AMD Catalyst 11.11 WHQL



AMD Catalyst graphics drivers


Yeah, a WHQL version of Catalyst before the end of the month! AMD has released yesterday the November edition of its Catalyst graphics drivers.

Catalyst 11.11 Desktop Downloads:



Catalyst 11.11 Mobility Downloads:

AMD Catalyst 11.11 CCC information

AMD Catalyst 11.11 GPU Caps Viewer
GPU Caps Viewer 1.14.4



New features of Catalyst 11.11 WHQL:

  • Adobe Flash Player 11 support: enables full support of the GPU accelerated Stage 3D API and Stage 3D applications (supported on the AMD Radeon HD Series of GPUs, A-Series APU and E-Series APU).


    • Catalyst 11.11 WHQL is an OpenGL 4.1 and OpenCL 1.1 driver:
      - OpenCL: CL_PLATFORM_VERSION: OpenCL 1.1 AMD-APP-SDK-v2.5 (793.1)
      - OpenCL: CL_DRIVER_VERSION: CAL 1.4.1607 (VM)
      - OpenGL version: 4.1.11251
      - OpenGL extensions: 220 extensions (GL=200 and WGL=20), Radeon HD 6970:

      • GL_AMDX_debug_output
      • GL_AMDX_vertex_shader_tessellator
      • GL_AMD_blend_minmax_factor
      • GL_AMD_conservative_depth
      • GL_AMD_debug_output
      • GL_AMD_depth_clamp_separate
      • GL_AMD_draw_buffers_blend
      • GL_AMD_multi_draw_indirect
      • GL_AMD_name_gen_delete
      • GL_AMD_performance_monitor
      • GL_AMD_pinned_memory
      • GL_AMD_sample_positions
      • GL_AMD_seamless_cubemap_per_texture
      • GL_AMD_shader_stencil_export
      • GL_AMD_shader_trace
      • GL_AMD_texture_cube_map_array
      • GL_AMD_texture_texture4
      • GL_AMD_transform_feedback3_lines_triangles
      • GL_AMD_vertex_shader_tessellator
      • GL_ARB_ES2_compatibility
      • GL_ARB_blend_func_extended
      • GL_ARB_color_buffer_float
      • GL_ARB_compressed_texture_pixel_storage
      • GL_ARB_copy_buffer
      • GL_ARB_debug_output
      • GL_ARB_depth_buffer_float
      • GL_ARB_depth_clamp
      • GL_ARB_depth_texture
      • GL_ARB_draw_buffers
      • GL_ARB_draw_buffers_blend
      • GL_ARB_draw_elements_base_vertex
      • GL_ARB_draw_indirect
      • GL_ARB_draw_instanced
      • GL_ARB_explicit_attrib_location
      • GL_ARB_fragment_coord_conventions
      • GL_ARB_fragment_program
      • GL_ARB_fragment_program_shadow
      • GL_ARB_fragment_shader
      • GL_ARB_framebuffer_object
      • GL_ARB_framebuffer_sRGB
      • GL_ARB_geometry_shader4
      • GL_ARB_get_program_binary
      • GL_ARB_gpu_shader5
      • GL_ARB_gpu_shader_fp64
      • GL_ARB_half_float_pixel
      • GL_ARB_half_float_vertex
      • GL_ARB_imaging
      • GL_ARB_instanced_arrays
      • GL_ARB_map_buffer_range
      • GL_ARB_multisample
      • GL_ARB_multitexture
      • GL_ARB_occlusion_query
      • GL_ARB_occlusion_query2
      • GL_ARB_pixel_buffer_object
      • GL_ARB_point_parameters
      • GL_ARB_point_sprite
      • GL_ARB_provoking_vertex
      • GL_ARB_sample_shading
      • GL_ARB_sampler_objects
      • GL_ARB_seamless_cube_map
      • GL_ARB_separate_shader_objects
      • GL_ARB_shader_bit_encoding
      • GL_ARB_shader_objects
      • GL_ARB_shader_precision
      • GL_ARB_shader_stencil_export
      • GL_ARB_shader_subroutine
      • GL_ARB_shader_texture_lod
      • GL_ARB_shading_language_100
      • GL_ARB_shadow
      • GL_ARB_shadow_ambient
      • GL_ARB_sync
      • GL_ARB_tessellation_shader
      • GL_ARB_texture_border_clamp
      • GL_ARB_texture_buffer_object
      • GL_ARB_texture_buffer_object_rgb32
      • GL_ARB_texture_compression
      • GL_ARB_texture_compression_bptc
      • GL_ARB_texture_compression_rgtc
      • GL_ARB_texture_cube_map
      • GL_ARB_texture_cube_map_array
      • GL_ARB_texture_env_add
      • GL_ARB_texture_env_combine
      • GL_ARB_texture_env_crossbar
      • GL_ARB_texture_env_dot3
      • GL_ARB_texture_float
      • GL_ARB_texture_gather
      • GL_ARB_texture_mirrored_repeat
      • GL_ARB_texture_multisample
      • GL_ARB_texture_non_power_of_two
      • GL_ARB_texture_query_lod
      • GL_ARB_texture_rectangle
      • GL_ARB_texture_rg
      • GL_ARB_texture_rgb10_a2ui
      • GL_ARB_texture_snorm
      • GL_ARB_timer_query
      • GL_ARB_transform_feedback2
      • GL_ARB_transform_feedback3
      • GL_ARB_transpose_matrix
      • GL_ARB_uniform_buffer_object
      • GL_ARB_vertex_array_bgra
      • GL_ARB_vertex_array_object
      • GL_ARB_vertex_attrib_64bit
      • GL_ARB_vertex_buffer_object
      • GL_ARB_vertex_program
      • GL_ARB_vertex_shader
      • GL_ARB_vertex_type_2_10_10_10_rev
      • GL_ARB_viewport_array
      • GL_ARB_window_pos
      • GL_ATI_draw_buffers
      • GL_ATI_envmap_bumpmap
      • GL_ATI_fragment_shader
      • GL_ATI_meminfo
      • GL_ATI_separate_stencil
      • GL_ATI_texture_compression_3dc
      • GL_ATI_texture_env_combine3
      • GL_ATI_texture_float
      • GL_ATI_texture_mirror_once
      • GL_EXT_abgr
      • GL_EXT_bgra
      • GL_EXT_bindable_uniform
      • GL_EXT_blend_color
      • GL_EXT_blend_equation_separate
      • GL_EXT_blend_func_separate
      • GL_EXT_blend_minmax
      • GL_EXT_blend_subtract
      • GL_EXT_compiled_vertex_array
      • GL_EXT_copy_buffer
      • GL_EXT_copy_texture
      • GL_EXT_direct_state_access
      • GL_EXT_draw_buffers2
      • GL_EXT_draw_instanced
      • GL_EXT_draw_range_elements
      • GL_EXT_fog_coord
      • GL_EXT_framebuffer_blit
      • GL_EXT_framebuffer_multisample
      • GL_EXT_framebuffer_object
      • GL_EXT_framebuffer_sRGB
      • GL_EXT_geometry_shader4
      • GL_EXT_gpu_program_parameters
      • GL_EXT_gpu_shader4
      • GL_EXT_histogram
      • GL_EXT_multi_draw_arrays
      • GL_EXT_packed_depth_stencil
      • GL_EXT_packed_float
      • GL_EXT_packed_pixels
      • GL_EXT_pixel_buffer_object
      • GL_EXT_point_parameters
      • GL_EXT_provoking_vertex
      • GL_EXT_rescale_normal
      • GL_EXT_secondary_color
      • GL_EXT_separate_specular_color
      • GL_EXT_shader_image_load_store
      • GL_EXT_shadow_funcs
      • GL_EXT_stencil_wrap
      • GL_EXT_subtexture
      • GL_EXT_texgen_reflection
      • GL_EXT_texture3D
      • GL_EXT_texture_array
      • GL_EXT_texture_buffer_object
      • GL_EXT_texture_compression_bptc
      • GL_EXT_texture_compression_latc
      • GL_EXT_texture_compression_rgtc
      • GL_EXT_texture_compression_s3tc
      • GL_EXT_texture_cube_map
      • GL_EXT_texture_edge_clamp
      • GL_EXT_texture_env_add
      • GL_EXT_texture_env_combine
      • GL_EXT_texture_env_dot3
      • GL_EXT_texture_filter_anisotropic
      • GL_EXT_texture_integer
      • GL_EXT_texture_lod
      • GL_EXT_texture_lod_bias
      • GL_EXT_texture_mirror_clamp
      • GL_EXT_texture_object
      • GL_EXT_texture_rectangle
      • GL_EXT_texture_sRGB
      • GL_EXT_texture_shared_exponent
      • GL_EXT_texture_snorm
      • GL_EXT_texture_swizzle
      • GL_EXT_timer_query
      • GL_EXT_transform_feedback
      • GL_EXT_vertex_array
      • GL_EXT_vertex_array_bgra
      • GL_EXT_vertex_attrib_64bit
      • GL_IBM_texture_mirrored_repeat
      • GL_KTX_buffer_region
      • GL_NV_blend_square
      • GL_NV_conditional_render
      • GL_NV_copy_depth_to_color
      • GL_NV_explicit_multisample
      • GL_NV_float_buffer
      • GL_NV_half_float
      • GL_NV_primitive_restart
      • GL_NV_texgen_reflection
      • GL_NV_texture_barrier
      • GL_SGIS_generate_mipmap
      • GL_SGIS_texture_edge_clamp
      • GL_SGIS_texture_lod
      • GL_SUN_multi_draw_arrays
      • GL_WIN_swap_hint
      • WGL_EXT_swap_control
      • WGL_ARB_extensions_string
      • WGL_ARB_pixel_format
      • WGL_ATI_pixel_format_float
      • WGL_ARB_pixel_format_float
      • WGL_ARB_multisample
      • WGL_ARB_pbuffer
      • WGL_ARB_render_texture
      • WGL_ARB_make_current_read
      • WGL_EXT_extensions_string
      • WGL_ARB_buffer_region
      • WGL_EXT_framebuffer_sRGB
      • WGL_ATI_render_texture_rectangle
      • WGL_EXT_pixel_format_packed_float
      • WGL_I3D_genlock
      • WGL_NV_swap_group
      • WGL_ARB_create_context
      • WGL_AMD_gpu_association
      • WGL_AMDX_gpu_association
      • WGL_ARB_create_context_profile