AMD HK2207 Direct3D 11 Tech-Demo for Radeon HD 6900


AMD HK2207 Direct3D 11 Tech-Demo

AMD HK2207 Direct3D 11 Tech-Demo



AMD has released a new Direct3D 11 tech-demo in order to show the advanced caps of new Radeon HD 6900 Series.

You can download the 655MB demo from this page: Radeon™ HD 6900 Series Graphics Real-Time Demo.

Hi-resolution pictures of the demo can be found here: AMD HD6900 Mecha HK-2207 tech demo – (15 pictures total).

The HK-2207 real-time demo features a number of post processing effects (depth-of-field, lens flare, ghosting, aerial perspective/atmospheric, LUT, emissive and reflection) provided as an easy approach for developers and artists to adopt Microsoft DirectX 11 programming. Each effect can be toggled on or off during the demo. And when LUT is enabled, various look up tables (LUTs) can be cycled through. This demo also uses a current trend in game engines utilizing deferred lighting and deferred shading allowing many more lights and rapid prototyping. A newly developed GPU accelerated physics particle system is introduced utilizing DX11 DirectCompute. Bullet Physics is used with a new fracture/destruction approach that also features procedurally generated unique debris leveraging DX11 tessellation. Deferred shading does not permit the use of traditional anti-aliasing. AMD introduced a new Morphological AA based on DirectCompute in the latest Cayman drivers that can only currently be enabled via Catalyst Control Center.

On my SAPPHIRE Radeon HD 6870, the demo runs at around 30-40 FPS:

AMD HK2207 Direct3D 11 Tech-Demo

AMD HK2207 Direct3D 11 Tech-Demo



Honestly… not a big demo (from the rendering point of view). We are at the end of the year 2010 and how this kind of picture is possible in a DX11 tech-demo:

AMD HK2207 Direct3D 11 Tech-Demo


Where are the shadows? Tons of lights is a deferred rendering engine is cool but without shadows, the scene is not credible. What do you think dear readers?



And to finish, here is the GPU usage of the SAPPHIRE HD 6870:

AMD HK2207 Direct3D 11 Tech-Demo


15 thoughts on “AMD HK2207 Direct3D 11 Tech-Demo for Radeon HD 6900”

  1. Lokavidu

    with respect I think your jpeg compression is set very very badly. please use png for graphs and jpeg around quality 75% for images. in this one can even see dct blocks and that is not nice :( also you are right about the shadows, amd seriously should implement them :(

  2. Teo_Luk_4_15

    May somebody make benchmark with fraps and this demo on geforce 570 or 580 and ATI 6900 ?
    I wonder how about speed geforce in demo using graphics with bullet phisics is?

  3. Christophe

    I agree on:
    – The jpeg are really shitty
    – The demo as nothing really impressive… It doesn’t look really good and it is so short too.

    Is does run really well on my Radeon 5850

  4. antoine leivaditakis

    of course it runs with gtx 480 and all Nvidia dx11 cards. It is a very bad demo, i cant understand AMD.

  5. Athlonite

    Really is that it 655 MB for that … WTH AMD this demo sucks balls what a waste of DATA cap just downloading the damn thing then there’s the few minutes spent waiting it to load and watching it pffft GTHO

  6. Psolord

    Who is Marisol Perry and why he/she copy pasted my message?

    :puzzled:

  7. JeGX Post Author

    @Psolord: sorry I approved Marisol Perry comment: this thing (not a guy) is a spammer!

  8. Reavenk

    AMD needs to crank up there demo department, or outsource it to a AAA company, because that’s not nearly good enough for a graphics hardware company of there status.

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