Octane Render: CUDA Accelerated Photorealistic Renderer


Octane Render: CUDA Accelerated Photorealistic Renderer


Octane Render is a renderer that uses the power of GPU and multi-GPU to render photorealistic images. It’s based on CUDA so any GeForce 8 series or better can be used. But in practice, it’s better to have a high-end GPU (GTX 200 or GTX 400) to achieve fast results.

Octane Render is the world’s first GPU based, un-biased, physically based renderer. What does that mean? It uses the video card in your computer to render photorealistic results fast…really fast. This allows the user to create stunning works in a fraction of the time of traditional CPU based renderers.

You can download a demo version HERE. And to test it, the guys at Refractive Software have added a Test Suite with 5 ready-to-use projects.

I tested the SpaceShip project. I set the number of samples to 200 (because default value was 16000 – too high for me) and I got the image after around one minute on a GTS 250.

Octane Render is available on Windows, Linux and Mac OS X.





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7 thoughts on “Octane Render: CUDA Accelerated Photorealistic Renderer”

  1. DrBalthar

    Unfortunately Octane is not the world first unbiased GPU render, I think even if it is a bit lousy but mental images iRay was first (even though no one can really use it at the moment). And than there is also Arion from the makers of FryRender. All of them suffer from the same problem though (they are CUDA-based and use MC algorithms = NOISE,NOISE,NOISE).

  2. Broker

    Octane render is a god gift. I’ve been using it for several months now and the speed of rendering is just incredible, you can render awesome animations that are almost noise free in just a couple of hours (still renders are noise free after 5 minutes to 40 minutes, depending on the scene (exterior or interior, the amount of indirect lighting and of course your hardware). These unbiased GPU renderers are the best thing since sliced bread.
    Anyone with a CUDA enabled card should try the demo, you won’t regret it.

    PS: I’ve seen Octane render on the GTX 480 and it looks like goddamn virtual reality!! πŸ˜€

  3. chris

    This thing is a trip. You have to see it.

    I imagine that someday GPUs will be able to render this stuff realtime.

  4. Pingback: Real-Time Rendering · 7 Things for May 2

  5. vishal

    Hi all,
    here’s a desperate question i am currently using an ati radeon 4800 and want to run octane render and as you all know that this software uses cuda so can any pls help me which driver specificaly do i download to run octane

    hers’s the link
    http://developer.amd.com/gpu/Pages/default.aspx

    thnx in advance

  6. glenn

    Hay guys trust me when i say this is good i’ve just got 2 gtx 480 cards and its like BAM finished and with vray same setup 5min minimum

  7. Pat

    This looks fantastic.
    Would it be too much to hope that it works with displacement maps? I’d suspect that’s asking a lot of a GPU but as a softbody character modeller its pretty important. And I’ve not seen mention of alpha channels, multi-pass renders, z-depth, etc. some mention of motion vectors but .. and I know its only beta and there’s a long way to go but it’d be cool to know if these things are on the cards and whether its worth the investment in time.

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