FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Archive for August, 2010


How to Hack and Speed Up Direct3D 11 Render Calls

2 comments - What do you think?  Posted by JeGX - 2010/08/06 at 09:45

Categories: Microsoft DirectX, Programming   Tags: , , , , ,

DirectX logo


Read more…


SIGGRAPH 2010: Bullet Physics Engine and Collision Detection on GPU

3 comments - What do you think?  Posted by JeGX - 2010/08/05 at 11:24

Categories: Game Development, Technologies   Tags: , , , ,

Bullet Physics Engine and Collision Detection


Read more…


[GPU Tool] Galaxy Xtreme Tuner HD v3.0

5 comments - What do you think?  Posted by JeGX - at 11:07

Categories: GPU Tools, Overclocking   Tags: , , , , , , , ,

XTREME Tuner HD


Read more…


NVIDIA PhysX Fluid Demo 1.0.1.3

3 comments - What do you think?  Posted by JeGX - 2010/08/04 at 17:01

Categories: NVIDIA PhysX, tech demo   Tags: , , , , ,

NVIDIA PhysX

NVIDIA PhysX Fluid Demo
Bloody SPH simulation…


Read more…


[Test] OpenGL 4 Tessellation With Displacement Mapping

14 comments - What do you think?  Posted by JeGX - at 15:19

Categories: Geeks3D, OpenGL   Tags: , , , , , , ,

OpenGL logo

OpenGL 4 tessellation demo

OpenGL 4 tessellation demo


Read more…


SIGGRAPH 2010 – OpenGL 4 Presentation

6 comments - What do you think?  Posted by JeGX - at 13:51

Categories: OpenGL   Tags: , , ,

OpenGL logo


Read more…


Intel Publishes Three Direct3D 11 Demos with Source Code

5 comments - What do you think?  Posted by JeGX - 2010/08/02 at 12:14

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

DirectX 11

Direct3D 11 - Adaptive Volumetric Shadow Maps
Direct3D 11 – Adaptive volumetric shadow maps demo


Read more…

« Previous Page