Crysis 2 Direct3D 11 Effects Overview





A look at the new DX11 effects in Crysis 2. This patch includes the following features:

  • Tessellation + Displacement Mapping
  • Tessellated FFT (fast fourier transform) water simulation
  • Particle motion blur (such as sparks)
  • Sprite-based bokeh depth-of-field
  • Particle shadows
  • Shadows with variable penumbra
  • Water interaction — sub-surface scattering and wave crest foam approximation using the domain shader
  • Real-time local reflections (RLR) – Approximates ray-traced HDR reflections local to objects



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