[Tutorial] First Steps with PIL: Python Imaging Library
Categories: GeeXLab, Python, Tutorial Tags: geexlab, image manipulation, imaging library, pil, Programming, python, scripting, tutorial

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History of OpenGL Hardware Accelerated Tessellation

A simple mesh sphere with a touch of hardware tessellation!
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[GPU Tool] EVGA OC Scanner 1.4.1 Available
Categories: EVGA OC Scanner, GPU Tools Tags: artifact, EVGA, furmark, gpu, graphics card, oc scanner, stress test, vga

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1k Javascript Demo Contest
Categories: Programming Tags: 1k, contest, javascript, Programming
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[TEST] Double Precision FP64 in GLSL: Julia Explorer Demo
Categories: GeeXLab, OpenGL, tech demo Tags: double precision, fp64, fractal, geexlab, glsl, GL_ARB_gpu_shader_fp64, julia, opengl

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[Demotool] GeeXLab 0.2.5 Released (GLSL FP64, PhysX 2.8.4.4)
Categories: Demotool, GeeXLab, OpenGL, Python Tags: 3d, demotool, fp64, geexlab, glsl, lua, opengl, physx, Programming, python

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[Security] GPU Assisted Malware With CUDA and OpenCL
Categories: GPU Computing Tags: cuda, gpu, gpu computing, malware, opencl, security, virus

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[GPU Tool] GPU PerfStudio 2.3.993 Released
Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL Tags: AMD, debugger, direct3d, game development, gpu, opengl, perfstudio, profiler, shader, tool

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[GTC 2010] NVIDIA Research Summit 2010: More than 100 Posters Available
Categories: GPU Computing Tags: gpu computing, gtc 2010, NVIDIA, poster

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[GTC 2010] Detailed Presentation of NVIDIA’s OpenGL Functionality by Mark Kilgard
Categories: OpenGL, Programming Tags: deprecation, glsl, gtc, gtc2010, interoperability, NVIDIA, opengl, opengl 4, tessellation

“2010: Big year for OpenGL”
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[GPU Tool] ATI GPU ShaderAnalyzer 1.55 Released
Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL Tags: ATI, direct3d, game development, glsl, gpu, hlsl, opengl, profiling, Programming, shader analyzer

GLSL shader for Radeon HD 5870 analyzed on a GTX 460
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Overview of Modern Real-Time Rendering Techniques
Categories: Game Development Tags: 3d, dof, gamdev, game development, hbao, particle, realtime, rendering, ssao, tessellation

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