FurMark, GPU stress test
FurMark 1.13.0
 
GPU Caps Viewer
GPU Caps Viewer 1.20.1
 
GPU Shark
GPU Shark 0.8.0
 
GpuTest 0.7.0 cross platform OpenGL benchmark
GpuTest 0.7.0
OpenGL benchmark
(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
Shader Library
GLSL FishEye Shaders
MadShaders 0.3.0 - Best GLSL pixel shaders over the web
MadShaders 0.3.0
Win/OS X/Linux

Archive for October, 2011


How to Compute the Position in a GLSL Vertex Shader (Part 2)(*** UPDATED ***)

6 comments - What do you think?  Posted by JeGX - 2011/10/28 at 17:35

Categories: OpenGL, Programming   Tags: , , , , , , ,

AMD ShaderAnalyzer


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Visualizing Webpages in 3D with Tilt (WebGL)

4 comments - What do you think?  Posted by JeGX - 2011/10/27 at 17:30

Categories: WebGL   Tags: , , , , ,

Geeks3D.com in 3D


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Hybrid PhysX Patch v1.05ff Released

4 comments - What do you think?  Posted by JeGX - at 12:36

Categories: NVIDIA PhysX   Tags: , , , , , , ,

NVIDIA PhysX


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How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)

8 comments - What do you think?  Posted by JeGX - 2011/10/26 at 14:56

Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial   Tags: , , , , , , , , , , , , ,

How to... Compute the Position and Normal in the Vertex Shader in OpenGL and Direct3D

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Back to the Roots: Making of Second Reality by Future Crew

2 comments - What do you think?  Posted by JeGX - at 10:47

Categories: Demoscene   Tags: , , , ,




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How Users See the Programmers, How Programmers See the Users

8 comments - What do you think?  Posted by JeGX - at 09:47

Categories: Geek Life   Tags: , , , , ,

How Users See the Programmers, How Programmers See the Users


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GeeXLab 0.3.0 Released, Geometry and Tessellation Shaders, Live Coding (***Updated: v0.3.2***)

3 comments - What do you think?  Posted by JeGX - 2011/10/25 at 17:34

Categories: Game Development, GeeXLab, Python   Tags: , , , , , , , , ,

GeeXLab banner


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The Secrets Behind Battlefield 3 and Frostbite 2

2 comments - What do you think?  Posted by JeGX - at 10:12

Categories: Game Development   Tags: , , , , ,

The Secrets Behind Battlefield 3 and Frostbite 2


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Awesome: Rendering Synthetic 3D Objects into Existing Photographs

3 comments - What do you think?  Posted by JeGX - 2011/10/24 at 15:20

Categories: Digital Art, Programming   Tags: , , , , , , ,

Rendering Synthetic 3D Objects into Existing Photographs
The dragon is a synthetic 3d object (*.3DS, *.OBJ, etc.) rendered into a regular photograph!


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NVIDIA R285.62 WHQL Graphics Drivers Released

4 comments - What do you think?  Posted by JeGX - at 11:23

Categories: Forceware   Tags: , , , , , , , ,

NVIDIA logo


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WebGL: 4.2 Million Swiss Addresses Vizualized

4 comments - What do you think?  Posted by JeGX - 2011/10/22 at 20:18

Categories: WebGL   Tags: , , , ,

WebGL Swiss Address Cloud


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NVIDIA R290.03 for Linux

4 comments - What do you think?  Posted by JeGX - at 15:23

Categories: Forceware, Linux   Tags: , , ,

NVIDIA logo


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Sizes of types in 64-bit C/C++ Programming

3 comments - What do you think?  Posted by JeGX - at 15:01

Categories: Programming   Tags: , , , ,

64-bit C/C++ programming


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A Bunch of AMD HD 7000 GPUs Listed

3 comments - What do you think?  Posted by JeGX - 2011/10/20 at 10:01

Categories: Catalyst   Tags: , , , , , , ,

Radeon graphics logo


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(Tested) cRARk, OpenCL Password Cracker for RAR files (***Updated***)

17 comments - What do you think?  Posted by JeGX - 2011/10/19 at 11:46

Categories: OpenCL, Test, Utilities   Tags: , , , , , , , ,

Radeon cards, the perfect cracking hardware

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