The developers of Unigine Heaven have released a new update of their tech-demo / benchmark. This tech demo comes with four codepaths: OpenGL, Direct3D 9, Direct3D 10 and Direct3D 11.
This update is focused on one of the big features of OpenGL 4.0 and DirectX 11: the tessellation. Unigine Heaven 2.0 has a heavier tessellation load with moderate, normal and extreme tessellation modes:
- Moderate Mode: This mode is targeted to provide reasonable performance on a wide range of DX11 hardware.
- Normal Mode: Default mode available in the benchmark shows optimal quality-to-performance ratio. That’s the way to achieve prominent visual difference with hardware tessellation technology.
- Extreme Mode: It is designed to meet the perspectives of the next series of DX11-capable hardware pushing up the tessellation level to the extreme in the next 1-2 years.