[Demoscene] Breakpoint 2010 Best Prods: Demos, 4K and 64k Intros



Demoscene - Breakpoint 2010



All Breakpoint 2010 results are available HERE.

Competition: PC Demo

Rank #1: Agenda Circling Forth by Fairlight

Breakpoint 2010 - Agenda Circling Forth

Breakpoint 2010 - Agenda Circling Forth


This is a Direct3D 9 product. You must have a powerful system to run it. On my quad core X 9650 + GTX 260, I got an average of 10FPS.
This demo has 0 (zero) polygon but tons of shaders and millions particles… I guess this demo is based on Smash’s modern particle system vision
Download: Agenda Circling Forth by CNCD vs Fairlight Arthouse Productions Inc




Rank #2: fr-43 / rove by farbrausch

fr-43 / rove by farbrausch

fr-43 / rove by farbrausch

fr-43 / rove by farbrausch


This is an amazing product. For me, it deserves the first place… On my quad core X 9650 + GTX 260, I got an average of 20 to 30FPS.
Download: fr-43 / rove by farbrausch




Rank #3: PC-04: Partycle by PandaCube

PC-04: Partycle by PandaCube

PC-04: Partycle by PandaCube


This is Direct3D 10 product. Nothing impressive but a cool demo. Ran at 60FPS (vsync ON) on my system.
Download: PC-04: Partycle by PandaCube



Competition: PC 64k Intro

Rank #1: imagine by CodingCat – Hel – Turri – TGGC

imagine by CodingCat - Hel - Turri - TGGC

imagine by CodingCat - Hel - Turri - TGGC

imagine by CodingCat - Hel - Turri - TGGC


Yes the DoF is possible in 64k prods 😉 Nice prod, I like it!
Download: imagine – CodingCat – Hel – Turri – TGGC




Rank #2: MandelDuck by b00lduck

MandelDuck by b00lduck

MandelDuck by b00lduck


For 3D Mandelbrot fanatics 😉
Download: MandelDuck by b00lduck



Competition: PC 4k Intro

Rank #1: Darwinism by Archee

Darwinism by Archee


The only scrrenhost I managed to take before the crash after 15 seconds…
Download: Darwinism by Archee



11 thoughts on “[Demoscene] Breakpoint 2010 Best Prods: Demos, 4K and 64k Intros”

  1. Romero

    THANK YOU!!!
    Really demoscenes is the only software I love and demoscene artists are the only people I love, in all entire world!

  2. Psolord

    Yes, thank you really.

    Please keep us informed whenever scene releases are out.

    Well, we can always pay a visit to http://www.scene.org but there are more itneresting stuff on geeks 3D all the time! 😉

    Talking about interesting things, where is that Fluidmark 1.2 anyway?

  3. JeGX Post Author

    Thanks Psolord!

    FluidMark is coming. It’s finished at 99%, still one or two minor things to polish and above all I have to test it on my brand new core i7 960 that is not yet in service. I’ll try to install my new dev rig this weekend 😉

  4. Psolord

    OK, cool.

    We’ll be waiting.

    Also loved the way you described how your system performs in these demos.

    Indeed, Agenda was running like 20-30 fps on my rig. A core i7-860@4.0Ghz and a Radeon 5850@850Mhz.

    Fr043 on the other hand was running at a solid 60fps, even when I was recording it with fraps at 1080P at the same time! lol! I bet your 960 will kick its butt as well! 😛

    I also enjoyed Nuance’s Zcareplex MK 5
    http://breakpoint.untergrund.net/download.php?dir=2010/pc_demo/&file=nce-zmk5.zip

    and

    Wir Sind Einstein
    http://breakpoint.untergrund.net/download.php?dir=2010/pc_demo/&file=uf_dd_wse.zip

    Pity there was no entry from ASD. I bet they are cooking up something good for the next party! 😀

  5. Psolord

    Oh and MandelDuck does not work for me.

    Latest catalyst, crossfire disabled, full screen or window on whatever resolution! :S

    It plays the music, but it shows a blank screen! :(

  6. Catflanges!

    Thanks for the update! Nice to see the demo scene is still going strong after all these years. Some really top notch prods here. Was hoping for some ASD though..

  7. DrBalthar

    I am really disappointed by the fr-43. First off it is 80 MBytes? WTF that is *HUGE* for a demo and totaly defeats the whole purpose of a demo. And then I wondering where all the 80 MBytes actually went because visually it looks a bit disappointing and I just can’t see where the bytes went most of the geometry in the scenes really could have been created procedually. I think even a video capture would be smaller than 80 Mbytes.

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