(Tested) Unigine Heaven 2.5 Released (Direct3D 11 / OpenGL 4)
Unigine Corp has released a new version of their popular Direct3D and OpenGL benchmark Heaven.
New stuff in Heaven 2.5:
* Added the Professional edition
* Improved support of various GPUs
* Added support of indirect occlusion (SSDO) to
simulate real-time global illumination
* Improved the stability during multi-hour running
* Fixed Windows GUI launcher compatibility issues
* Improved the quality of ambient occlusion
* Fixed minor content glitches
* Added a user manual
* Improved an installer for Windows
Here is an overview of the SSDO:
Ungine Heaven 2.5, SSDO off
Ungine Heaven 2.5, SSDO on
You can download Heaven 2.5 from this page: Heaven Benchmark Downloads.
More information about this new version here: Heaven Benchmark 2.5 press release.
I quickly tested Heaven 2.5 with a Radeon HD 6970 and a GeForce GTX 580. The Direct3D 11 render path works fine but it’s the case for the OpenGL 4 renderer: low scores for both GTX 580 and HD 6970. And I don’t speak about OpenGL and SLI or CrossFire support…
Test bench: Core i7 960 @ 3.2GHz, 4GB DDR3 Corsair Dominator, GIGABYTE X58-A UD5 mobo, Windows 7 64-bit, Graphics drivers: R266.58, R267.31 (for the GTX 580) and Catalyst 11.2, Corsair AX1200 PSU.
Heaven 2.5 settings: 1920×1080 fullscreen, 4X MSAA, 16X anisotropic filtering, tessellation: normal, shaders: high.
Heaven 2.5 – Direct3D 11 render path:
- GTX 580 R267.31: 44.7FPS, Scores: 1125
- GTX 460 SLI R266.58: 40.2FPS, Scores: 1013
- HD 6970 CF / Cat 11.2: 63.9FPS, Scores: 1610
- HD 6970 single / Cat 11.2: 33.2FPS, Scores: 835
Heaven 2.5 – OpenGL 4 render path:
- GTX 580 R267.31: 28.5FPS, Scores: 718
- GTX 460 SLI R266.58: 9.3FPS, Scores: 234
- HD 6970 CF / Cat 11.2: 23.5FPS, Scores: 592
- HD 6970 single / Cat 11.2: 23.5FPS, Scores: 593
I also re-tested the OpenGL renderer of Heaven 2.1 with the same settings:
Heaven 2.1 – OpenGL 4 render path:
- GTX 580 R267.31: 47.2FPS, Scores: 1188
- HD 6970 single / Cat 11.2: 26.1FPS, Scores: 658
- HD 6970 CF / Cat 11.2: 26.1FPS, Scores: 656
Only Direct3D 11 render path works fine in single and multi-GPU (SLI or CrossFire). OpenGL render path is slow and must have a problem because in Unigine Heaven 2.1, the OpenGL renderer works fine (see the score of the GTX 580).
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