GLBenchmark 2.0 Tested on Modern OpenGL ES Devices






GLBenchmark is an OpenGL ES 2.0 performance test for mobile devices. It supports iOS, Android, Symbian, Windows Mobile, and Maemo.

According to AnandTech, a new version of GLBenchmark 2.0 has been released (but I didn’t manage to find any official news). Anyway, here is the comparative table for the egyptian scene:

GLBenchmark - Egypt scene - comparative table





GLBenchmark 2.0 has been designed from the ground up to demonstrate and measure the true potential of OpenGL ES 2.0 Hardware. The built-in shader code (GLSL) generator enables real-time performance tuning and de-compositing. This is an in-valuable feature for OpenGL ES 2.0 Hardware vendors and Handset manufacturers.


7 thoughts on “GLBenchmark 2.0 Tested on Modern OpenGL ES Devices”

  1. Psolord

    The hummingbird rules. I absolutely love my Galaxy S!

    Now where can I get that bench? The market does not have it! :S

  2. fellix

    The render quality of the graphincs is mostly at the level of GeForce 256.

  3. Greg

    I should admit that I am a bit surprised by the iPhone4 score, especially compared to the 3GS !!

    I guess this is due to the fact that the screen resolution on the iPhone 4 is much higher than on its predecessor…

    Thus, it seems this benchmark doesn’t take the output resolution into account !!

  4. EllisMarkov

    The score of Iphone 4 and Ipad are not coherent. With GPU Bench, you can compare shaders with Android Phones and iPhone/Ipod/Ipad…

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