NVIDIA Updates its Direct3D 10 SDK (v10.6)
Nope, it’s not DX11 tessellation, it’s only DX10 instanced tessellation
NVIDIA has published an update of its Direct3D 10 SDK. As the name suggests it, NV’s D3D SDK is focused on Direct3D 10:
The NVIDIA Direct3D 10 SDK demonstrates some of the cool, next-generation techniques that are possible with Microsoft’s DirectX 10. The SDK includes both Direct3D code samples and whitepapers explaining the effects in detail.
Can we hope a NV D3D 11 SDK this year?
New features of NV D3D 10.6 SDK are:
- An improved version of Instanced Tessellation. This sample implements 3 major schemes for Approximating Catmull-Clark Subdivision Surfaces using instanced tessellation in both DX9 and DX10. In the sample, these three schemes are also compared in terms of their visual quality and performance.
- Bug fix for StencilRoutedKBuffer: the previous version would create a DX 10.1 device, resulting in corruption errors. A modification to DXUTCore prevents the DX 10.1 device from being created for the StencilRoutedKBuffer project.
- Upgrade to the June 2010 DirectX SDK: some minor fixes were required because fxc catches more HLSL errors.
- Upgrade to Microsoft Visual Studio 2008 because the 2005 version is no longer supported by Microsoft’s DirectX SDK.
You can download the 359MB of this SDK HERE.
Before I forget, I successfully tested all demos on… a Radeon HD 6950 with Cat 11.1a hotfix Jan26
And now some screenshots: