ATI Catalyst 10.7 Available with Three New OpenGL Extensions



ATI Catalyst

Catalyst 10.7 + HD 5870 + GPU Caps Viewer
Catalyst 10.7 + HD 5870 + GPU Caps Viewer



The July 2010 edition of ATI Catalyst graphics drivers is out. According to the release notes, this set of drivers brings the following new stuff:

  • ATI Eyefinity – HydraVision enhancements
  • Enhanced Pull-down detection: the Pull-down detection algorithm has been enhanced for higher visual quality on certain types of video content – HD 5000 only
  • ATI CrossFireX technology – support for rotated displays
  • ATI Radeon GPU acceleration of VLC 1.1.1 Media Player: enables GPU acceleration of h.264 video content when using the VLC 1.1.1 Media Player – HD 4000 and HD 5000 series


    • Downloads

      • Catalyst 10.7 Win7 64-bit
      • Catalyst 10.7 Win7 32-bit
      • Catalyst 10.7 Vista 64-bit
      • Catalyst 10.7 Vista 32-bit
      • Catalyst 10.7 WinXP 64-bit
      • Catalyst 10.7 WinXP 32-bit


        • In the OpenGL side, AMD has added three extensions for a total of 240 OpenGL extensions (185 GL extensions and 19 WGL extensions):



          Other useful info from GPU Caps Viewer:

          • Drivers Version: 8.753.0.0 – Catalyst 10.7 (7-6-2010) – atig6pxx.dll
          • ATI Catalyst Release Version String: 8.753-100706m-102495C-ATI
          • OpenGL Version: 4.0.10061 Compatibility Profile Context
          • GLSL (OpenGL Shading Language) Version: 4.00

          The complete list of all OpenGL extensions exposed for a HD 5870:

          • GL_AMDX_debug_output
          • GL_AMDX_vertex_shader_tessellator
          • GL_AMD_conservative_depth
          • GL_AMD_debug_output
          • GL_AMD_draw_buffers_blend
          • GL_AMD_name_gen_delete
          • GL_AMD_performance_monitor
          • GL_AMD_sample_positions
          • GL_AMD_seamless_cubemap_per_texture
          • GL_AMD_shader_stencil_export
          • GL_AMD_texture_cube_map_array
          • GL_AMD_texture_texture4
          • GL_AMD_transform_feedback3_lines_triangles
          • GL_AMD_vertex_shader_tessellator
          • GL_ARB_blend_func_extended
          • GL_ARB_color_buffer_float
          • GL_ARB_copy_buffer
          • GL_ARB_depth_buffer_float
          • GL_ARB_depth_clamp
          • GL_ARB_depth_texture
          • GL_ARB_draw_buffers
          • GL_ARB_draw_buffers_blend
          • GL_ARB_draw_elements_base_vertex
          • GL_ARB_draw_indirect
          • GL_ARB_draw_instanced
          • GL_ARB_explicit_attrib_location
          • GL_ARB_fragment_coord_conventions
          • GL_ARB_fragment_program
          • GL_ARB_fragment_program_shadow
          • GL_ARB_fragment_shader
          • GL_ARB_framebuffer_object
          • GL_ARB_framebuffer_sRGB
          • GL_ARB_geometry_shader4
          • GL_ARB_gpu_shader5
          • GL_ARB_gpu_shader_fp64
          • GL_ARB_half_float_pixel
          • GL_ARB_half_float_vertex
          • GL_ARB_imaging
          • GL_ARB_instanced_arrays
          • GL_ARB_map_buffer_range
          • GL_ARB_multisample
          • GL_ARB_multitexture
          • GL_ARB_occlusion_query
          • GL_ARB_occlusion_query2
          • GL_ARB_pixel_buffer_object
          • GL_ARB_point_parameters
          • GL_ARB_point_sprite
          • GL_ARB_provoking_vertex
          • GL_ARB_sample_shading
          • GL_ARB_sampler_objects
          • GL_ARB_seamless_cube_map
          • GL_ARB_shader_atomic_counters
          • GL_ARB_shader_bit_encoding
          • GL_ARB_shader_objects
          • GL_ARB_shader_subroutine
          • GL_ARB_shader_texture_lod
          • GL_ARB_shading_language_100
          • GL_ARB_shadow
          • GL_ARB_shadow_ambient
          • GL_ARB_sync
          • GL_ARB_tessellation_shader
          • GL_ARB_texture_border_clamp
          • GL_ARB_texture_buffer_object
          • GL_ARB_texture_compression
          • GL_ARB_texture_compression_rgtc
          • GL_ARB_texture_cube_map
          • GL_ARB_texture_cube_map_array
          • GL_ARB_texture_env_add
          • GL_ARB_texture_env_combine
          • GL_ARB_texture_env_crossbar
          • GL_ARB_texture_env_dot3
          • GL_ARB_texture_float
          • GL_ARB_texture_gather
          • GL_ARB_texture_mirrored_repeat
          • GL_ARB_texture_multisample
          • GL_ARB_texture_non_power_of_two
          • GL_ARB_texture_query_lod
          • GL_ARB_texture_rectangle
          • GL_ARB_texture_rg
          • GL_ARB_texture_rgb10_a2ui
          • GL_ARB_texture_snorm
          • GL_ARB_timer_query
          • GL_ARB_transform_feedback2
          • GL_ARB_transform_feedback3
          • GL_ARB_transpose_matrix
          • GL_ARB_uniform_buffer_object
          • GL_ARB_vertex_array_bgra
          • GL_ARB_vertex_array_object
          • GL_ARB_vertex_buffer_object
          • GL_ARB_vertex_program
          • GL_ARB_vertex_shader
          • GL_ARB_vertex_type_2_10_10_10_rev
          • GL_ARB_window_pos
          • GL_ATI_draw_buffers
          • GL_ATI_envmap_bumpmap
          • GL_ATI_fragment_shader
          • GL_ATI_meminfo
          • GL_ATI_separate_stencil
          • GL_ATI_texture_compression_3dc
          • GL_ATI_texture_env_combine3
          • GL_ATI_texture_float
          • GL_ATI_texture_mirror_once
          • GL_EXT_abgr
          • GL_EXT_bgra
          • GL_EXT_bindable_uniform
          • GL_EXT_blend_color
          • GL_EXT_blend_equation_separate
          • GL_EXT_blend_func_separate
          • GL_EXT_blend_minmax
          • GL_EXT_blend_subtract
          • GL_EXT_compiled_vertex_array
          • GL_EXT_copy_buffer
          • GL_EXT_copy_texture
          • GL_EXT_direct_state_access
          • GL_EXT_draw_buffers2
          • GL_EXT_draw_instanced
          • GL_EXT_draw_range_elements
          • GL_EXT_fog_coord
          • GL_EXT_framebuffer_blit
          • GL_EXT_framebuffer_multisample
          • GL_EXT_framebuffer_object
          • GL_EXT_framebuffer_sRGB
          • GL_EXT_geometry_shader4
          • GL_EXT_gpu_program_parameters
          • GL_EXT_gpu_shader4
          • GL_EXT_histogram
          • GL_EXT_multi_draw_arrays
          • GL_EXT_packed_depth_stencil
          • GL_EXT_packed_float
          • GL_EXT_packed_pixels
          • GL_EXT_pixel_buffer_object
          • GL_EXT_point_parameters
          • GL_EXT_provoking_vertex
          • GL_EXT_rescale_normal
          • GL_EXT_secondary_color
          • GL_EXT_separate_specular_color
          • GL_EXT_shadow_funcs
          • GL_EXT_stencil_wrap
          • GL_EXT_subtexture
          • GL_EXT_texgen_reflection
          • GL_EXT_texture3D
          • GL_EXT_texture_array
          • GL_EXT_texture_buffer_object
          • GL_EXT_texture_buffer_object_rgb32
          • GL_EXT_texture_compression_bptc
          • GL_EXT_texture_compression_latc
          • GL_EXT_texture_compression_rgtc
          • GL_EXT_texture_compression_s3tc
          • GL_EXT_texture_cube_map
          • GL_EXT_texture_edge_clamp
          • GL_EXT_texture_env_add
          • GL_EXT_texture_env_combine
          • GL_EXT_texture_env_dot3
          • GL_EXT_texture_filter_anisotropic
          • GL_EXT_texture_integer
          • GL_EXT_texture_lod
          • GL_EXT_texture_lod_bias
          • GL_EXT_texture_mirror_clamp
          • GL_EXT_texture_object
          • GL_EXT_texture_rectangle
          • GL_EXT_texture_sRGB
          • GL_EXT_texture_shared_exponent
          • GL_EXT_texture_snorm
          • GL_EXT_texture_swizzle
          • GL_EXT_timer_query
          • GL_EXT_transform_feedback
          • GL_EXT_vertex_array
          • GL_EXT_vertex_array_bgra
          • GL_EXT_vertex_attrib_64bit
          • GL_IBM_texture_mirrored_repeat
          • GL_KTX_buffer_region
          • GL_NV_blend_square
          • GL_NV_conditional_render
          • GL_NV_copy_depth_to_color
          • GL_NV_explicit_multisample
          • GL_NV_float_buffer
          • GL_NV_half_float
          • GL_NV_primitive_restart
          • GL_NV_texgen_reflection
          • GL_SGIS_generate_mipmap
          • GL_SGIS_texture_edge_clamp
          • GL_SGIS_texture_lod
          • GL_SUN_multi_draw_arrays
          • GL_WIN_swap_hint
          • WGL_EXT_swap_control
          • WGL_ARB_extensions_string
          • WGL_ARB_pixel_format
          • WGL_ATI_pixel_format_float
          • WGL_ARB_pixel_format_float
          • WGL_ARB_multisample
          • WGL_ARB_pbuffer
          • WGL_ARB_render_texture
          • WGL_ARB_make_current_read
          • WGL_EXT_extensions_string
          • WGL_ARB_buffer_region
          • WGL_EXT_framebuffer_sRGB
          • WGL_ATI_render_texture_rectangle
          • WGL_EXT_pixel_format_packed_float
          • WGL_I3D_genlock
          • WGL_NV_swap_group
          • WGL_ARB_create_context
          • WGL_AMD_gpu_association
          • WGL_AMDX_gpu_association
          • WGL_ARB_create_context_profile

          More details about these extensions can be found HERE

          Geeks3D’s OpenGL extensions database can be found HERE.





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