[Tested and Burned] EVGA GeForce GTX 580 SC Review



EVGA GeForce GTX 580 SC Review Index


4 – EVGA GeForce GTX 580 SC Direct3D performances


4.1 Unigine Heaven (DirectX 11)

OpenGL tests have been finished on Unigine Heaven, what a better transition than starting Direct3D tests with Unigine Heaven 2.1, this time using the Direct3D 11 render path.

OpenGL 4 - Unigine Heaven 2.1



Settings: 1920×1080 fullscreen, tessellation: normal, shaders: high, 4X MSAA, 16X anisotropic filtering.

47.9 FPS, Scores: 1208 – EVGA GTX 580 SC
47.6 FPS, Scores: 1200 – ASUS ENGTX580
39.4 FPS, Scores: 991 – EVGA GeForce GTX 480
26.8 FPS, Scores: 674 – ATI Radeon HD 5870
25.9 FPS, Scores: 653 – ASUS EAH6870
25.3 FPS, Scores: 637 – SAPPHIRE HD6870
25.6 FPS, Scores: 646 – MSI N460GTX Cyclone 768D5
16.6 FPS, Scores: 419 – MSI R5770 Hawk


4.2 MSI Kombustor (Direct3D 9)

MSI Kombustor 1.1.3 has been used for the test. MSI Kombsutor is a Direct3D 9, 10, 11 and OpenGL 2 and 3 stress test and benchmark. I only tested the Direct3D 9 rendering.

MSI Kombustor, Direct3D 9

Settings: 1920×1080 fullscreen, no AA, no postFX, 60sec, Unlock power draw CHECKED (the real benchmark mode!).

2425 (40 FPS) – EVGA GeForce GTX 580 SC, ***OCP disabled***
2378 (40FPS) – ASUS ENGTX580 ***OCP disabled***
1991 – EVGA GeForce GTX 480
1962 – ATI Radeon HD 5870
1833 – ASUS EAH6870
1816 – Sapphire Radeon HD 6870
1738 – ASUS ENGTX580
1595 – MSI GeForce GTX 470
1490 (25 FPS) – EVGA GeForce GTX 580 SC, OCP enabled
1201 – MSI N460GTX Cyclone 768D5 OC
943 – MSI R5770 Hawk (Cat 10.7)


4.3 NVIDIA Island Demo: Tessellation (Direct3D 11)

NVIDIA Island demo is a D3D11 demo focused on, what a surprise, tessellation!

NVIDIA Island DX11 demo



Settings: windowed (default size) and default params (tess factor: 12).

FPS: 58 – EVGA GTX 580 SC
FPS: 57 – ASUS ENGTX580
FPS: 46 – EVGA GTX 480
FPS: 25 – MSI N460GTX Cyclone 768D5 OC
FPS: 13 – ASUS EAH6870
FPS: 13 – Sapphire Radeon HD 6870
FPS: 11 – ATI Radeon HD 5870
FPS: 10 – MSI R5770 Hawk


4.4 DirectX SDK SubD11: Tessellation (Direct3D 11)

SubD11 is a Direct3D tessellation demo from the DirectX 11 SDK June 2010.

SubD11 DX11 demo

Settings: 1920×1080 windowed, tessellation: 8X

FPS: 256 – EVGA GTX 580 SC
FPS: 250 – ASUS ENGTX580
FPS: 220 – EVGA GTX 480
FPS: 135 – MSI N460GTX Cyclone 768D5 OC
FPS: 74 – ASUS EAH6870
FPS: 73 – Sapphire Radeon HD 6870
FPS: 60 – ATI Radeon HD 5870
FPS: 53 – MSI R5770 Hawk

Settings: 1920×1080 windowed, tessellation: 16X

FPS: 120 – EVGA GTX 580 SC
FPS: 118 – ASUS ENGTX580
FPS: 102 – EVGA GTX 480
FPS: 59 – MSI N460GTX Cyclone 768D5 OC
FPS: 19 – ASUS EAH6870
FPS: 18 – Sapphire Radeon HD 6870
FPS: 16 – ATI Radeon HD 5870
FPS: 15 – MSI R5770 Hawk

Settings: 1920×1080 windowed, tessellation: 24X

FPS: 52 – EVGA GTX 580 SC
FPS: 51 – ASUS ENGTX580
FPS: 44 – EVGA GTX 480
FPS: 27 – MSI N460GTX Cyclone 768D5 OC
FPS: 8 – ASUS EAH6870
FPS: 8 – Sapphire Radeon HD 6870
FPS: 8 – ATI Radeon HD 5870
FPS: 7 – MSI R5770 Hawk

Settings: 1920×1080 windowed, tessellation: 31X

FPS: 30 – EVGA GTX 580 SC
FPS: 30 – ASUS ENGTX580
FPS: 26 – EVGA GTX 480
FPS: 16 – MSI N460GTX Cyclone 768D5 OC
FPS: 5 – ASUS EAH6870
FPS: 5 – Sapphire Radeon HD 6870
FPS: 4 – ATI Radeon HD 5870
FPS: 4 – MSI R5770 Hawk

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