GLBenchmark 2.0 Tested on Modern OpenGL ES Devices







GLBenchmark is an OpenGL ES 2.0 performance test for mobile devices. It supports iOS, Android, Symbian, Windows Mobile, and Maemo.

According to AnandTech, a new version of GLBenchmark 2.0 has been released (but I didn’t manage to find any official news). Anyway, here is the comparative table for the egyptian scene:

GLBenchmark - Egypt scene - comparative table





GLBenchmark 2.0 has been designed from the ground up to demonstrate and measure the true potential of OpenGL ES 2.0 Hardware. The built-in shader code (GLSL) generator enables real-time performance tuning and de-compositing. This is an in-valuable feature for OpenGL ES 2.0 Hardware vendors and Handset manufacturers.




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