How to Hack and Speed Up Direct3D 11 Render Calls
Categories: Microsoft DirectX, Programming Tags: direct3d 11, directx, dx11, hack, Programming, virtual function

Read more…
SIGGRAPH 2010: Bullet Physics Engine and Collision Detection on GPU
Categories: Game Development, Technologies Tags: bullet, collision, gpu, physics, spu

Read more…
[GPU Tool] Galaxy Xtreme Tuner HD v3.0
Categories: GPU Tools, Overclocking Tags: Galaxy, geforce, gpu monitoring, gpu tool, graphics card, kfa2, NVIDIA, Overclocking, xtreme tuner hd

Read more…
NVIDIA PhysX Fluid Demo 1.0.1.3
Categories: NVIDIA PhysX, tech demo Tags: demo, fluid, NVIDIA, physx, simulation, sph


Bloody SPH simulation…
Read more…
[Test] OpenGL 4 Tessellation With Displacement Mapping
Categories: Geeks3D, OpenGL Tags: bug, catalyst 10.7, demo, displacement mapping, gpu, hd 5870, opengl 4, tessellation



Read more…
SIGGRAPH 2010 – OpenGL 4 Presentation
Categories: OpenGL Tags: opengl 4, Programming, siggraph 2010, tessellation

Read more…
Intel Publishes Three Direct3D 11 Demos with Source Code
Categories: Game Development, Microsoft DirectX Tags: demo, direct3d 11, dx11, game development, gamedev, intel, shadow map, source code


Direct3D 11 – Adaptive volumetric shadow maps demo
Read more…












