[Tested and Burned] EVGA GeForce GTX 580 SC Review
EVGA GeForce GTX 580 SC Review Index
- 1 – Meet with EVGA’s GeForce GTX 580 SC
- 2 – EVGA GeForce GTX 580 SC Features
- 3 – EVGA GeForce GTX 580 SC OpenGL performances
- 4 – EVGA GeForce GTX 580 SC Direct3D performances
- 5 – EVGA GeForce GTX 580 SC Gaming performances
- 6 – EVGA GeForce GTX 580 SC DirectCompute performances
- 7 – EVGA GeForce GTX 580 SC Power consumption and overclocking
- 8 – EVGA GeForce GTX 580 SC: Misc Links and Reviews
4 – EVGA GeForce GTX 580 SC Direct3D performances
4.1 Unigine Heaven (DirectX 11)
OpenGL tests have been finished on Unigine Heaven, what a better transition than starting Direct3D tests with Unigine Heaven 2.1, this time using the Direct3D 11 render path.

Settings: 1920×1080 fullscreen, tessellation: normal, shaders: high, 4X MSAA, 16X anisotropic filtering.
| 47.9 FPS, Scores: 1208 – EVGA GTX 580 SC |
| 47.6 FPS, Scores: 1200 – ASUS ENGTX580 |
| 39.4 FPS, Scores: 991 – EVGA GeForce GTX 480 |
| 26.8 FPS, Scores: 674 – ATI Radeon HD 5870 |
| 25.9 FPS, Scores: 653 – ASUS EAH6870 |
| 25.3 FPS, Scores: 637 – SAPPHIRE HD6870 |
| 25.6 FPS, Scores: 646 – MSI N460GTX Cyclone 768D5 |
| 16.6 FPS, Scores: 419 – MSI R5770 Hawk |
4.2 MSI Kombustor (Direct3D 9)
MSI Kombustor 1.1.3 has been used for the test. MSI Kombsutor is a Direct3D 9, 10, 11 and OpenGL 2 and 3 stress test and benchmark. I only tested the Direct3D 9 rendering.

Settings: 1920×1080 fullscreen, no AA, no postFX, 60sec, Unlock power draw CHECKED (the real benchmark mode!).
| 2425 (40 FPS) – EVGA GeForce GTX 580 SC, ***OCP disabled*** |
| 2378 (40FPS) – ASUS ENGTX580 ***OCP disabled*** |
| 1991 – EVGA GeForce GTX 480 |
| 1962 – ATI Radeon HD 5870 |
| 1833 – ASUS EAH6870 |
| 1816 – Sapphire Radeon HD 6870 |
| 1738 – ASUS ENGTX580 |
| 1595 – MSI GeForce GTX 470 |
| 1490 (25 FPS) – EVGA GeForce GTX 580 SC, OCP enabled |
| 1201 – MSI N460GTX Cyclone 768D5 OC |
| 943 – MSI R5770 Hawk (Cat 10.7) |
4.3 NVIDIA Island Demo: Tessellation (Direct3D 11)
NVIDIA Island demo is a D3D11 demo focused on, what a surprise, tessellation!

Settings: windowed (default size) and default params (tess factor: 12).
| FPS: 58 – EVGA GTX 580 SC |
| FPS: 57 – ASUS ENGTX580 |
| FPS: 46 – EVGA GTX 480 |
| FPS: 25 – MSI N460GTX Cyclone 768D5 OC |
| FPS: 13 – ASUS EAH6870 |
| FPS: 13 – Sapphire Radeon HD 6870 |
| FPS: 11 – ATI Radeon HD 5870 |
| FPS: 10 – MSI R5770 Hawk |
4.4 DirectX SDK SubD11: Tessellation (Direct3D 11)
SubD11 is a Direct3D tessellation demo from the DirectX 11 SDK June 2010.

Settings: 1920×1080 windowed, tessellation: 8X
| FPS: 256 – EVGA GTX 580 SC |
| FPS: 250 – ASUS ENGTX580 |
| FPS: 220 – EVGA GTX 480 |
| FPS: 135 – MSI N460GTX Cyclone 768D5 OC |
| FPS: 74 – ASUS EAH6870 |
| FPS: 73 – Sapphire Radeon HD 6870 |
| FPS: 60 – ATI Radeon HD 5870 |
| FPS: 53 – MSI R5770 Hawk |
Settings: 1920×1080 windowed, tessellation: 16X
| FPS: 120 – EVGA GTX 580 SC |
| FPS: 118 – ASUS ENGTX580 |
| FPS: 102 – EVGA GTX 480 |
| FPS: 59 – MSI N460GTX Cyclone 768D5 OC |
| FPS: 19 – ASUS EAH6870 |
| FPS: 18 – Sapphire Radeon HD 6870 |
| FPS: 16 – ATI Radeon HD 5870 |
| FPS: 15 – MSI R5770 Hawk |
Settings: 1920×1080 windowed, tessellation: 24X
| FPS: 52 – EVGA GTX 580 SC |
| FPS: 51 – ASUS ENGTX580 |
| FPS: 44 – EVGA GTX 480 |
| FPS: 27 – MSI N460GTX Cyclone 768D5 OC |
| FPS: 8 – ASUS EAH6870 |
| FPS: 8 – Sapphire Radeon HD 6870 |
| FPS: 8 – ATI Radeon HD 5870 |
| FPS: 7 – MSI R5770 Hawk |
Settings: 1920×1080 windowed, tessellation: 31X
| FPS: 30 – EVGA GTX 580 SC |
| FPS: 30 – ASUS ENGTX580 |
| FPS: 26 – EVGA GTX 480 |
| FPS: 16 – MSI N460GTX Cyclone 768D5 OC |
| FPS: 5 – ASUS EAH6870 |
| FPS: 5 – Sapphire Radeon HD 6870 |
| FPS: 4 – ATI Radeon HD 5870 |
| FPS: 4 – MSI R5770 Hawk |
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