Unigine Heaven 2.1: OpenGL 4.0 Hardware Tessellation Screenshots

Tessellation factor: 2.0 – Tessellation scale: 2.0
Here are some screenshots of Unigine Heaven 2.1 running the OpenGL 4.0 path on a GeForce GTX 480. This is really cool, we have now the tessellation in OpenGL!

Tessellation factor: 0.06 – Tessellation scale: 1.0

Tessellation factor: 0.19 – Tessellation scale: 1.0

Tessellation factor: 1.02 – Tessellation scale: 1.0

Tessellation factor: 2.0 – Tessellation scale: 1.0

OpenGL 4.0 tessellation disabled

OpenGL 4.0 tessellation enabled
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[...] big feature of Unigine Heaven 2.1 is the hardware tessellation in OpenGL 4.0. So let’s see what are the scores in Extreme tessellation mode in OpenGL 4.0 and Direct3D [...]