GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Archive for September, 2010


[Tutorial] First Steps with PIL: Python Imaging Library

7 comments - What do you think?  Posted by JeGX - 2010/09/30 at 15:48

Categories: GeeXLab, Python, Tutorial   Tags: , , , , , , ,

Python programming


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History of OpenGL Hardware Accelerated Tessellation

6 comments - What do you think?  Posted by JeGX - at 15:04

Categories: OpenGL   Tags: , , , , ,

History of OpenGL Hardware Accelerated Tessallation
A simple mesh sphere with a touch of hardware tessellation!


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[GPU Tool] EVGA OC Scanner 1.4.1 Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/09/29 at 21:05

Categories: EVGA OC Scanner, GPU Tools   Tags: , , , , , , ,

EVGA OC Scanner 1.4.1


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FurMark: Best Scaling with GTS 450 SLI and HD 5770 CrossFire

Be the first to comment - What do you think?  Posted by JeGX - at 19:04

Categories: FurMark   Tags: , , , ,

FurMark: Best Scaling with GTS 450 SLI and HD 5770 CrossFire


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1k Javascript Demo Contest

1 comment - What do you think?  Posted by JeGX - at 09:08

Categories: Programming   Tags: , , ,

1k Javascript Demo Contest
Pulsing 3D wires with volumetric beams


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[TEST] Double Precision FP64 in GLSL: Julia Explorer Demo

6 comments - What do you think?  Posted by JeGX - 2010/09/28 at 17:32

Categories: GeeXLab, OpenGL, tech demo   Tags: , , , , , , ,

GeeXLab, Julia fractal, FP64 in GLSL


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[Demotool] GeeXLab 0.2.5 Released (GLSL FP64, PhysX 2.8.4.4)

6 comments - What do you think?  Posted by JeGX - at 16:05

Categories: Demotool, GeeXLab, OpenGL, Python   Tags: , , , , , , , , ,

GeeXLab


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[Security] GPU Assisted Malware With CUDA and OpenCL

3 comments - What do you think?  Posted by JeGX - at 12:09

Categories: GPU Computing   Tags: , , , , , ,

Virus, malware


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[GPU Tool] GPU PerfStudio 2.3.993 Released

1 comment - What do you think?  Posted by JeGX - at 11:34

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , ,

AMD GPU PerfStudio


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[GTC 2010] NVIDIA Research Summit 2010: More than 100 Posters Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/09/26 at 19:35

Categories: GPU Computing   Tags: , , ,

NVIDIA Research Summit 2010 posters


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[GTC 2010] Detailed Presentation of NVIDIA’s OpenGL Functionality by Mark Kilgard

8 comments - What do you think?  Posted by JeGX - 2010/09/25 at 09:57

Categories: OpenGL, Programming   Tags: , , , , , , , ,

GTC 2010: NVIDIA's OpenGL Functionality by Mark Kilgard

“2010: Big year for OpenGL”


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[GeeXLab] Twitter City WIP, Part 1

2 comments - What do you think?  Posted by JeGX - 2010/09/24 at 11:46

Categories: GeeXLab, Python   Tags: , , , , , , ,

GeeXLab, Twitter City


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[GPU Tool] ATI GPU ShaderAnalyzer 1.55 Released

Be the first to comment - What do you think?  Posted by JeGX - at 09:39

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , ,

ATI GPU ShaderAnalyzer 1.55
GLSL shader for Radeon HD 5870 analyzed on a GTX 460


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Overview of Modern Real-Time Rendering Techniques

4 comments - What do you think?  Posted by JeGX - 2010/09/23 at 17:52

Categories: Game Development   Tags: , , , , , , , , ,

Modern Real-Time Rendering Techniques


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Bullet Physics 2.77 SDK Available with OpenCL And DirectCompute Support

17 comments - What do you think?  Posted by JeGX - at 10:14

Categories: Game Development, OpenCL, SDK   Tags: , , , , , , ,

Bullet Physics

OpenCL


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