Dark Void: PhysX Off vs PhysX On Comparison
The video game Dark Void has several PhysX modes:
- PhysX off: no PhysX at all – standard physics stuff, calculated on CPU – ragdolls, some dynamic rigid bodies, some particles. Default level for console versions.
- PhysX low: PhysX CPU – adds some dynamic particles
- PhysX medium: PhysX GPU (GeForce 8+ required) – enables turbulence particle simulation
- PhysX high: PhysX GPU (GeForce 8+ required) – includes all additional physics effects, and adds dynamic fluid smoke for Jetpack in Hover mode. Smoke simulation uses up to 100 000 particles
I quickly tested Dark Void demo on WinXP 32-bit + GeForce GTS 250 (all demo settings to high) but looks like the developers have forgotten to test XP support…


Not easy to control when you see nothing…

Oh… what a stunning water rendering! Ultra high end video cards required
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Aahaha! ROFLOL.
Nice game.
Nice optimization.
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EPIC Nvidia FAIL.
Optimization? Who needs optimization
?
[...] of NVIDIA, their PhysX engine is getting some attention. The first video clip in this article gives a sense of the sorts of effects it can add. Pretty stuff, but the funny thing about PhysX is [...]