[3D Programming] Fast A-Buffer With Reduced Memory Footprint Using OpenGL 4.0
The memory optimized version runs at around 320FPS.
Icare3D has updated its OpenGL 4.0 demo about A-buffer. This new version uses less memory for storing the per-pixel fragments (the memory footprint has been divided by around 10) but there is a little impact on the rendering speed.
You can download the binary and source code HERE.
The basic version runs at around 420FPS…