How to Compute the Position in a GLSL Vertex Shader (Part 2)(*** UPDATED ***)
Categories: OpenGL, Programming Tags: AMD, glsl, gpu, opengl, optimization, shader, shader analyzer, vertex

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How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)
Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial Tags: column-major, direct3d, glsl, hlsl, howto, matrix, normal, opengl, position, Programming, projection, row-major, vertex shader, view

Back to the Roots: Making of Second Reality by Future Crew
Categories: Demoscene Tags: demo, Demoscene, future crew, making of, second reality
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GeeXLab 0.3.0 Released, Geometry and Tessellation Shaders, Live Coding (***Updated: v0.3.2***)
Categories: Game Development, GeeXLab, Python Tags: demotool, geexlab, glsl, live coding, lua, opengl, Programming, python, shader, tessellation

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The Secrets Behind Battlefield 3 and Frostbite 2
Categories: Game Development Tags: Battlefield 3, dice, frostbite 2, game velopment, geforce lan 6, Johan Andersson

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Awesome: Rendering Synthetic 3D Objects into Existing Photographs
Categories: Digital Art, Programming Tags: 3d, computer, graphics, karsch, kevin, object, photograph, vision

The dragon is a synthetic 3d object (*.3DS, *.OBJ, etc.) rendered into a regular photograph!
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NVIDIA R285.62 WHQL Graphics Drivers Released
Categories: Forceware Tags: batman, bf3, download, graphics driver, NVIDIA, opencl, opengl, r285.62, rage

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Sizes of types in 64-bit C/C++ Programming
Categories: Programming Tags: 64-bit, c++, development, Programming, x64

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