The video game Dark Void has several PhysX modes:
- PhysX off: no PhysX at all – standard physics stuff, calculated on CPU – ragdolls, some dynamic rigid bodies, some particles. Default level for console versions.
- PhysX low: PhysX CPU – adds some dynamic particles
- PhysX medium: PhysX GPU (GeForce 8+ required) – enables turbulence particle simulation
- PhysX high: PhysX GPU (GeForce 8+ required) – includes all additional physics effects, and adds dynamic fluid smoke for Jetpack in Hover mode. Smoke simulation uses up to 100 000 particles
I quickly tested Dark Void demo on WinXP 32-bit + GeForce GTS 250 (all demo settings to high) but looks like the developers have forgotten to test XP support…
Not easy to control when you see nothing…
Oh… what a stunning water rendering! Ultra high end video cards required 😉