(Tested) Unigine Heaven 2.5 Released (Direct3D 11 / OpenGL 4)



Ungine Heaven 2.5



Unigine Corp has released a new version of their popular Direct3D and OpenGL benchmark Heaven.

New stuff in Heaven 2.5:

* Added the Professional edition
* Improved support of various GPUs
* Added support of indirect occlusion (SSDO) to
simulate real-time global illumination
* Improved the stability during multi-hour running
* Fixed Windows GUI launcher compatibility issues
* Improved the quality of ambient occlusion
* Fixed minor content glitches
* Added a user manual
* Improved an installer for Windows

Here is an overview of the SSDO:

Ungine Heaven 2.5, SSDO OFF
Ungine Heaven 2.5, SSDO off

Ungine Heaven 2.5, SSDO ON
Ungine Heaven 2.5, SSDO on



You can download Heaven 2.5 from this page: Heaven Benchmark Downloads.

More information about this new version here: Heaven Benchmark 2.5 press release.



I quickly tested Heaven 2.5 with a Radeon HD 6970 and a GeForce GTX 580. The Direct3D 11 render path works fine but it’s the case for the OpenGL 4 renderer: low scores for both GTX 580 and HD 6970. And I don’t speak about OpenGL and SLI or CrossFire support…

Test bench: Core i7 960 @ 3.2GHz, 4GB DDR3 Corsair Dominator, GIGABYTE X58-A UD5 mobo, Windows 7 64-bit, Graphics drivers: R266.58, R267.31 (for the GTX 580) and Catalyst 11.2, Corsair AX1200 PSU.

Heaven 2.5 settings: 1920×1080 fullscreen, 4X MSAA, 16X anisotropic filtering, tessellation: normal, shaders: high.

Heaven 2.5 – Direct3D 11 render path:
GTX 580 R267.31: 44.7FPS, Scores: 1125
– GTX 460 SLI R266.58: 40.2FPS, Scores: 1013
– HD 6970 CF / Cat 11.2: 63.9FPS, Scores: 1610
– HD 6970 single / Cat 11.2: 33.2FPS, Scores: 835

Heaven 2.5 – OpenGL 4 render path:
GTX 580 R267.31: 28.5FPS, Scores: 718
– GTX 460 SLI R266.58: 9.3FPS, Scores: 234
– HD 6970 CF / Cat 11.2: 23.5FPS, Scores: 592
– HD 6970 single / Cat 11.2: 23.5FPS, Scores: 593

I also re-tested the OpenGL renderer of Heaven 2.1 with the same settings:

Heaven 2.1 – OpenGL 4 render path:
GTX 580 R267.31: 47.2FPS, Scores: 1188
– HD 6970 single / Cat 11.2: 26.1FPS, Scores: 658
– HD 6970 CF / Cat 11.2: 26.1FPS, Scores: 656

Only Direct3D 11 render path works fine in single and multi-GPU (SLI or CrossFire). OpenGL render path is slow and must have a problem because in Unigine Heaven 2.1, the OpenGL renderer works fine (see the score of the GTX 580).



14 thoughts on “(Tested) Unigine Heaven 2.5 Released (Direct3D 11 / OpenGL 4)”

  1. komar

    880 pts
    1920x1080p AAX8/AFx16/DX11/TESS EXTREME
    c2Q 9550 @3910 mhz
    5970@stock cat11.2whql

  2. WacKEDmaN

    i think theres some issue with Anti-aliasing and the opengl mode as my scores below show..
    i also had a low fps with 4x AF + 4x AA opengl..
    opengl is actually faster when AA is off!

    GTX470 @ 800/1600/2000/1.08v

    Default:1920×1080 fullscreen, 0X MSAA, 4X AF, tessellation: normal, shaders: high.
    ———————
    direct3d11:
    FPS: 41.6 8.5min – 98.1max
    Score: 1048
    ———————
    OpenGL:
    FPS: 41.8 11.5min – 85.4max
    Score: 1054

    JeGX’s settings: 1920×1080 fullscreen, 4X MSAA, 16X AF, tessellation: normal, shaders: high.
    ——————
    direct3d11:
    FPS: 33.8 22.1min – 76.8max
    Score: 852
    ——————
    OpenGL:
    FPS:21.8 9.5min – 36.3max
    Score: 548

  3. Zeuz

    mmm well i dont have eny problems my score is high score 1572 whit my 5970 some overclock like: core V 1.075 core 800mhz memory 1120mhz

  4. Squall Leonhart

    use 266.26 for any testing, the .31 driver is based on the bugged 266_45 branch (like 266.58 and 266.24) while 266.26 is based on 266_66

  5. Squall Leonhart

    *typo 266.24 should be 267.24 and 266.26 should be 267.26.

    regardless, 267.26 is the most up to date branch at this point with the AO and CPU usage fixes implemented while 267.24 and .31 do not.

  6. spiked_mistborn

    406 points using JeGX settings in Dx11 @ 1080p
    233 points in OpenGl
    5770 @ 940/1333/1.137v
    A64 X2 @ 2.3GHz
    Cat 11.2 Win7 x64

  7. Aleksandar

    I have strange glitches when grass is rendered. Does anyone have the same experience, or this is the problem with NV 270.32 drivers on Win7 64-bit (GTX470/i7-870)?

  8. WacKEDmaN

    ive just updated to IE9..now heaven benchmark wont even start…crashes unigine.exe straight away :(

  9. Jake

    Hi I have a HD 6950 2gb@900/1375MHz and processor is C2D E8500 and I got 878 points. Is it good or bad I don’t know about these really.. :/ I used the followed settings during the benchmark:

    Render:
    direct3d11
    Mode:
    1920×1080 4xAA fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    16x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
    Tessellation:
    normal

    Thx for the answers.

  10. blinzi

    Sapphire HD 6950 @ Stock Settings 800/1250

    Intel i5-2500k @ 3,3Ghz (3,7Ghz Turbo)
    ASUS P8P67
    8GB RAM

    1920×1080 16x AF 4x AA
    Shader: High
    Tess.: Normal

    777 Points

  11. samin62

    1055t @2.8ghz
    Asus directcu6870 crossfire
    8 gig corsair vengaence
    asus sabertooth 990fx
    corsair pro series 750W

    I did the bench with the same settings as the system in the article, DX11 render path. Got 1515 as my score. Really close to 6970 crossfire. I am hella impressed.

  12. JJEdmunds

    Core i7 860 @4.0ghz on H70 cooler
    ASUS Maximus III Formula
    8gb G Skill @ 1900 6-9-6-24 timings
    2 x 5870 crossfire @ 900/1300

    Mode: 1920×1080 fullscreen
    Shad: high
    Text: high
    Filt: trilinear
    Ani: 4x
    Tess: normal

    FPS: 74.4
    Scores: 1873
    Min FPS: 33.1
    Max FPS: 178.3

Comments are closed.