[TEST] VirtualBox 3.1.4 OpenGL Quick Test



VirtualBox 3.1.4 - GPU Caps Viewer 1.8.4 test
VirtualBox 3.1.4 – GPU Caps Viewer 1.8.4 test

VirtualBox 3.1.4 - FurMark 1.8.0 test
VirtualBox 3.1.4 – FurMark 1.8.0 test


I quickly tested the latest release of VirtualBox (the version 3.1.4) to see how this virtual machine works with some of my graphics cards tools.

So I created a WinXP SP2 32-bit guest (the virtual machine is called the guest) while the host (my real physical computer) is under Windows 7 64-bit. The host graphics card is a GeForce GTS 250 with ForceWare 196.34. And to take advantage of the 3D acceleration in the guest, I also installed the Guest Additions. See my first test of VirtualBox 3.0 for more information and theory about VirtualBox.

And I was really suprised to see that now (compared to my first test), the latest versions of GPU Caps Viewer and FurMark work fine with VirtualBox 3.1.4. Great!

VirtualBox 3.14 - GPU Caps Viewer

VirtualBox 3.14 - GPU Caps Viewer - OpenGL panel

The graphics renderer called Chromium exposed now 72 OpenGL extensions (all GL_CR_xxxxxx are VirtualBox OpenGL extensions):

  • GL_EXT_texture_compression_s3tc
  • GL_EXT_draw_range_elements
  • GL_EXT_framebuffer_object
  • GL_EXT_compiled_vertex_array
  • GL_ARB_depth_texture
  • GL_ARB_fragment_program
  • GL_ARB_multisample
  • GL_ARB_multitexture
  • GL_ARB_occlusion_query
  • GL_ARB_point_parameters
  • GL_ARB_point_sprite
  • GL_ARB_shadow
  • GL_ARB_texture_border_clamp
  • GL_ARB_texture_compression
  • GL_ARB_texture_cube_map
  • GL_ARB_texture_env_add
  • GL_ARB_texture_env_combine
  • GL_EXT_texture_env_combine
  • GL_ARB_texture_env_crossbar
  • GL_ARB_texture_env_dot3
  • GL_EXT_texture_env_dot3
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_transpose_matrix
  • GL_ARB_vertex_buffer_object
  • GL_ARB_vertex_program
  • GL_ARB_window_pos
  • GL_EXT_blend_color
  • GL_EXT_blend_minmax
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_subtract
  • GL_EXT_texture_env_add
  • GL_EXT_fog_coord
  • GL_EXT_multi_draw_arrays
  • GL_EXT_secondary_color
  • GL_EXT_shadow_funcs
  • GL_EXT_stencil_wrap
  • GL_EXT_texture_cube_map
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_filter_anisotropic
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_object
  • GL_EXT_texture3D
  • GL_IBM_rasterpos_clip
  • GL_NV_fog_distance
  • GL_NV_fragment_program
  • GL_NV_register_combiners
  • GL_NV_register_combiners2
  • GL_NV_texgen_reflection
  • GL_NV_texture_rectangle
  • GL_NV_vertex_program
  • GL_NV_vertex_program1_1
  • GL_NV_vertex_program2
  • GL_SGIS_generate_mipmap
  • GL_ARB_shading_language_100
  • GL_ARB_shader_objects
  • GL_ARB_vertex_shader
  • GL_ARB_fragment_shader
  • GL_CR_state_parameter
  • GL_CR_cursor_position
  • GL_CR_bounding_box
  • GL_CR_print_string
  • GL_CR_tilesort_info
  • GL_CR_synchronization
  • GL_CR_head_spu_name
  • GL_CR_performance_info
  • GL_CR_window_size
  • GL_CR_tile_info
  • GL_CR_saveframe
  • GL_CR_readback_barrier_size
  • GL_CR_server_id_sharing
  • GL_CR_server_matrix



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