cAudio 2.0.0: Free OpenAL-Based Audio Engine

The version 2.0.0 of cAudio is out. cAudio engine is an advanced C++ wrapper around the OpenAL API.
cAudio is completely free to use for commercial and non commercial applications.
cAudio comes with the MP3 support via a plugin (MP3 is not managed OpenAL – you have to write your own loader to play MP3 files with OpenAL). More features are listed HERE.
Here is a code snippet that use cAudio engine:
#include <cAudio.h>
int main()
{
cAudio::IAudioManager* mgr =
cAudio::createAudioManager(true);
cAudio::IAudioSource* mysound =
manager->create("music","./theme1.ogg",true);
if (mysound)
{
mysound->play2d(false);
while(mysound->isPlaying())
cAudio::cAudioSleep(10);
}
cAudio manager->shutDown();
cAudio::destroyAudioManager(manager);
return 0;
}
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