Live Coding: Writing a GLSL Raytracer in 24 Minutes
Categories: OpenGL, Programming Tags: glsl, iq, live coding, opengl, Programming, raytracer
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Astonishing Real-Time Skin Rendering (based on SSSSS)
Categories: Game Development Tags: game development, rendering, scattering, screen-space, skin, sss, sssss, subsurface

Skin rendering, SSSSS enabled
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(Quick Test) Process Explorer 15.0 With GPU Support
Categories: GPU Tools, System Utilities, Test Tags: gpu, gpu usage, monitoring, process explorer

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GBAA: Geometry Buffer Anti-Aliasing
Categories: Game Development, Microsoft DirectX Tags: Anti-Aliasing, direct3d 10, dx10, game development, gbaa, Geometry Buffer, Programming

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Geeks3D Programming Links – July 08, 2011
Categories: Programming Links Tags: 64-bit, c++, kinect, opengl, Programming, python, stuxnet, webcl, WebGL, zeromq

EVGA GeForce GTX 580 Classified: Another Extreme GTX 580
Categories: Graphics Cards Tags: check point, classified, EVGA, gtx 580, gtx580, Overclocking, power limiter, voltage

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GPU Computing with Python: PyOpenCL and PyCUDA Updated
Categories: NVIDIA CUDA, OpenGL, Python Tags: cuda, gpu computing, opencl, Programming, pycuda, pyopencl, python

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(Updated) 3D Graphics Pipeline Explained
Categories: Graphics Cards Tags: 3d, direct3d, dx11, gl4, gpu, graphics, graphics card, opengl, pipeline

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Awesome: Storms of Volcanic Lightning
Categories: Digital Art Tags: Chile, Lightning, Puyehue-Cordon, storm, volcanic

Geeks3D Programming Links – July 01, 2011
Categories: Programming Links Tags: crysis 2, direct3d, dx11, game development, graphics, opencl, opengl, Programming, WebGL














