[GPU Computing] Particle Systems with OpenCL and CUDA
“OpenCL was very straightforward to get started with. I coded as I read the spec, and it worked almost immediately.”
– John Carmack –
So true. It’s a pity AMD doesn’t want to officialize the OpenCL support in Catalyst…
1 – Adventures in OpenCL Part 2: Particles with OpenGL
Here is a article that takls about GL interop: the ability for OpenCL to directly update OpenGL buffers. And the author uses the example of a particle system to show how things work.
Read the complete article here: Adventures in OpenCL Part 2: Particles with OpenGL.
2 – CUDA Accelerated Particle Engine in OpenGL – 12 Million Particles
This is a particle engine I wrote using OpenGL and CUDA to update the particles. You can download it and try it out yourself here:
(You need an NVIDIA graphics card, 8 series or newer)
or download the source code and check it out here:
(It’s fairly well documented, hopefully you can figure it out)
My goal was 750,001 particles, I am running over 12 million here.
The song is Tri-State – Above and Beyond
Certainly cool to see millions particles moving at 40FPS but I have a GTX 460 (main card) and a GT 240 (aux card) and this demo selects the weakest one: the GT 240. Result: 6 FPS…
Selection of the GTX 460 as main CUDA device
Around 41FPS on the GTX 460