OpenCL Studio is an OpenCL and OpenGL integrated development environment.
You can download OpenCL Studio HERE.
The IDE hides all the dirty job and let you play OpenCL kernels (written in OpenCL C language), with OpenGL shaders (wrtitten in GLSL) and allows you to script the prototype you’re coding with Lua, the lightweight but powerful scripting language.
Makes me thinking to GeeXLab (maybe I’ll add OpenCL support one day) 😉
Okay theory is nice but real world testing is better. Let’s test a bit OpenCL Studio.
Already an OpenCL error????
Maybe it’s a welcome message 😉
Test of the particles demo (particles.3Dm):
Maybe that will help OpenCL Studio developers: I have a GeForce GTX 260 + GTS 250 + ForceWare 197.15 + Win7 64-bit. Here are GPU Caps Viewer screenshots:
And all GPU Caps Viewer OpenCL demos work fine!
Anyway, I’m sure OpenCL Studio is a cool env for OpenCL prototyping. The beta status of the IDE may explain these errors…