(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards
Point Sprites vs
Geometry Instancing
MSI Kombustor
MSI Kombustor v3.5.0
and v2.5.8
Samsung SSD 850 PRO 512GB Quick Review
Samsung SSD 850 PRO
512GB Quick Test
ASUS N550JK Notebook PC Review (with GeForce GTX 850M)
ASUS N550JK Notebook
Review
GIGABYTE BRIX GTX 760 Compact Gaming PC Kit Review (GB-BXi5G-760)
GIGABYTE BRIX GTX 760
Review
FurMark, GPU stress test
FurMark 1.14.1
 

Archive for August, 2012


OpenGL 4.3 and OpenGL ES 3.0: Adaptive Scalable Texture Compression Extension (ASTC)

2 comments - What do you think?  Posted by JeGX - 2012/08/06 at 16:48

Categories: OpenGL   Tags: , , , ,

OpenGL 4.3, ASTC texture compression


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OpenGL 4.3 Specifications Released, Advanced Computation with Compute Shaders!

7 comments - What do you think?  Posted by JeGX - at 15:50

Categories: OpenGL   Tags: , , , ,

OpenGL 4.3


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(Demoscene) Assembly 2012 Results

2 comments - What do you think?  Posted by JeGX - 2012/08/05 at 19:30

Categories: Demoscene   Tags: , , , , , , , ,

Demoscene - Assembly 2012


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Internet Map: a Map… of the Internet!

3 comments - What do you think?  Posted by JeGX - 2012/08/04 at 13:45

Categories: Geek Life, Softwares   Tags: ,

Internet Map
The whole Internet


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Radeon HD 7870 Eyefinity 6 and the Olympic Games

3 comments - What do you think?  Posted by JeGX - 2012/08/03 at 18:07

Categories: Geek Life, Graphics Cards   Tags: , , , ,



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Unigine Renderer Features 2012

3 comments - What do you think?  Posted by JeGX - 2012/08/02 at 18:34

Categories: 3D Engines, tech demo   Tags: , , ,




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Valve: OpenGL is Faster Than Direct3D

11 comments - What do you think?  Posted by JeGX - at 15:13

Categories: Linux, Microsoft DirectX, OpenGL   Tags: , , , , ,

OpenGL is Faster Than Direct3D


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