GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Archive for August, 2010


How to Hack and Speed Up Direct3D 11 Render Calls

2 comments - What do you think?  Posted by JeGX - 2010/08/06 at 09:45

Categories: Microsoft DirectX, Programming   Tags: , , , , ,

DirectX logo


Read more…


SIGGRAPH 2010: Bullet Physics Engine and Collision Detection on GPU

3 comments - What do you think?  Posted by JeGX - 2010/08/05 at 11:24

Categories: Game Development, Technologies   Tags: , , , ,

Bullet Physics Engine and Collision Detection


Read more…


[GPU Tool] Galaxy Xtreme Tuner HD v3.0

5 comments - What do you think?  Posted by JeGX - at 11:07

Categories: GPU Tools, Overclocking   Tags: , , , , , , , ,

XTREME Tuner HD


Read more…


NVIDIA PhysX Fluid Demo 1.0.1.3

3 comments - What do you think?  Posted by JeGX - 2010/08/04 at 17:01

Categories: NVIDIA PhysX, tech demo   Tags: , , , , ,

NVIDIA PhysX

NVIDIA PhysX Fluid Demo
Bloody SPH simulation…


Read more…


[Test] OpenGL 4 Tessellation With Displacement Mapping

14 comments - What do you think?  Posted by JeGX - at 15:19

Categories: Geeks3D, OpenGL   Tags: , , , , , , ,

OpenGL logo

OpenGL 4 tessellation demo

OpenGL 4 tessellation demo


Read more…


SIGGRAPH 2010 – OpenGL 4 Presentation

6 comments - What do you think?  Posted by JeGX - at 13:51

Categories: OpenGL   Tags: , , ,

OpenGL logo


Read more…


Intel Publishes Three Direct3D 11 Demos with Source Code

5 comments - What do you think?  Posted by JeGX - 2010/08/02 at 12:14

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

DirectX 11

Direct3D 11 - Adaptive Volumetric Shadow Maps
Direct3D 11 – Adaptive volumetric shadow maps demo


Read more…

« Previous Page