A mesh created with Qoob
A new version of GeeXLab is available. GeeXLab 0.2.7 adds the support of Qoob mesh format. What is Qoob? Qoob is a tiny modelling tool for demomakers. See this post for more details about Qoob.
How to load a Qoob mesh with GeeXLab? See the following demos:
Thanks to Qoob you can model very cool meshes like the one at the top of this post.
Other new thing in GeeXLab 0.2.7, is the support of Python 3.2. The Python version of GeeXLab comes now with three DLLs: GeeXLabCore.dll (Python 2.6 + Lua, this is the default DLL), GeeXLabCore_Py27.dll (Python 2.7 + Lua) and GeeXLabCore_Py32.dll (Python 3.2 + Lua). By default, Python 2.6 is used. If you want to use Python 2.7 or 3.2, just rename the corresponding DLL in GeeXLabCore.dll.
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Two versions are packed in the installer: GeeXLab_Lua and GeeXLab_Python_Lua. The version of GeeXLab with Python support
requires the Python 2.6.6 32-bit installer
(or Python 2.7 32-bit installer or Python 3.2 32-bit) even on 64-bit OSes..
The code samples pack is available HERE.
All GeeXLab news including tutorials and demos: GeeXLab News.
What is GeeXLab?
GeeXLab is a tool (we can call it a demotool) for quick coding and prototyping of real time 3D scenes. GeeXLab can be seen as a real time 3D scene browser (like Firefox for html scripts). You code your 3D scene in one or several source code files, you load the main scene file in GeeXLab and GeeXLab displays the scene. That’s all. GeeXLab language uses a simple mixture of XML, Lua and/or Python and GLSL. All rendering is done with the OpenGL API. For an overview of GeeXLab, just read this article.
GeeXLab 0.2.7 changelog
- New: added LoadQoobObject() to HYP_Mesh (Python and Lua).
- New: added Python 3.2 support.
- New: added DrawTextUnicode(), DrawText2DUnicode(), DrawText3DUnicode(),
BitmapFontRender3DUnicode() and BitmapFontRender2DUnicode() to HYP_Utils (Python, Lua).
- New: added SetTextUnicode() to HYP_FontOutline lib (Python, Lua).
- New: added Font2DRenderUnicode() to HYP_Renderer lib (Python, Lua).
- Bugfix: in AntTweakBar when multitextured objects are rendered before.