I’m still coding the new FluidMark with multi-core CPU support and in order to test with more than 4 cores (my dev station really sucks with its 2 CPU cores and my test bench is a little bit better with 4 CPU cores) I asked to David from french website PC Inpact to play with the unstable version of FluidMark on a 16-core CPU.
As you can see on the screenshot, the 16 cores are fully loaded 😉
Currently I have some little problems with multi-core support and PhysX GPU (there are some crashes when hardware PhysX is used with multithreaded simulation) but I’m about to find a solution…
For the french readers, the full story is available HERE.
Reply to AMD contest: What Would You Do With 48 Cores?
Here is what I would do with a 48-core CPU:
And 64-core CPUs are already supported 😀
9 thoughts on “[PREVIEW] PhysX Simulation on a 16-Core CPU”
You should enter this contest 🙂
Ecco fatto, I submitted this post to AMD 48-core contest 😉
So, JeGX, you’re adding fluid emitters for each core ? And what will happen if number of particles will exceed 65 000, allowed max in PhysX SDK currently ?
Yep, more or less an emitter per core. Some days ago, I did a test with much more than 65,000 parts: around 300,000 particles in the scene…
Ok, I haven’t tried myself, was just following SDK release notes)
@JeGX “Ecco fatto”? sembra quasi italiano… 🙂
Good luck for the AMD contest 😉
Pingback: [PREVIEW] PhysX Simulation on a 16-Core CPU With PhysX FluidMark
@Stefem: si amico mio, è in italiono… Vediamo cosa AMD farà con FluidMark: nel cestino 😉
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