[TEST] Unigine Heaven 2.0 Direct3D 11 Scores



Unigine Heaven 2.0 - Tessellation ON
Tessellation ON

Unigine Heaven 2.0 - Tessellation OFF
Tessellation OFF


I played a little with the new Unigine Heaven 2.0 benchmark and here are some scores with a the MSI R5770 Hawk and a Radeon HD 5870 (reference board).


Direct3D 11

R5770 Hawk, 1920×1080 fullscreen, no AA, D3D11, CPU Intel Core 2 E8400, 2GB RAM DDR3 1333MHz, Win 7 64-bit

  • Moderate tessellation: 649 (25.8 FPS) Min FPS: 5.9, Max FPS: 57.5
  • Normal tessellation: 572 (22.7 FPS) Min FPS: 12.7, Max FPS: 55.9
  • Extreme tessellation: 382 (15.2 FPS) Min FPS: 6.5, Max FPS: 48.0



Radeon HD 5870, 1920×1080 fullscreen, no AA, D3D11, CPU Intel Core 2 E8400, 2GB RAM DDR3 1333MHz, Win 7 64-bit

  • Moderate tessellation: 1140 (45.3 FPS) Min FPS: 31.2, Max FPS: 104.4
  • Normal tessellation: 942 (37.4 FPS) Min FPS: 19.9, Max FPS: 99.9
  • Extreme tessellation: 553 (22 FPS) Min FPS: 7.4, Max FPS: 78.0


OpenGL

R5770 Hawk, 1920×1080 fullscreen, no AA, OpenGL (2 or 3?), CPU Intel Core 2 E8400, 2GB RAM DDR3 1333MHz, Win 7 64-bit

  • No tessellation: 907 (36.0 FPS) Min FPS: 12.0, Max FPS: 62.7

Radeon HD 5870, 1920×1080 fullscreen, no AA, OpenGL (2 or 3?), CPU Intel Core 2 E8400, 2GB RAM DDR3 1333MHz, Win 7 64-bit

  • No tessellation: 1557 (61.8 FPS) Min FPS: 36.5, Max FPS: 120.3





And here are some screenshots with the R5770 that show the impact of tessellation (scale: 1.5, factor: 2.0, distance: 2.0)
– Tessellation ON: 8 FPS Avg
– Tessellation OFF: 30 FPS Avg

Unigine Heaven 2.0 - Tessellation OFF
Tessellation OFF

Unigine Heaven 2.0 - Tessellation ON
Tessellation ON

Unigine Heaven 2.0 - Tessellation OFF
Tessellation OFF

Unigine Heaven 2.0 - Tessellation ON
Tessellation ON




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