[Physics Engine] Lagoa Multiphysics: Impressive Particle Engine






Lagoa Multiphysics is a new physics engine created by Thiago Costa. This physics engine is focused on particles.

Thiago Costa has created a physics based demonstrations with Softimage’s ICE platform which can only be described as insane. This is probably not real-time, but we are wondering what it would be like to have this level of physics and particle effects in games.

According to Slashgear Thiago works at Ubisoft Digital Arts, but unsurprisingly his interests span a huge range of 2D and 3D technologies including character animation, physics, tools for artists, math, fluid dynamics and molecular dynamics. In the past he’s worked on the FX for G.I. Joe: The Rise of Cobra and demo videos for Microsoft Zune.


4 thoughts on “[Physics Engine] Lagoa Multiphysics: Impressive Particle Engine”

  1. Pingback: Nice particle-based physics engine « Maxpower3141's Blog

  2. Jeremy

    “This is probably not real-time, but we are wondering what it would be like to have this level of physics and particle effects in games”

    try 2-3 hours to sim and render per frame on some of those tests. Nothing wrong with wishful thinking.

  3. foobar

    hi, are you sure that this is a new physic engine?
    or he (Thiago Costa) just used the extensible features (API) of Autodesk Softimage (ICE)?

    regards!

Comments are closed.