AMD Catalyst 11.11 WHQL



AMD Catalyst graphics drivers


Yeah, a WHQL version of Catalyst before the end of the month! AMD has released yesterday the November edition of its Catalyst graphics drivers.

Catalyst 11.11 Desktop Downloads:



Catalyst 11.11 Mobility Downloads:

AMD Catalyst 11.11 CCC information

AMD Catalyst 11.11 GPU Caps Viewer
GPU Caps Viewer 1.14.4



New features of Catalyst 11.11 WHQL:

  • Adobe Flash Player 11 support: enables full support of the GPU accelerated Stage 3D API and Stage 3D applications (supported on the AMD Radeon HD Series of GPUs, A-Series APU and E-Series APU).


    • Catalyst 11.11 WHQL is an OpenGL 4.1 and OpenCL 1.1 driver:
      – OpenCL: CL_PLATFORM_VERSION: OpenCL 1.1 AMD-APP-SDK-v2.5 (793.1)
      – OpenCL: CL_DRIVER_VERSION: CAL 1.4.1607 (VM)
      – OpenGL version: 4.1.11251
      – OpenGL extensions: 220 extensions (GL=200 and WGL=20), Radeon HD 6970:

      • GL_AMDX_debug_output
      • GL_AMDX_vertex_shader_tessellator
      • GL_AMD_blend_minmax_factor
      • GL_AMD_conservative_depth
      • GL_AMD_debug_output
      • GL_AMD_depth_clamp_separate
      • GL_AMD_draw_buffers_blend
      • GL_AMD_multi_draw_indirect
      • GL_AMD_name_gen_delete
      • GL_AMD_performance_monitor
      • GL_AMD_pinned_memory
      • GL_AMD_sample_positions
      • GL_AMD_seamless_cubemap_per_texture
      • GL_AMD_shader_stencil_export
      • GL_AMD_shader_trace
      • GL_AMD_texture_cube_map_array
      • GL_AMD_texture_texture4
      • GL_AMD_transform_feedback3_lines_triangles
      • GL_AMD_vertex_shader_tessellator
      • GL_ARB_ES2_compatibility
      • GL_ARB_blend_func_extended
      • GL_ARB_color_buffer_float
      • GL_ARB_compressed_texture_pixel_storage
      • GL_ARB_copy_buffer
      • GL_ARB_debug_output
      • GL_ARB_depth_buffer_float
      • GL_ARB_depth_clamp
      • GL_ARB_depth_texture
      • GL_ARB_draw_buffers
      • GL_ARB_draw_buffers_blend
      • GL_ARB_draw_elements_base_vertex
      • GL_ARB_draw_indirect
      • GL_ARB_draw_instanced
      • GL_ARB_explicit_attrib_location
      • GL_ARB_fragment_coord_conventions
      • GL_ARB_fragment_program
      • GL_ARB_fragment_program_shadow
      • GL_ARB_fragment_shader
      • GL_ARB_framebuffer_object
      • GL_ARB_framebuffer_sRGB
      • GL_ARB_geometry_shader4
      • GL_ARB_get_program_binary
      • GL_ARB_gpu_shader5
      • GL_ARB_gpu_shader_fp64
      • GL_ARB_half_float_pixel
      • GL_ARB_half_float_vertex
      • GL_ARB_imaging
      • GL_ARB_instanced_arrays
      • GL_ARB_map_buffer_range
      • GL_ARB_multisample
      • GL_ARB_multitexture
      • GL_ARB_occlusion_query
      • GL_ARB_occlusion_query2
      • GL_ARB_pixel_buffer_object
      • GL_ARB_point_parameters
      • GL_ARB_point_sprite
      • GL_ARB_provoking_vertex
      • GL_ARB_sample_shading
      • GL_ARB_sampler_objects
      • GL_ARB_seamless_cube_map
      • GL_ARB_separate_shader_objects
      • GL_ARB_shader_bit_encoding
      • GL_ARB_shader_objects
      • GL_ARB_shader_precision
      • GL_ARB_shader_stencil_export
      • GL_ARB_shader_subroutine
      • GL_ARB_shader_texture_lod
      • GL_ARB_shading_language_100
      • GL_ARB_shadow
      • GL_ARB_shadow_ambient
      • GL_ARB_sync
      • GL_ARB_tessellation_shader
      • GL_ARB_texture_border_clamp
      • GL_ARB_texture_buffer_object
      • GL_ARB_texture_buffer_object_rgb32
      • GL_ARB_texture_compression
      • GL_ARB_texture_compression_bptc
      • GL_ARB_texture_compression_rgtc
      • GL_ARB_texture_cube_map
      • GL_ARB_texture_cube_map_array
      • GL_ARB_texture_env_add
      • GL_ARB_texture_env_combine
      • GL_ARB_texture_env_crossbar
      • GL_ARB_texture_env_dot3
      • GL_ARB_texture_float
      • GL_ARB_texture_gather
      • GL_ARB_texture_mirrored_repeat
      • GL_ARB_texture_multisample
      • GL_ARB_texture_non_power_of_two
      • GL_ARB_texture_query_lod
      • GL_ARB_texture_rectangle
      • GL_ARB_texture_rg
      • GL_ARB_texture_rgb10_a2ui
      • GL_ARB_texture_snorm
      • GL_ARB_timer_query
      • GL_ARB_transform_feedback2
      • GL_ARB_transform_feedback3
      • GL_ARB_transpose_matrix
      • GL_ARB_uniform_buffer_object
      • GL_ARB_vertex_array_bgra
      • GL_ARB_vertex_array_object
      • GL_ARB_vertex_attrib_64bit
      • GL_ARB_vertex_buffer_object
      • GL_ARB_vertex_program
      • GL_ARB_vertex_shader
      • GL_ARB_vertex_type_2_10_10_10_rev
      • GL_ARB_viewport_array
      • GL_ARB_window_pos
      • GL_ATI_draw_buffers
      • GL_ATI_envmap_bumpmap
      • GL_ATI_fragment_shader
      • GL_ATI_meminfo
      • GL_ATI_separate_stencil
      • GL_ATI_texture_compression_3dc
      • GL_ATI_texture_env_combine3
      • GL_ATI_texture_float
      • GL_ATI_texture_mirror_once
      • GL_EXT_abgr
      • GL_EXT_bgra
      • GL_EXT_bindable_uniform
      • GL_EXT_blend_color
      • GL_EXT_blend_equation_separate
      • GL_EXT_blend_func_separate
      • GL_EXT_blend_minmax
      • GL_EXT_blend_subtract
      • GL_EXT_compiled_vertex_array
      • GL_EXT_copy_buffer
      • GL_EXT_copy_texture
      • GL_EXT_direct_state_access
      • GL_EXT_draw_buffers2
      • GL_EXT_draw_instanced
      • GL_EXT_draw_range_elements
      • GL_EXT_fog_coord
      • GL_EXT_framebuffer_blit
      • GL_EXT_framebuffer_multisample
      • GL_EXT_framebuffer_object
      • GL_EXT_framebuffer_sRGB
      • GL_EXT_geometry_shader4
      • GL_EXT_gpu_program_parameters
      • GL_EXT_gpu_shader4
      • GL_EXT_histogram
      • GL_EXT_multi_draw_arrays
      • GL_EXT_packed_depth_stencil
      • GL_EXT_packed_float
      • GL_EXT_packed_pixels
      • GL_EXT_pixel_buffer_object
      • GL_EXT_point_parameters
      • GL_EXT_provoking_vertex
      • GL_EXT_rescale_normal
      • GL_EXT_secondary_color
      • GL_EXT_separate_specular_color
      • GL_EXT_shader_image_load_store
      • GL_EXT_shadow_funcs
      • GL_EXT_stencil_wrap
      • GL_EXT_subtexture
      • GL_EXT_texgen_reflection
      • GL_EXT_texture3D
      • GL_EXT_texture_array
      • GL_EXT_texture_buffer_object
      • GL_EXT_texture_compression_bptc
      • GL_EXT_texture_compression_latc
      • GL_EXT_texture_compression_rgtc
      • GL_EXT_texture_compression_s3tc
      • GL_EXT_texture_cube_map
      • GL_EXT_texture_edge_clamp
      • GL_EXT_texture_env_add
      • GL_EXT_texture_env_combine
      • GL_EXT_texture_env_dot3
      • GL_EXT_texture_filter_anisotropic
      • GL_EXT_texture_integer
      • GL_EXT_texture_lod
      • GL_EXT_texture_lod_bias
      • GL_EXT_texture_mirror_clamp
      • GL_EXT_texture_object
      • GL_EXT_texture_rectangle
      • GL_EXT_texture_sRGB
      • GL_EXT_texture_shared_exponent
      • GL_EXT_texture_snorm
      • GL_EXT_texture_swizzle
      • GL_EXT_timer_query
      • GL_EXT_transform_feedback
      • GL_EXT_vertex_array
      • GL_EXT_vertex_array_bgra
      • GL_EXT_vertex_attrib_64bit
      • GL_IBM_texture_mirrored_repeat
      • GL_KTX_buffer_region
      • GL_NV_blend_square
      • GL_NV_conditional_render
      • GL_NV_copy_depth_to_color
      • GL_NV_explicit_multisample
      • GL_NV_float_buffer
      • GL_NV_half_float
      • GL_NV_primitive_restart
      • GL_NV_texgen_reflection
      • GL_NV_texture_barrier
      • GL_SGIS_generate_mipmap
      • GL_SGIS_texture_edge_clamp
      • GL_SGIS_texture_lod
      • GL_SUN_multi_draw_arrays
      • GL_WIN_swap_hint
      • WGL_EXT_swap_control
      • WGL_ARB_extensions_string
      • WGL_ARB_pixel_format
      • WGL_ATI_pixel_format_float
      • WGL_ARB_pixel_format_float
      • WGL_ARB_multisample
      • WGL_ARB_pbuffer
      • WGL_ARB_render_texture
      • WGL_ARB_make_current_read
      • WGL_EXT_extensions_string
      • WGL_ARB_buffer_region
      • WGL_EXT_framebuffer_sRGB
      • WGL_ATI_render_texture_rectangle
      • WGL_EXT_pixel_format_packed_float
      • WGL_I3D_genlock
      • WGL_NV_swap_group
      • WGL_ARB_create_context
      • WGL_AMD_gpu_association
      • WGL_AMDX_gpu_association
      • WGL_ARB_create_context_profile


6 thoughts on “AMD Catalyst 11.11 WHQL”

  1. DrBalthar

    @nap

    Nope it is just no one gives a shit about RAGE when you’ve got Battlefield 3 and MW3

  2. Psolord

    Battlefield 3 still hangs for me on my 5850 Crossfire machine! :(

    I’ve been trying all drivers since 11.9, having reached to 11.1 plus 11.1 cap 1 now and it still hangs with crossfire enabled.

    I am now pretty sure that my system needs a reformat, because there’s no way AMD could have screwed so bad for so long, on such a grand title.

    Still I wonder why all other games work fine with crossfire! wtf?

  3. Athlonite

    I’ll be sticking with 11.10p2 these drivers are just abortions on my machine CTD’s and diplay driver restarts absolute crap

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