Intel GMA Driver 8.15.10.2509, OpenGL Extensions (Quick Test)

GIGABYTE H67 mainboard, Intel Core i5 / HD 2000 GPU

I took the time this morning to replug my GIGABYTE H67 mobo to test the latest Intel GMA (Graphics Media Accelerator) driver version 15.22.50.64.2509. You can download it here: Intel GMA for Win7/Vista 64-bit.

The CPU is a Sandy Bridge Core i5 2400 with a HD 2000 GPU.

The v8.15.10.2509 driver exposes OpenGL 3.1 API but partially: GL_ARB_draw_instanced, GL_ARB_copy_buffer, GL_NV_primitive_restart, GL_ARB_texture_rectangle and GL_ARB_uniform_buffer_object are exposed whereas GL_ARB_texture_buffer_object is not exposed.

Some OpenGL 3.3 features such as GL_ARB_sampler_objects (see this page for a tutorial) are present ;)

Currently, 116 OpenGL extensions (GL=103 and WGL=13) are exposed. See the end of the post for the complete list of OpenGL extensions. For comparison, latest NVIDIA R285.27 exposes 290 extensions and latest AMD Catalyst 11.8 Preview 2 exposes 231 extensions.

Intel Core i5 / HD 2000 GPU, GPU Caps Viewer, OpenGL support
GPU Caps Viewer (v1.14.1 not released yet)

Intel Core i5 / HD 2000 GPU, GPU Caps Viewer, OpenGL support



GPU Caps Viewer OpenGL 3 and OpenGL 2 demos run fine (slow but fine!) on the HD 2000 GPU.

Intel Core i5 / HD 2000 GPU, GPU Caps Viewer demos



I also tested MSI Kombustor D3D9 and D3D10 rendering and DX9 / DX10 support seem correct.

Intel Core i5 / HD 2000 GPU, GPU Caps Viewer demos



Here are the 116 OpenGL extensions exposed by Intel GMA 8.15.10.2509 driver (Win7 64-bit, HD 2000 GPU):

  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_blend_color
  • GL_EXT_abgr
  • GL_EXT_texture3D
  • GL_EXT_clip_volume_hint
  • GL_EXT_compiled_vertex_array
  • GL_SGIS_texture_edge_clamp
  • GL_SGIS_generate_mipmap
  • GL_EXT_draw_range_elements
  • GL_SGIS_texture_lod
  • GL_EXT_rescale_normal
  • GL_EXT_packed_pixels
  • GL_EXT_texture_edge_clamp
  • GL_EXT_separate_specular_color
  • GL_ARB_multitexture
  • GL_EXT_texture_env_combine
  • GL_EXT_bgra
  • GL_EXT_blend_func_separate
  • GL_EXT_secondary_color
  • GL_EXT_fog_coord
  • GL_EXT_texture_env_add
  • GL_ARB_texture_cube_map
  • GL_ARB_transpose_matrix
  • GL_ARB_texture_env_add
  • GL_IBM_texture_mirrored_repeat
  • GL_EXT_multi_draw_arrays
  • GL_NV_blend_square
  • GL_ARB_texture_compression
  • GL_3DFX_texture_compression_FXT1
  • GL_EXT_texture_filter_anisotropic
  • GL_ARB_texture_border_clamp
  • GL_ARB_point_parameters
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_env_crossbar
  • GL_EXT_texture_compression_s3tc
  • GL_ARB_shadow
  • GL_ARB_window_pos
  • GL_EXT_shadow_funcs
  • GL_EXT_stencil_wrap
  • GL_ARB_vertex_program
  • GL_EXT_texture_rectangle
  • GL_ARB_fragment_program
  • GL_EXT_stencil_two_side
  • GL_ATI_separate_stencil
  • GL_ARB_vertex_buffer_object
  • GL_EXT_texture_lod_bias
  • GL_ARB_occlusion_query
  • GL_ARB_fragment_shader
  • GL_ARB_shader_objects
  • GL_ARB_shading_language_100
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_vertex_shader
  • GL_NV_texgen_reflection
  • GL_ARB_point_sprite
  • GL_ARB_fragment_program_shadow
  • GL_EXT_blend_equation_separate
  • GL_ARB_depth_texture
  • GL_ARB_texture_rectangle
  • GL_ARB_draw_buffers
  • GL_ARB_color_buffer_float
  • GL_ARB_half_float_pixel
  • GL_ARB_texture_float
  • GL_ARB_pixel_buffer_object
  • GL_EXT_framebuffer_object
  • GL_ARB_draw_instanced
  • GL_ARB_half_float_vertex
  • GL_EXT_draw_buffers2
  • GL_WIN_swap_hint
  • GL_EXT_texture_sRGB
  • GL_ARB_multisample
  • GL_EXT_packed_float
  • GL_EXT_texture_shared_exponent
  • GL_ARB_texture_rg
  • GL_ARB_texture_compression_rgtc
  • GL_NV_conditional_render
  • GL_EXT_texture_swizzle
  • GL_ARB_sync
  • GL_ARB_framebuffer_sRGB
  • GL_EXT_packed_depth_stencil
  • GL_ARB_depth_buffer_float
  • GL_EXT_transform_feedback
  • GL_EXT_framebuffer_blit
  • GL_EXT_framebuffer_multisample
  • GL_ARB_framebuffer_object
  • GL_EXT_texture_array
  • GL_EXT_texture_integer
  • GL_ARB_map_buffer_range
  • GL_EXT_texture_snorm
  • GL_INTEL_performance_queries
  • GL_ARB_copy_buffer
  • GL_ARB_sampler_objects
  • GL_NV_primitive_restart
  • GL_ARB_seamless_cube_map
  • GL_ARB_uniform_buffer_object
  • GL_ARB_depth_clamp
  • GL_ARB_vertex_array_bgra
  • GL_ARB_draw_elements_base_vertex
  • GL_ARB_fragment_coord_conventions
  • GL_EXT_gpu_program_parameters
  • GL_ARB_compatibility
  • GL_ARB_vertex_array_object
  • WGL_EXT_depth_float
  • WGL_ARB_buffer_region
  • WGL_ARB_extensions_string
  • WGL_ARB_make_current_read
  • WGL_ARB_pixel_format
  • WGL_ARB_pbuffer
  • WGL_EXT_extensions_string
  • WGL_EXT_swap_control
  • WGL_ARB_multisample
  • WGL_ARB_pixel_format_float
  • WGL_ARB_framebuffer_sRGB
  • WGL_ARB_create_context
  • WGL_EXT_pixel_format_packed_float



Here are some caps reported by GPU Caps Viewer:

  • GL_MAX_LIST_NESTING: 64
  • GL_MAX_EVAL_ORDER: 32
  • GL_MAX_LIGHTS: 8
  • GL_MAX_CLIP_PLANES: 6
  • GL_MAX_TEXTURE_SIZE: 8192
  • GL_MAX_PIXEL_MAP_TABLE: 65536
  • GL_MAX_ATTRIB_STACK_DEPTH: 16
  • GL_MAX_MODELVIEW_STACK_DEPTH: 32
  • GL_MAX_NAME_STACK_DEPTH: 128
  • GL_MAX_PROJECTION_STACK_DEPTH: 4
  • GL_MAX_TEXTURE_STACK_DEPTH: 10
  • GL_MAX_VIEWPORT_DIMS: 8192
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
  • GL_MAX_3D_TEXTURE_SIZE: 2048
  • GL_MAX_ELEMENTS_VERTICES: 1200
  • GL_MAX_ELEMENTS_INDICES: 1200
  • GL_MAX_TEXTURE_UNITS: 8
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
  • GL_MAX_TEXTURE_LOD_BIAS: 15
  • GL_MAX_DRAW_BUFFERS: 8
  • GL_MAX_VERTEX_ATTRIBS: 16
  • GL_MAX_TEXTURE_COORDS: 8
  • GL_MAX_TEXTURE_IMAGE_UNITS: 16
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS: 512
  • GL_MAX_VARYING_FLOATS: 41
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16
  • GL_MAX_TEXTURE_COORDS: 8
  • GL_MAX_CLIP_DISTANCES: 6
  • GL_MAX_ARRAY_TEXTURE_LAYERS: 256
  • GL_MAX_VARYING_COMPONENTS: 41
  • GL_MIN_PROGRAM_TEXEL_OFFSET: 0
  • GL_MAX_PROGRAM_TEXEL_OFFSET: 0
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 64
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
  • GL_MAX_RENDERBUFFER_SIZE: 4096
  • GL_MAX_COLOR_ATTACHMENTS: 8
  • GL_MAX_SAMPLES: 4
  • GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192
  • GL_MAX_TEXTURE_BUFFER_SIZE: 65536
  • GL_MAX_VERTEX_UNIFORM_BLOCKS: 12
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12
  • GL_MAX_COMBINED_UNIFORM_BLOCKS: 24
  • GL_MAX_UNIFORM_BUFFER_BINDINGS: 24
  • GL_MAX_UNIFORM_BLOCK_SIZE: 16384
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 1
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 1
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0
  • GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0
  • GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0
  • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0
  • GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0
  • GL_MAX_VARYING_COMPONENTS: 41
  • GL_MAX_SERVER_WAIT_TIMEOUT: 0
  • GL_MAX_SAMPLE_MASK_WORDS: 1
  • GL_MAX_COLOR_TEXTURE_SAMPLES: 4
  • GL_MAX_DEPTH_TEXTURE_SAMPLES: 4
  • GL_MAX_INTEGER_SAMPLES: 4
  • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0
  • GL_MIN_SAMPLE_SHADING_VALUE: 0
  • GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0
  • GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0
  • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0
  • GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0
  • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0
  • GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0
  • GL_MAX_VERTEX_STREAMS: 0
  • GL_MAX_SUBROUTINES: 0
  • GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0
  • GL_MAX_PATCH_VERTICES: 0
  • GL_MAX_TESS_GEN_LEVEL: 0
  • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0
  • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0
  • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0
  • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0
  • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0
  • GL_MAX_TESS_PATCH_COMPONENTS: 0
  • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0
  • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0
  • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0
  • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0
  • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0
  • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0
  • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 0
  • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 0
  • GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0
  • GL_MAX_VERTEX_UNIFORM_VECTORS: 0
  • GL_MAX_VARYING_VECTORS: 0
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0
  • GL_MAX_VIEWPORTS: 0
  • GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 0
  • GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0
  • GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0
  • GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0
  • GL_MAX_VERTEX_ATOMIC_COUNTERS: 0
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0
  • GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0
  • GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0
  • GL_MAX_COMBINED_ATOMIC_COUNTERS: 0
  • GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0
  • GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0
  • GL_MAX_IMAGE_UNITS: 0
  • GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 0
  • GL_MAX_IMAGE_SAMPLES: 0
  • GL_MAX_VERTEX_IMAGE_UNIFORMS: 0
  • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0
  • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0
  • GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0
  • GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0
  • GL_MAX_COMBINED_IMAGE_UNIFORMS: 0
  • GL_MAX_TEXTURE_UNITS_ARB: 8
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 16
  • GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 8192
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS: 6
  • GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS: 512
  • GL_MAX_VARYING_FLOATS: 41
  • GL_MAX_VERTEX_ATTRIBS: 16
  • GL_MAX_TEXTURE_IMAGE_UNITS: 16
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16
  • GL_MAX_TEXTURE_COORDS: 8
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 1024
  • GL_MAX_VERTEX_ATTRIBS_ARB: 16
  • GL_MAX_PROGRAM_MATRICES_ARB: 8
  • GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2
  • GL_MAX_PROGRAM_MATRICES_ARB: 8
  • GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2
  • GL_MAX_TEXTURE_COORDS_ARB: 8
  • GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS: 512
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 0
  • GL_MAX_VARYING_FLOATS: 41
  • GL_MAX_VERTEX_ATTRIBS: 16
  • GL_MAX_DRAW_BUFFERS_ARB: 8
  • GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192
  • GL_MAX_COLOR_ATTACHMENTS: 8
  • GL_MAX_RENDERBUFFER_SIZE: 4096
  • GL_MAX_SAMPLES: 4
  • GL_MAX_VERTEX_UNIFORM_BLOCKS: 12
  • GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12
  • GL_MAX_COMBINED_UNIFORM_BLOCKS: 24
  • GL_MAX_UNIFORM_BUFFER_BINDINGS: 24
  • GL_MAX_UNIFORM_BLOCK_SIZE: 16384
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 1
  • GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 1
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 1
  • GL_MAX_SERVER_WAIT_TIMEOUT: -1
  • GL_POINT_SIZE_MIN_ARB: 0.000000
  • GL_POINT_SIZE_MAX_ARB: 255.000000
  • GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 256



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