Equalizer 0.9.1 for OpenGL Parallel Rendering Available



Equalizer
A terrain visualization software, eqSmart, on the 24 megapixel display wall at the University of Zürich (7680×3200)


Like I do for FurMark, the guys at Eyescale take their time to publish each version of their baby. So 7 months after the 0.9 version, Equalizer 0.9.1 is out!

Equalizer is a middleware that allows the creation and deployment of parallel and scalable OpenGL applications. With Equalizer you can use all available GPUs (in the local computer and all OpenGL-capable computers in the network) to perform the realtime 3D rendering. Equalizer is free and open source.

Main new features of version 0.9.1:

  • Subpixel compounds for full-scene anti-aliasing (FSAA) or depth-of-field (DOF) decomposition
  • Data distribution and data updates using reliable UDP multicast
  • Support for writing applications which are not using OpenGL

More information about Equalizer 0.9.1 HERE.
To grab the latest source code, just jump HERE.

Equalizer








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  3. Parallel Rendering: Cross-Segment Load-Balancing in Equalizer
  4. Equalizer 1.0: Swiss Made Framework for Parallel OpenGL Apps
  5. Equalizer 0.9 Available for Parallel and Scalable OpenGL Applications

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