GDC 2011 OpenGL Presentations Available
Categories: OpenGL Tags: gdc 2011, opengl, opengl 4, presentation

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Direct3D is now better than OpenGL Says John Carmack
Categories: Interviews, Microsoft DirectX, OpenGL Tags: carmack, direct3d, interview, opengl

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GPU Caps Viewer 1.10.1 and GPU Shark 0.4.2 Released
Categories: GPU Caps Viewer, GPU Tools, GPU-Shark Tags: gpu, gpu caps viewer, gpu-shark, gpushark, hd6990, information, monitoring, radeon hd 6990, utility

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CryEngine 3 GDC 11: Exclusive Tech Showcase
Categories: tech demo, Video Games Tags: cryengine 3, crytek, gdc 2011, tech demo
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EVGA GeForce GTX 460 2Win: First Dual-Fermi (two GF104 GPUs) Graphics Card
Categories: Graphics Cards Tags: 2win, dual gpu, EVGA, fermi, geforce, gf104, gtx 460, gtx4602win

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Hawken Trailer WIP: new Mech Combat FPS (Unreal Engine)
Categories: Video Games Tags: combat, fpr, hawken, mech, unreal engine, video game
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MSI Kombustor 2.0.1 Maintenance Release
Categories: Benchmarks, GPU Tools, MSI Kombustor Tags: benchmark, direct3d, kombustor, MSI, opengl 4, radeon hd 6990

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(Tips) How To Enable SLI and CrossFire Support for MSI Kombustor 2.0
Categories: Graphics Cards, MSI Kombustor Tags: AMD, crossfire, geforce, howto, kombustor, MSI, multi gpu, NVIDIA, profile, radeon, sli

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Symbolic Differentiation Support in HLSL GPU Programs
Categories: Microsoft DirectX, Programming Tags: derivative, direct3d, directx, hlsl, Programming, shader

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(TIPS) What is PhysX GRB?
Categories: NVIDIA PhysX, Tips Tags: ageai, collision, gpu, grb, physx, ppu, rigid body

Prototype of a PhysX collision demo developed with GeeXLab
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March 22 2011: GTX 590 and Crysis 2
Categories: Graphics Cards, Video Games Tags: crysis 2, crytek, geforce, gtx 590, NVIDIA

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(Demoscene) Sierra Leone: 100% Prodecural Raytraced Demo
Categories: Demoscene Tags: Demoscene, ray tracing, Sierra Leone
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Unreal Engine 3: Official DX11 Samaritan Demo
Categories: Microsoft DirectX, tech demo, Video Games Tags: direct3d 11, dx11, gdc 2011, samaritan, tech demo, unreal engine 3, video game
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3D News Around the Net (March 8, 2011)
Categories: Industry News Tags: apex, debugger, fractal lab, furmark 1.9.0, GLC_lib, hd 6990, opencl, physx
GDC 2011 – Massive Destruction using GRB













