Here is a DX11 DirectCompute implementation of a Buddhabrot renderer. Full VC++ 2008 project is provided as well as the executable.
The Buddhabrot is a special rendering of the Mandelbrot set which, when traditionally oriented, resembles to some extent certain depictions of the Buddha. When viewed upside-down, it vaguely resembles a human face with large, triangular glasses or goggles over its eyes.
Seeing a Buddha is not too difficult with a little imagination but a human face with glasses is another story…
Anyway, I tested the demo on Windows 7 64-bit with a Radeon HD 5870 with the Cat 10.3 / OpenGL 4.0. Here are some numbers:
– FPS: 45 (no matter the resolution of the screen)
– Samples per second: 459’506
For those that can’t see the demo, here is a video: