Night Vision Post Processing Shader in Blender Game Engine
The night vision post processing effect I developed for GeeXLab has been ported to Blender Game Engine by a Blender user called Letun. I tested Letun’s work on Blender 2.49a and the demo works fine.
Remark: For the sake of speed rendering, the night vision effect is not used as a post processing filter over the final image. Rather, the shader is executed on a per-object basis (see the variable ShaderObjects).
You can find more details HERE.
If you don’t have an account on blenderartists.org’s forums, you can grab the blend file right here:
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