You can download the presentation about Bullet and GPU/SPU collision detection HERE.
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3 Comments [Comments are now closed for this post]
2010/08/05 at 11:24
Game Development, Technologies Tags:
bullet, collision, gpu, physics, spu
Screw the presentation. Give us executables!
This is ATI’s API, right?
afaik..its indipendant, nothing to do with ATI, its closer to Sony than anyone one else….
“Erwin Coumans, its main author, is employed by Sony Computer Entertainment US R&D.”
[…] SIGGRAPH 2010: Bullet Physics Engine and Collision Detection on GPU […]
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