ASUS GeForce GTX 980 Strix Review
ASUS GTX 980 Strix
Review
Gainward GeForce GTX 970 Phantom Review
Gainward GTX 970 Phantom
Review
MSI GeForce GTX 970 4GD5T OC Review
MSI GTX 970 4GD5T OC
Review
MSI Radeon R9 290X Gaming 4G Review
MSI R9 290X Gaming 4G
Review
FurMark, GPU stress test
FurMark 1.15.1
 
How to Rotate a Vertex by a Quaternion in GLSL
How to Rotate a Vertex
by a Quaternion in GLSL

Archive for September, 2010


[Tutorial] First Steps with PIL: Python Imaging Library

7 comments - What do you think?  Posted by JeGX - 2010/09/30 at 15:48

Categories: GeeXLab, Python, Tutorial   Tags: , , , , , , ,

Python programming


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History of OpenGL Hardware Accelerated Tessellation

6 comments - What do you think?  Posted by JeGX - at 15:04

Categories: OpenGL   Tags: , , , , ,

History of OpenGL Hardware Accelerated Tessallation
A simple mesh sphere with a touch of hardware tessellation!


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[GPU Tool] EVGA OC Scanner 1.4.1 Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/09/29 at 21:05

Categories: EVGA OC Scanner, GPU Tools   Tags: , , , , , , ,

EVGA OC Scanner 1.4.1


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FurMark: Best Scaling with GTS 450 SLI and HD 5770 CrossFire

Be the first to comment - What do you think?  Posted by JeGX - at 19:04

Categories: FurMark   Tags: , , , ,

FurMark: Best Scaling with GTS 450 SLI and HD 5770 CrossFire


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1k Javascript Demo Contest

1 comment - What do you think?  Posted by JeGX - at 09:08

Categories: Programming   Tags: , , ,

1k Javascript Demo Contest
Pulsing 3D wires with volumetric beams


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[TEST] Double Precision FP64 in GLSL: Julia Explorer Demo

6 comments - What do you think?  Posted by JeGX - 2010/09/28 at 17:32

Categories: GeeXLab, OpenGL, tech demo   Tags: , , , , , , ,

GeeXLab, Julia fractal, FP64 in GLSL


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[Demotool] GeeXLab 0.2.5 Released (GLSL FP64, PhysX 2.8.4.4)

6 comments - What do you think?  Posted by JeGX - at 16:05

Categories: Demotool, GeeXLab, OpenGL, Python   Tags: , , , , , , , , ,

GeeXLab


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[Security] GPU Assisted Malware With CUDA and OpenCL

3 comments - What do you think?  Posted by JeGX - at 12:09

Categories: GPU Computing   Tags: , , , , , ,

Virus, malware


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[GPU Tool] GPU PerfStudio 2.3.993 Released

1 comment - What do you think?  Posted by JeGX - at 11:34

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , ,

AMD GPU PerfStudio


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[GTC 2010] NVIDIA Research Summit 2010: More than 100 Posters Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/09/26 at 19:35

Categories: GPU Computing   Tags: , , ,

NVIDIA Research Summit 2010 posters


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[GTC 2010] Detailed Presentation of NVIDIA’s OpenGL Functionality by Mark Kilgard

8 comments - What do you think?  Posted by JeGX - 2010/09/25 at 09:57

Categories: OpenGL, Programming   Tags: , , , , , , , ,

GTC 2010: NVIDIA's OpenGL Functionality by Mark Kilgard

“2010: Big year for OpenGL”


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[GeeXLab] Twitter City WIP, Part 1

2 comments - What do you think?  Posted by JeGX - 2010/09/24 at 11:46

Categories: GeeXLab, Python   Tags: , , , , , , ,

GeeXLab, Twitter City


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[GPU Tool] ATI GPU ShaderAnalyzer 1.55 Released

Be the first to comment - What do you think?  Posted by JeGX - at 09:39

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , ,

ATI GPU ShaderAnalyzer 1.55
GLSL shader for Radeon HD 5870 analyzed on a GTX 460


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Overview of Modern Real-Time Rendering Techniques

4 comments - What do you think?  Posted by JeGX - 2010/09/23 at 17:52

Categories: Game Development   Tags: , , , , , , , , ,

Modern Real-Time Rendering Techniques


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Bullet Physics 2.77 SDK Available with OpenCL And DirectCompute Support

17 comments - What do you think?  Posted by JeGX - at 10:14

Categories: Game Development, OpenCL, SDK   Tags: , , , , , , ,

Bullet Physics

OpenCL


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