[Test] ASUS EAH6870 1GB Review, Direct3D Performances (Part 4)



ASUS EAH6870 - Direct3D performances


ASUS EAH6870 Review Index



4 – ASUS EAH6870 Direct3D performances


4.1 Unigine Heaven (DirectX 11)

OpenGL tests have been finished on Unigine Heaven, what a better transition than starting Direct3D tests with Unigine Heaven 2.1, this time using the Direct3D 11 render path.

OpenGL 4 - Unigine Heaven 2.1



Settings: 1920×1080 fullscreen, tessellation: normal, shaders: high, AA: 4X, 16X anisotropic filtering.

39.4 FPS, Scores: 991 – EVGA GeForce GTX 480
26.8 FPS, Scores: 674 – ATI Radeon HD 5870
25.9 FPS, Scores: 653 – ASUS EAH6870
25.6 FPS, Scores: 646 – MSI N460GTX Cyclone 768D5
16.6 FPS, Scores: 419 – MSI R5770 Hawk


4.2 MSI Kombustor (Direct3D 9)

MSI Kombustor 1.1.3 has been used for the test. MSI Kombsutor is a Direct3D 9, 10, 11 and OpenGL 2 and 3 stress test and benchmark. I just tested the Direct3D 9 rendering.

MSI Kombustor, Direct3D 9

Settings: 1920×1080 fullscreen, no AA, 60sec, Unlock power draw CHECKED (the real benchmark mode!).

1991 – EVGA GeForce GTX 480
1962 – ATI Radeon HD 5870
1833 – ASUS EAH6870
1595 – MSI GeForce GTX 470
1201 – MSI N460GTX Cyclone 768D5 OC
943 – MSI R5770 Hawk (Cat 10.7)


4.3 Lost Planet 2 (DirectX 11)

Lost Planet 2 has been used for the test.

Lost Planet 2, DirectX 11

Settings: 1920×1080 fullscreen, test A.

60.2 FPS – EVGA GeForce GTX 480
48.8 FPS – MSI GeForce GTX 470
39 FPS – ASUS EAH6870
38 FPS – MSI N460GTX Cyclone 768D5 OC
37.3 FPS – ATI Radeon HD 5870
23 FPS – MSI R5770 Hawk


4.4 Tom Clancy’s H.A.W.X. 2 (DirectX 11)

HAWX2 is a Direct3D 11 benchmark, promoted by NVIDIA, with tessellation.

HAWX2, DirectX 11

Settings: 1920×1080, tessellation ON, AA: 4X

Avg FPS: 181 – EVGA GTX 480
Avg FPS: 137 – ASUS EAH6870
Avg FPS: 136 – ATI Radeon HD 5870
Avg FPS: 108 – MSI N460GTX Cyclone 768D5 OC
Avg FPS: 98 – MSI R5770 Hawk


4.5 NVIDIA Island Demo: Tessellation (Direct3D 11)

NVIDIA Island demo is a D3D11 demo focused on, what a surprise, tessellation!

NVIDIA Island DX11 demo

Settings: windowed (default size) and default params (tess factor: 12).

FPS: 46 – EVGA GTX 480
FPS: 25 – MSI N460GTX Cyclone 768D5 OC
FPS: 13 – ASUS EAH6870
FPS: 11 – ATI Radeon HD 5870
FPS: 10 – MSI R5770 Hawk


4.5 DirectX SDK SubD11: Tessellation (Direct3D 11)

SubD11 is a Direct3D tessellation demo from the DirectX 11 SDK June 2010.

SubD11 DX11 demo

Settings: 1920×1080 windowed, tessellation: 8X

FPS: 220 – EVGA GTX 480
FPS: 135 – MSI N460GTX Cyclone 768D5 OC
FPS: 74 – ASUS EAH6870
FPS: 60 – ATI Radeon HD 5870
FPS: 53 – MSI R5770 Hawk

Settings: 1920×1080 windowed, tessellation: 16X

FPS: 102 – EVGA GTX 480
FPS: 59 – MSI N460GTX Cyclone 768D5 OC
FPS: 19 – ASUS EAH6870
FPS: 16 – ATI Radeon HD 5870
FPS: 15 – MSI R5770 Hawk

Settings: 1920×1080 windowed, tessellation: 24X

FPS: 44 – EVGA GTX 480
FPS: 27 – MSI N460GTX Cyclone 768D5 OC
FPS: 8 – ASUS EAH6870
FPS: 8 – ATI Radeon HD 5870
FPS: 7 – MSI R5770 Hawk

Settings: 1920×1080 windowed, tessellation: 31X

FPS: 26 – EVGA GTX 480
FPS: 16 – MSI N460GTX Cyclone 768D5 OC
FPS: 5 – ASUS EAH6870
FPS: 4 – ATI Radeon HD 5870
FPS: 4 – MSI R5770 Hawk



ASUS EAH6870 Review Index




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