GeeXLab 0.1.15 Available

A new update of GeeXLab is available. No big new feature in this release except two functions (available in Lua and Python APIs) for playing with AMD hardware tessellation unit. I will detail tessellation in the next post with a GeeXLab demo…
The Python version of GeeXLab has been compiled with the latest Python 2.6.4.
And stay tuned, new versions of GeeXLab are planned shortly with PhysX update, OpenCTM support and other cool things…
As usual, GeeXLab is available in two versions: one with Python and Lua and the other with Lua only.
DOWNLOAD: GeeXLab 0.1.15 full (Python + Lua)

DOWNLOAD: GeeXLab 0.1.15 no Python

Changelog:
- New: added AMDSetTessellationFactor() and AMDSetTessellationMode() to HYP_Renderer lib (Lua / Python).
- New: added GetFaceMaterialIndex() and GetFaceMaterialId() to HYP_Mesh (Python / Lua).
- New: added Translate() to Python version of HYP_Object.
- New: added export_pack_source_code attribute in script node to force the export of script source code to binary scene. By default if a script is not embedded in XML, the script file is not packed in binary scene file.
- Change: updated with Python 2.6.4
- Bugfix: in HYP_Utils.SetDrawVertexNormalLengthFactor() in Python. Length was processed by an integer leading to very large factors.
- Bugfix: in the W4K loader when there were several materials per mesh.
Tweet
[ Subscribe to Geeks3D latest news by email ]














[...] But why a new name? Is it a new soft? Yes. We can consider GeeXLab as a new soft because there are so many modifications that old Demoniak3D scripts (mainly Lua scripts) are no longer compatible with GeeXLab new API. And GeeXLab scripts can’t be loaded by Demoniak3D. That’s why a new name for the tool was a better solution. What’s more, GeeXLab will be mostly used (I speak for myself) for Geeks3D.com tutorials and tests, so a new name in close relation with Geesk3D was a good idea. Update: GeeXLab 0.1.15 available HERE. [...]
[...] added the functionalities brought by GL_AMD_vertex_shader_tessellator in GeeXLab (in version 0.1.15) and coded a small demo that uses the shader given in the extension [...]