OpenRL: Open Ray Tracing Language


OpenRL exemple

OpenRL or Open Ray Tracing Language aims to become the new standard (actually an open specification that will be submitted to the Khronos Group) in the area of real time ray tracing.

OpenRL is based on CausticGL, the software part of CausticRT.

Like OpenGL, OpenRL also includes a shading language called RLSL (OpenRL shading language) (RLSL), which is based on GLSL and provides run-time compiled programmable shaders for ray tracing.

OpenRL will be available for Windows, Linux and Mac OS X and will use all OpenCL-capable devices (GeForce 8+, Radeon HD 4000/5000 and all CPUs)

To download and test the BETA public SDK of OpenRL, just jump HERE.

4 thoughts on “OpenRL: Open Ray Tracing Language”

  1. fdfd

    Seems the beta is closed now. Only BIG partners can download it.

    the rest of us must wait until the end of March, when the beta will be opened

  2. JeGX Post Author

    @FMoreira: yes you’re right, OpenRL should be the acronym of Open Raytracing Library likein the same way OpenGL is the shortcut of Open Graphics Library.

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