Night Vision Post Processing Shader in Blender Game Engine

The night vision post processing effect I developed for GeeXLab has been ported to Blender Game Engine by a Blender user called Letun. I tested Letun’s work on Blender 2.49a and the demo works fine.
Remark: For the sake of speed rendering, the night vision effect is not used as a post processing filter over the final image. Rather, the shader is executed on a per-object basis (see the variable ShaderObjects).
You can find more details HERE.
If you don’t have an account on blenderartists.org’s forums, you can grab the blend file right here:

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I see it developed a bit since I mentioned it on my blog for the first time
and maybe the shader will end up in the next blockbusting video game
So who’s the real author of the shader? you both claim to have developed it
Have you read this: http://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-filter-glsl/ ? I wrote the first version, JeGX improved it.
Thanks Riddlemaster, you have been faster than me