[UPDATE] AMD Catalyst and FurMark: the Return of BSoD!

A nice BSoD (blue screen of death) under Win7 64-bit + Catalyst 10.10e + FurMark/etqw
Read more…
GeForce GTX 570 Specifications
Categories: Graphics Cards Tags: geforce gtx 570, gtx570, NVIDIA, specification, specs, tdp

Read more…
FluidMark 1.3.0: GPU PhysX Fluids with more than 700K SPH Particles (GPU Tool, Updated)
Categories: FluidMark, GPU Tools, NVIDIA PhysX Tags: benchmark, fluid, fluidmark, gpu, opengl, particle, physx, simulation, sph

Read more…
[Demoscene] 38644: Mandelbulb in 1024 Bytes (OpenGL/GLSL)
Categories: Demoscene, OpenGL Tags: 1k, 3d, Demoscene, glsl, intro, mandelbrot, mandelbulb, opengl

Read more…
Direct3D 11 Tessellation Tutorial
Categories: Microsoft DirectX, Programming Tags: d3d11, direct3d 11, dx11, shader model 5, tessellation, tutorial
Read more…
Unreal Development Kit (UDK) November 2010
Categories: Game Development, SDK Tags: game development, gamedev, Programming, UDK, UE3, Unreal Development Kit, unreal engine 3

Read more…
2010 Unreal Engine 3 Trailer
Categories: 3D Engines, tech demo, Video Games Tags: epic games, trailer, UDK, UDN, UE3, Unreal Development Kit, unreal engine 3
Read more…
[Tested] ASUS ENGTX580 1536MB at Geeks3D Labs
Categories: FurMark, Graphics Cards, Test Tags: Asus, direct3d, engtx580, furmark, geforce gtx 580, gpu, gtx580, opengl, Overclocking, power consumption, review, test

Read more…
[GPU Tool] GALAXY MagicPanel HD 3.0.1.5 BETA
Categories: GPU Tools Tags: Galaxy, gpu tool, graphics card, gtx 580, magic panl hd, Overclocking

Galaxy Magic Panel HD + EVGA GTX 480
Read more…
NVIDIA R263.xx Driver Round-up: Developer, GTX 580, GTX 460SE and More

NVIDIA R263.06 + GTX 480 – GPU Caps Viewer
Read more…
EVGA GTX 580 Tested with FurMark and TessMark
Categories: FurMark, Graphics Cards, TessMark Tags: 2-way sli, EVGA, furmark, gpu-z, gtx 580, ocp, tessmark, throttle back
Read more…
[Shader Library] Predator’s Thermal Vision Post Processing Filter (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: game development, geexlab, glsl, post processing, predator, Programming, shader, shader library, thermal vision

How the Predator sees a Qoob mesh
Read more…
[Demoscene] EasterParty 2011 Invitation
Categories: Demoscene Tags: demo, Demoscene, EasterParty 2011, invitation

Read more…














