If you want to dive into the 3D graphics pipeline of a DX11 / GL4 GPU, don’t wait no longer and read this detailed article:
- A trip through the Graphics Pipeline 2011, part 1
- A trip through the Graphics Pipeline 2011, part 2
- A trip through the Graphics Pipeline 2011, part 3
- A trip through the Graphics Pipeline 2011, part 4
- A trip through the Graphics Pipeline 2011, part 5
- A trip through the Graphics Pipeline 2011, part 6
- A trip through the Graphics Pipeline 2011, part 7
- A trip through the Graphics Pipeline 2011, part 8
- A trip through the Graphics Pipeline 2011, part 9
- A trip through the Graphics Pipeline 2011, part 10
Here are the different stages of the 3D pipeline (from the part 3):
thx for summarizing 😉
Part 5 is out. Right now I’m at a pace of one per day, though I’m not sure if I’ll be able to keep that up through the whole thing 🙂