Night Vision Post Processing Shader in Blender Game Engine

Night Vision Shader in Blender Game Engine

The night vision post processing effect I developed for GeeXLab has been ported to Blender Game Engine by a Blender user called Letun. I tested Letun’s work on Blender 2.49a and the demo works fine.

Remark: For the sake of speed rendering, the night vision effect is not used as a post processing filter over the final image. Rather, the shader is executed on a per-object basis (see the variable ShaderObjects).

You can find more details HERE.

If you don’t have an account on’s forums, you can grab the blend file right here:

5 thoughts on “Night Vision Post Processing Shader in Blender Game Engine”

  1. JeGX Post Author

    and maybe the shader will end up in the next blockbusting video game 😉

  2. greg

    So who’s the real author of the shader? you both claim to have developed it

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