unigine Renderer Features 2012

3 comments - What do you think?  Posted by JeGX - 2012/08/02 at 18:34

Categories: 3D Engines, tech demo   Tags: , , ,




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Valve: OpenGL is Faster Than Direct3D

11 comments - What do you think?  Posted by JeGX - at 15:13

Categories: Linux, Microsoft DirectX, OpenGL   Tags: , , , , ,

OpenGL is Faster Than Direct3D


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