[Tested] ASUS ENGTX580 1536MB at Geeks3D Labs



ASUS ENGTX580 Review Index



3 – ASUS ENGTX580 OpenGL performances

Testbed:
– CPU: Core i7 960 @ 3.2GHz
– RAM: 4GB DDR3 Corsair Dominator
– Motherboard: GIGABYTE X58-A UD5
– Windows 7 64-bit
– Graphics drivers: R262.99
– PSU: Corsair AX1200

PSU: Corsair AX1200

3.1 FurMark (OpenGL 2)

FurMark 1.8.2 has been used for the test. FurMark homepage is HERE.

Settings: 1920×1080 fullscreen, no AA, no postFX, 60sec, Xtreme mode UNCHECKED.

Rule: The higher the number of points, the faster the card is.

The GTX 580 comes with a power draw limitation when FurMark is detected (see here: GeForce GTX 580 Power Monitoring Details). To remove this limitation, I used a special version of GPU-Z (see here: GeForce GTX 580 Unlocked: 350W Under FurMark Thanks To GPU-Z).

8259 points (Avg FPS: 138) – ASUS ENGTX580 ***UNLOCKED***, GPU Core: 871MHz, VDDC: 1.088V
8124 points (Avg FPS: 136) – ASUS ENGTX580 ***UNLOCKED***, GPU Core: 851MHz, VDDC: 1.075V
7929 points (Avg FPS: 132) – ASUS ENGTX580 ***UNLOCKED***, GPU Core: 820MHz, VDDC: 1.063V
7621 points (Avg FPS: 127) – ASUS ENGTX580 ***UNLOCKED***, GPU Core: 782MHz, VDDC: 1.063V
6470 points – EVGA GeForce GTX 480
5420 points – ATI Radeon HD 5870
5161 points – MSI GeForce GTX 470
4884 points (Avg FPS: 74) – ASUS EAH6870
3884 points – MSI N460GTX Cyclone 768D5 OC
2772 points – MSI R5770 Hawk


3.2 TessMark (OpenGL 4)

Hardware tessellation is one of the big features of Direct3D 11 and OpenGL 4 capable graphics cards. TessMark is a new benchmark focused only on the tessellation engine of DX11 class cards. It’s a pure tessellation benchmark, it does not contain complex shader or other heavy texture fetches. TessMark shows an overview of the tessellation engine raw power, that’s all. DX11 specifies that the tessellation factor can vary from 1.0 up tp 64.0. Of course, for tessellation factors like 32 or 64, most of the tessellated triangles are smaller than… a pixel. In those cases, tessellation is useless and in a real world application such as a game, high tessellation factors won’t be used. But in the case of a synthetic benchmark, it’s always instructive to see how cards can handle the whole range of tessellation level.

TessMark 0.2.2 has been used for the test.

Settings: 1920×1080 fullscreen, no AA, 60sec, map set 1.

TessMark - OpenGL 4 tessellation

Rule: The higher the number of points, the faster the card is.

Tessellation factor 8.0: moderate

52188 (872FPS) – ASUS ENGTX580
48084 – EVGA GeForce GTX 480
38191 – MSI GeForce GTX 470
30512 – MSI N460GTX Cyclone 768D5 OC
26223 – ASUS EAH6870
24161 (403FPS) – ATI Radeon HD 5870
20745 – MSI R5770 Hawk



Tessellation factor 16.0: normal

36369 (545FPS) – ASUS ENGTX580
29196 – EVGA GeForce GTX 480
23316 – MSI GeForce GTX 470
17452 – MSI N460GTX Cyclone 768D5 OC
8555 – ASUS EAH6870
8018 (134FPS) – ATI Radeon HD 5870
7669 – MSI R5770 Hawk



Tessellation factor 32.0: extreme

15128 (252FPS) – ASUS ENGTX580
13008 – EVGA GeForce GTX 480
9997 – MSI GeForce GTX 470
6729 – MSI N460GTX Cyclone 768D5 OC
2299 – ASUS EAH6870
2156 (36FPS) – ATI Radeon HD 5870
2159 – MSI R5770 Hawk



Tessellation factor 64.0: insane

4840 (81FPS) – ASUS ENGTX580
3963 – EVGA GeForce GTX 480
3169 – MSI GeForce GTX 470
1959 – MSI N460GTX Cyclone 768D5 OC
585 – ASUS EAH6870
565 – MSI R5770 Hawk
550 (10FPS) – ATI Radeon HD 5870


3.3 ShaderToyMark (OpenGL 2)

ShaderToyMark 0.1.0 is an OpenGL 2 benchmark, developed with GeeXLab,
and focused on pixel shaders only. The pixel shaders are heavily based on math (few texture fetches) and then ShaderToyMark can be seen as a kind of GPU computing benchmark.

ShaderToyMark - OpenGL 2 pixel shader

Settings: 960×540 windowed, no AA, 60sec

306 points (51 FPS) – ASUS ENGTX580
263 points (43 FPS) – GeForce GTX 480
189 points (31 FPS) – ATI Radeon HD 5870
184 points (30 FPS) – ASUS EAH6870
156 points (26 FPS) – MSI N460GTX Cyclone
104 points (17 FPS) – MSI R5770 Hawk
46 points (7 FPS) – GeForce 9800 GTX
36 points (6 FPS) – EVGA GTX 280
33 points (5 FPS) – GeForce GTX 260


3.4 OpenGL 4 Mountains demo

Mountains demo is an OpenGL 4 demo that shows hierarchical-Z map based occlusion culling in action.

OpenGL 4 Mountains demo

Settings: default window size: 1024×768, ICR enabled (Instance Cloud Reduction), Hi-Z enabled and dynamic LOD enabled.

674 FPS – ASUS ENGTX580
568 FPS – EVGA GTX 480
350 FPS – MSI N460GTX Cyclone 768D5
255 FPS – ASUS EAH6870
231 FPS – Radeon HD 5870
220 FPS – MSI R5770 Hawk


3.4 Unigine Heaven (OpenGL 4)

For this last OpenGL test, I used Ungine Heaven 2.1, one of the standard Direct3D / OpenGL synthetic benchmark.

OpenGL 4 - Unigine Heaven 2.1

Settings: 1920×1080 fullscreen, OpenGL rendering, tessellation: normal, shaders: high, AA: 4X, 16X anisotropic filtering.

46.4 FPS, Scores: 1168 – ASUS ENGTX580
38.7 FPS, Scores: 974 – EVGA GeForce GTX 480
24.5 FPS, Scores: 617 – MSI N460GTX Cyclone 768D5 OC
15.9 FPS, Scores: 400 – ATI Radeon HD 5870
13.6 FPS, Scores: 342 – ASUS EAH6870
9 FPS, Scores: 227 – MSI R5770 Hawk


9 thoughts on “[Tested] ASUS ENGTX580 1536MB at Geeks3D Labs”

  1. Psolord

    Great stuff indeed! Awesome test JegO! 😉

    Some minor mistakes at the parts where you mention Asus Smartdoctor and at 4.5 Direct X SDK.

    All this is tesselation is nice and cool, but the problem is that from all these benchmarks you can only actually play LP2 and Hawx and Hawx is running pretty nicely everywhere anyway.

    Personally I am having my eyes turned at the 570 or 69XX since the 580 is too expensive for my taste and I am aiming for SLI anyway since I am upgrading from 5850 crossfire and just one card wouldn’t cut it. I will be CPU limited anyway even with the 570s, as were a couple of the tests in this review.

    PS Aquamark FTW yay! 😀

  2. Farzid khan

    wth!! wait till HD6970 launches
    bakre ki amma kab tak khair manayegi

  3. Krian

    Excellent material in this review, but as mentioned by Psolord only two tests are playable games and we would like to see some more heavy game testing; IE. Crysis, Metro2033, Call of Duty: Black Ops, Supreme Commander 2 and so on.

  4. JeGX Post Author

    @Krian, @Psolord: I’ll try to improve my next review with some games. Thanks for the feedbacks!

  5. Sachin

    The thing is GTX 580 is the overall best video card ever made giving you an awesome experience of PhysX and DX 11 Tesselation

    All hail Nvidia

    mighting GTX 580

    ati can never overtake the GOD (Nvidia)

  6. Psolord

    @Sachin

    In one word, I agree about the 580 being the best card right now. The problem is that it is still slower than the 5970 and that’s a one year old card, not to mention that it’s God awful expensive.

    Also there are solutions that are both cheaper and faster right now, like 6870 CFX or GTX 460 SLI.

    Now using expression like “all hail Nvidia” and such, quickly demotes you to the fanboy realm.

  7. Pingback: Multipage Post Test: ASUS GTX 580 | JeGX's HackLAB

  8. Blackice504

    the problem with real life gaming and benchmarks are really two different things Nvidia cards MIGHT SEEM be slower in a benchmark but what people Really need to remember is games as far back as i can rememeber even that crazy dos version of GTA is FRAME LIMITER when you play games all games are frame limited to 60fps MAX some are still on 30FPS a dvd is 25fps then you must remember ATI or AMD who ever you want to call them is does not work with every title some games need Physic’s or some other instruction that Nvidia can only do,Nvidia offer Compatabilitie
    with every game, every application,so that been said there are many games you will get better performance out of because they written the game for Nvidia in mine or they need instruction sets that only Nvidia cards have, the hardware fact is they last far longer then any ATI card I have a TNT card that still works I use that card in a media server as for ATI cards back then no chance.

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