[TEST] Unigine Heaven 2.0 Direct3D 11 Scores

Unigine Heaven 2.0 - Tessellation ON
Tessellation ON

Unigine Heaven 2.0 - Tessellation OFF
Tessellation OFF


I played a little with the new Unigine Heaven 2.0 benchmark and here are some scores with a the MSI R5770 Hawk and a Radeon HD 5870 (reference board).

Direct3D 11

R5770 Hawk, 1920×1080 fullscreen, no AA, D3D11, CPU Intel Core 2 E8400, 2GB RAM DDR3 1333MHz, Win 7 64-bit

  • Moderate tessellation: 649 (25.8 FPS) Min FPS: 5.9, Max FPS: 57.5
  • Normal tessellation: 572 (22.7 FPS) Min FPS: 12.7, Max FPS: 55.9
  • Extreme tessellation: 382 (15.2 FPS) Min FPS: 6.5, Max FPS: 48.0

Radeon HD 5870, 1920×1080 fullscreen, no AA, D3D11, CPU Intel Core 2 E8400, 2GB RAM DDR3 1333MHz, Win 7 64-bit

  • Moderate tessellation: 1140 (45.3 FPS) Min FPS: 31.2, Max FPS: 104.4
  • Normal tessellation: 942 (37.4 FPS) Min FPS: 19.9, Max FPS: 99.9
  • Extreme tessellation: 553 (22 FPS) Min FPS: 7.4, Max FPS: 78.0

OpenGL

R5770 Hawk, 1920×1080 fullscreen, no AA, OpenGL (2 or 3?), CPU Intel Core 2 E8400, 2GB RAM DDR3 1333MHz, Win 7 64-bit

  • No tessellation: 907 (36.0 FPS) Min FPS: 12.0, Max FPS: 62.7

Radeon HD 5870, 1920×1080 fullscreen, no AA, OpenGL (2 or 3?), CPU Intel Core 2 E8400, 2GB RAM DDR3 1333MHz, Win 7 64-bit

  • No tessellation: 1557 (61.8 FPS) Min FPS: 36.5, Max FPS: 120.3

And here are some screenshots with the R5770 that show the impact of tessellation (scale: 1.5, factor: 2.0, distance: 2.0)
– Tessellation ON: 8 FPS Avg
– Tessellation OFF: 30 FPS Avg

Unigine Heaven 2.0 - Tessellation OFF
Tessellation OFF

Unigine Heaven 2.0 - Tessellation ON
Tessellation ON

Unigine Heaven 2.0 - Tessellation OFF
Tessellation OFF

Unigine Heaven 2.0 - Tessellation ON
Tessellation ON

14 comments

  • Psolord

    Cool.

    Thanks for sharing.

  • JC

    Unigine

    Heaven Benchmark v2.0
    FPS: 16.1
    Scores: 405
    Min FPS: 4.6
    Max FPS: 41.9

    Hardware

    Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
    CPU flags: 3581MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
    GPU model: ATI Radeon HD 5800 Series 8.712.3.0 1024Mb

    Settings
    Render: direct3d11
    Mode: 1920×1200 8xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: extreme

    Unigine Corp. © 2005-2010

  • JC

    Above card is a XFX 5870 OC’ed at 900/1263. Thanks!

  • filip007

    Using final drivers i hope 10.3!

  • JC

    Yes, I used final 10.3 :) thanks for pointing that out.

  • JC

    If I use two of these in CrossFire, I could probably get 30fps+ minimum. As you can see ALL settings are maxed out in the above test. I am impressed. This is definitely a very powerful video card. At 1920×1200, i run ALL games at max everything.

    The above test was with 4gb DDR2 1066. I am receiving a i7 920, with 6gb DDR3 today, and want to see if there is any gains. I don’t think the benchmark will be affected much with the change in CPU and RAM, but let’s see what happens. I probably won’t have time to swap the hardware till later this weekend.

  • zicka

    Hi i get this results with the same settings as march:

    fps: 21
    score: 530
    min: 5
    max: 64

    Hardware:
    Drivers 10.3
    HD 5970 / q9550 /8G RAM
    Everything stock.

    Isnt this a little bit low for this card?

  • zicka

    Sorry my mistake user is JC, i accidental read the date.

  • patrick wright

    this is so freken COOOOOOOOL guys. I was playing this at school when the bell went. Forgot i had to go to class and missed 15 min of work HAHAHAHAHAHAHA.

  • Ulisses

    LOL okay that my VGA does not have the technology of GF GTX480 more my Benchmark was much better than the GTX480 I have a HD48070X2 see below

    Unigine
    Heaven Benchmark v2.0
    FPS: 41.2
    Scores: 1037
    Min FPS: 20.8
    Max FPS: 67.2

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
    CPU flags: 2982MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
    GPU model: ATI Radeon HD 4870 X2 8.712.0.0 CrossFireX 1024Mb

    Settings
    Render: direct3d11
    Mode: 1920×1200 8xAA fullscreen
    Shaders: high
    Textures: high
    Filter: bilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: disabled

    Unigine Corp. © 2005-2010

  • Torm

    Just to make something clear to some of you. The Tessellation being on will actually drop some cards by over 60%. Meaning that the Gforce 480 would probably push 80-90 average fps with that not enabled. Oh and before it is said, no I am not an Nvidia fan, Actually ATI…

  • RickySJ

    Hi all i have just installed to gtx 480’s today and thought some of you might be interested to see the results.

    Unigine
    Heaven Benchmark v2.0
    FPS: 52.7
    Scores: 1328
    Min FPS: 9.0
    Max FPS: 122.0

    Hardware
    Binary:Windows 32bit Visual C++ 1500 Release Mar 7 2010
    Operating system:Windows 7 (build 7600) 64bit
    CPU model:Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
    CPU flags:3619MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model:NVIDIA GeForce GTX 480 8.17.11.9741 1536Mb

    Settings
    Render:direct3d11
    Mode:1680×1050 4xAA fullscreen
    Shaders:high
    Textures:high
    Filter:trilinear
    Anisotropy:16x
    Occlusion:enabled
    Refraction:enabled
    Volumetric:enabled
    Replication:disabled
    Tessellation:extreme

  • Pingback: GeForce GTX 480 4-Way SLI Tested with FurMark - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com

  • Lazlo

    Unigine

    Heaven Benchmark v2.1

    FPS:
    53.6
    Scores:
    1350
    Min FPS:
    16.4
    Max FPS:
    122.4
    Hardware

    Binary:
    Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system:
    Windows 7 (build 7600) 64bit
    CPU model:
    AMD Phenom(tm) II X6 1055T Processor
    CPU flags:
    2800MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
    GPU model:
    NVIDIA GeForce GTX 470 8.17.12.5896 1280Mb
    Settings

    Render:
    direct3d11
    Mode:
    1280×1024 fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    4x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
    Replication: disabled
    Tessellation:
    normal
    Unigine Corp. © 2005-2010

    hello all just wondering if this is a good benchmark result? thanks