ASUS GeForce GTX 980 Strix Review
ASUS GTX 980 Strix
Review
Gainward GeForce GTX 970 Phantom Review
Gainward GTX 970 Phantom
Review
MSI GeForce GTX 970 4GD5T OC Review
MSI GTX 970 4GD5T OC
Review
MSI Radeon R9 290X Gaming 4G Review
MSI R9 290X Gaming 4G
Review
FurMark, GPU stress test
FurMark 1.15.1
 
How to Rotate a Vertex by a Quaternion in GLSL
How to Rotate a Vertex
by a Quaternion in GLSL

Archive for August, 2010


How to Hack and Speed Up Direct3D 11 Render Calls

2 comments - What do you think?  Posted by JeGX - 2010/08/06 at 09:45

Categories: Microsoft DirectX, Programming   Tags: , , , , ,

DirectX logo


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SIGGRAPH 2010: Bullet Physics Engine and Collision Detection on GPU

3 comments - What do you think?  Posted by JeGX - 2010/08/05 at 11:24

Categories: Game Development, Technologies   Tags: , , , ,

Bullet Physics Engine and Collision Detection


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[GPU Tool] Galaxy Xtreme Tuner HD v3.0

5 comments - What do you think?  Posted by JeGX - at 11:07

Categories: GPU Tools, Overclocking   Tags: , , , , , , , ,

XTREME Tuner HD


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NVIDIA PhysX Fluid Demo 1.0.1.3

3 comments - What do you think?  Posted by JeGX - 2010/08/04 at 17:01

Categories: NVIDIA PhysX, tech demo   Tags: , , , , ,

NVIDIA PhysX

NVIDIA PhysX Fluid Demo
Bloody SPH simulation…


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[Test] OpenGL 4 Tessellation With Displacement Mapping

14 comments - What do you think?  Posted by JeGX - at 15:19

Categories: Geeks3D, OpenGL   Tags: , , , , , , ,

OpenGL logo

OpenGL 4 tessellation demo

OpenGL 4 tessellation demo


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SIGGRAPH 2010 – OpenGL 4 Presentation

6 comments - What do you think?  Posted by JeGX - at 13:51

Categories: OpenGL   Tags: , , ,

OpenGL logo


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Intel Publishes Three Direct3D 11 Demos with Source Code

5 comments - What do you think?  Posted by JeGX - 2010/08/02 at 12:14

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

DirectX 11

Direct3D 11 - Adaptive Volumetric Shadow Maps
Direct3D 11 – Adaptive volumetric shadow maps demo


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