Plane9 3D Music Visualizer
Categories: 3D, Demotool, Programming Tags: 3d, demotool, music, opengl, plane9, visualizer
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(Digital Art) iPad Light Painting
Categories: Digital Art Tags: digital art, ipad, light painting

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(Shader Library) Simplex Noise in GLSL
Categories: GeeXLab, OpenGL, Shader Library Tags: demo, geexlab, glsl, perlin noise, shader, simplex noise

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GeForce GTX 590: First Picture and Detailed Specifications
Categories: Graphics Cards Tags: dual gpu, geforce, gtx 295, gtx 590, gtx295, gtx590, NVIDIA, specifications

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Playing DiRT 3 on a Radeon HD 6990 with Eyefinity 5×1 Setup
Categories: Graphics Cards, Video Games Tags: bezel, dirt 3, eyefinity, hd 6990, radeon

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Low Level GPU Programming: the Future of Game Development on PC?
Categories: Game Development Tags: console, directx, game development, gamedev, gpu, low level, opengl, pc, Programming, Richard Huddy

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(Shader Library) Simple 2D Effects: Sphere and Ripple in GLSL
Categories: Demoscene, GeeXLab, OpenGL, Shader Library Tags: Demoscene, effect, geexlab, glsl, opengl, ripple, shader library

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GeForce GTX 550 Ti: MSI Cyclone II vs NVIDIA Reference Cooler (FurMark)
Categories: FurMark, Graphics Cards Tags: cyclone II, furmark, geforce gtx 550 ti, vga cooler
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Radeon HD 6990: Acoustics and Temperatures (FurMark)
Categories: FurMark, Graphics Cards Tags: acoustics, furmark, gpu, radeon hd 6990, temperature
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NVIDIA GeForce GTX 550 Ti Launched
Categories: Graphics Cards Tags: geforce, gf116, gpu, gtx 550 ti, NVIDIA, review, specs

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3DMark Vantage 1.1.0 Basic Edition Now Available for FREE
Categories: Benchmarks, Microsoft DirectX, Video Games Tags: 3dmark, basic, benchmark, direct3d 10, directx 10, free, vantage

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GeForce GTX 590: VGA Cooler with Removable Cover and a TDP greater than 360W
Categories: Graphics Cards Tags: dual gpu, geforce gtx 590, gf110, gtx590, NVIDIA, specification, specs, tdp

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Tech and Misc News Around the Net (March 13, 2011)
Categories: Industry News, News Round-up Tags: apex, Battlefield 3, carmack, cuda, fraps, fxaa, gdc 2011, opencl, physx, weggl
GPAA: Geometric Post-process Anti-Aliasing
Categories: Game Development, Microsoft DirectX Tags: Anti-Aliasing, direct3d, fxaa, game development, geometric, gpaa, mlaa, post-process, sraa

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Japan Earthquake: the Planet is Bleeding
Categories: Technologies Tags: bathymetry, earthquake, japan, noaa, tsunami

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