SIGGRAPH 2010: Bullet Physics Engine and Collision Detection on GPU



Bullet Physics Engine and Collision Detection



Bullet Physics Engine - SPU and GPU are great for collision detection

You can download the presentation about Bullet and GPU/SPU collision detection HERE.

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3 thoughts on “SIGGRAPH 2010: Bullet Physics Engine and Collision Detection on GPU”

  1. Psolord

    Screw the presentation. Give us executables! 😀

    This is ATI’s API, right?

  2. WacKEDmaN

    afaik..its indipendant, nothing to do with ATI, its closer to Sony than anyone one else….
    “Erwin Coumans, its main author, is employed by Sony Computer Entertainment US R&D.”

  3. Pingback: SIGGRAPH 2010: Bullet y detección de colisiones por GPU « Activity

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