Equalizer 0.9.1 for OpenGL Parallel Rendering Available

A terrain visualization software, eqSmart, on the 24 megapixel display wall at the University of Zürich (7680×3200)
Like I do for FurMark, the guys at Eyescale take their time to publish each version of their baby. So 7 months after the 0.9 version, Equalizer 0.9.1 is out!
Equalizer is a middleware that allows the creation and deployment of parallel and scalable OpenGL applications. With Equalizer you can use all available GPUs (in the local computer and all OpenGL-capable computers in the network) to perform the realtime 3D rendering. Equalizer is free and open source.
Main new features of version 0.9.1:
- Subpixel compounds for full-scene anti-aliasing (FSAA) or depth-of-field (DOF) decomposition
- Data distribution and data updates using reliable UDP multicast
- Support for writing applications which are not using OpenGL
More information about Equalizer 0.9.1 HERE.
To grab the latest source code, just jump HERE.

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