Live Code your Shaders with GLSL Sandbox (WebGL)
Categories: WebGL Tags: geexlab, glsl, glsl sandbox, live coding, live programming, pixel shader, Programming, sandbox, shader toy, WebGL

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NVIDIA GeForce GTX 560 Ti 448 Cores Launched
Categories: Graphics Cards Tags: 448 cores, geforce, gf110, gpu, graphics card, gtx 560 ti, NVIDIA, reviews, specifications, video card

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EVGA OC Scanner 1.8.1 Released
Categories: EVGA OC Scanner, GPU Tools Tags: artifact, EVGA, geforce, gpu, graphics card, oc scanner, stress test, tessellation, utility

NVIDIA Kepler GPUs Roadmap: GK107, GK106, GK104, GK110 and GK112
Categories: GPU, Graphics Cards Tags: cuda, geforce gtx 680, GK104, GK106, gk107, GK110, GK112, gpu, kepler, maxwell, NVIDIA

GPU Tools: GPU-Z 0.5.6, Precision 2.1.0 and Afterburner 2.2.0 beta 9
Categories: GPU Tools Tags: afterburner, EVGA, geforce, gpu, gpu-z, graphics card, MSI, Overclocking, precision, radeon, tool, utility, video card

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Intel GMA Graphics Drivers v15.22.52.64.2559 for HD Graphics 3000 / 2000
Categories: Intel HD Graphics, OpenGL Tags: gma, graphics driver, hd graphics, intel, opengl

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Procedural Apple in GLSL
Categories: GeeXLab, OpenGL, Programming Tags: apple, geexlab, glsl, iq, opengl, procedural, shadertoy, WebGL

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Doom 3 Source Code Released
Categories: Programming, Video Games Tags: carmack, doom3, gpl, id software, shadow, source code, stencil

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Geeks3D Programming Links – November 18, 2011
Categories: Programming Links Tags: 64-bit, c++, direct3d, ogre3d, opengl, Programming, WebGL

Simple Introduction to Geometry Shaders in GLSL (Part 2)
Categories: GeeXLab, OpenGL, Tutorial Tags: demo, geexlab, geometry shader, glsl, interface block, introduction, opengl, tutorial

OpenACC: a new Standard for Parallel Computing
Categories: GPU Computing Tags: c++, computing, cray, fortran, gpu, NVIDIA, openacc, parallel, pgi, Programming

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